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Robeloto's A20 modlets

Just trying out quest sounds/music, nice mod for variety, you also added some really nice one.

One thing, I think personally some of the music is too long, much longer than vanilla, I think a little shorter music would be better.

 
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Hey all,

So i downloaded this mod and when I added into my mods folder, my console said that it had a problem with the physicalbodies.xml file (my guess is that it took the physicalbodies.xml from the modpack and some issue was in the file), due to this, all hitboxes including all mobs and my own were nonexistent. I apologize if this has already been discussed in an earlier post, but can someone help me out with this? Much thanks and love the mod

P.S (I removed the mod and the hitboxes were back to normal so i believe its from this mod)

Some other facts that may point out a problem, I have 2 other mods that contain new mobs, server side's customs and the eliteZombies mod. I may also end up adding the creature pack but i saw that they are compatible

 
Hello guys and gals! Sorry I have been gone for so long. Real life issues....

I see that A19.2 stable is out, and I am gonna see what I may need to fix. I am in the middle of moving, so I just need a couple of days.

So in my next update this is changed for the custom zombies.

Changed Fireboss skin
Changed WhiteNoise skin and changed his name to Translucent
Added a new zed - RadRobot, fires a red beam
Removed WaterRaion / Replaced by HybridPanther
Reworked entitygroups

 
@Robeloto I got your quest music mod and was wanting to add music of my own but it appears you had to do some custom scripting in Unity to add brand new sound triggers to the game. Is that the case or is there a way that we can change the sound clips to sounds that we have bundled?

 
I'm testing mods in A19.2, and I've got Disassemble Traps installed. I'm only getting the regular XP and iron back from salvage, no whole traps. I started with a (Q6) impact wrench and got no intended results. So I thought maybe it literally had to be a manual (adjustable)wrench, and still no luck.

What's going wrong?

 
I discovered a null error I think it has something to do with ragdolls as the error only showed up during hordes. Also A19.4 came out a few weeks ago

 
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Awesome modlet, thanks!

I have noticed I can not sneak at all even with everything maxed out. I've gone through the files, not seeing anything that "I think" should be removed/changed to prevent the "no sneak" attacks. I am testing using pistol with silencer, crouched. Everything wakes up when I get near by 12 blocks or so. The sneaking works if I remove the modlet. Hope you have an answer/reason to change this. Sorry for the bother, thanks again for the modlet!

Tested with a19.3 stable and a19.4 exp

 
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Have you considered adding electric fence sounds to your sounds lowered mod. I considered trying it myself but with zero experience with Unity I didn't get far at all.

 
Custom Zombies Mod by Robeloto

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I seems to be having issues with the “Predator” and “Cloaker” spawns, it give me error of null reference.

And for some reason... The Giant skin does not seems to be working for me...? Correct me if I am wrong but the Giant suppose to look like how it is in the Videos posted right? Real slick and all...

But mine is just a bigger scale of the Biker Zombie. Kinda bummed out. Any updates/ idea on if it's compatible with A19.4 / A19.5?

Thanks guys!

 
Custom Zombies Mod by Robeloto

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I seems to be having issues with the “Predator” and “Cloaker” spawns, it give me error of null reference.

And for some reason... The Giant skin does not seems to be working for me...? Correct me if I am wrong but the Giant suppose to look like how it is in the Videos posted right? Real slick and all...

But mine is just a bigger scale of the Biker Zombie. Kinda bummed out. Any updates/ idea on if it's compatible with A19.4 / A19.5?

Thanks guys!
Well the Giant in the videos used a bigger copy of the old biker model (from Alpha18) that was retextured but ever since the biker zombie got its current HD model they never got around retexturing the giant. and i recently replaced another zombie mod with this one on A19.5 and the mod works great.

 
AndrewT said:
Well the Giant in the videos used a bigger copy of the old biker model (from Alpha18) that was retextured but ever since the biker zombie got its current HD model they never got around retexturing the giant. and i recently replaced another zombie mod with this one on A19.5 and the mod works great.
Thanks Andrew for the information! Aww, would have loved to see the Giant himself in action! May I know which zombie mod are you using then? Thanks!!

 
Thanks Andrew for the information! Aww, would have loved to see the Giant himself in action! May I know which zombie mod are you using then? Thanks!!
That would be the Snufkin's serverside zombies PLUS but i warn you the zombies in that mod are insane as some have tons of armor and will take tons of bullets to take down. However theres a problem with that mod as well where i had to uninstall all my other mods then install the zombie mod to make it work properly then reinstall my other mods. all that aside if you try the zombies PLUS mod i highly reccomend that u also get the Harry's new calibers mod as it adds bigger bullets to fight tougher zombies more effectively.

 
That would be the Snufkin's serverside zombies PLUS but i warn you the zombies in that mod are insane as some have tons of armor and will take tons of bullets to take down. However theres a problem with that mod as well where i had to uninstall all my other mods then install the zombie mod to make it work properly then reinstall my other mods. all that aside if you try the zombies PLUS mod i highly reccomend that u also get the Harry's new calibers mod as it adds bigger bullets to fight tougher zombies more effectively.
Oh, heck yeah. I am already using that mod. It is awesome, I love the mittens and the sharkie! I would love to have more varieties to play around with. But definitely been loving the Snufkin's serverside zombie that has the Archer Geist, Tipsy squatch.

Hmmm, interesting. I will check out Harry's new calibers mod!

Thanks for letting me know!

 
Oh, heck yeah. I am already using that mod. It is awesome, I love the mittens and the sharkie! I would love to have more varieties to play around with. But definitely been loving the Snufkin's serverside zombie that has the Archer Geist, Tipsy squatch.

Hmmm, interesting. I will check out Harry's new calibers mod!

Thanks for letting me know!
when using Harry's new calibers it'll add stuff like the 10 gauge shotgun including slugs which do -56% to enemy armor so the slugs are good for tougher armored enemies

for some reason when i was turning off the game i got a null reference i hope thats not a bug with this mod. if so then the mod may need an update

 
Oh, heck yeah. I am already using that mod. It is awesome, I love the mittens and the sharkie! I would love to have more varieties to play around with. But definitely been loving the Snufkin's serverside zombie that has the Archer Geist, Tipsy squatch.

Hmmm, interesting. I will check out Harry's new calibers mod!

Thanks for letting me know!
Have you tried out Harry's new calibers mod? if you have what are your thoughts on the mod?

 
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