PC PC issues/annoyances/wtf_Changes

Since us, the ppl who bought it in 2013-16 have already spent their money so f them.


You may want to research the definition of "Alpha" in the context of software - and specifically games. It will help clear up a) what you paid for and b) what TFP owes 'us'.

But possibly even more important than that, if 7D2D is ruined for you go find a game you like! Why waste time complaining here when you could be, you know, having fun? (I am assuming that complaining about things is not fun for you.)

 
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You may want to research the definition of "Alpha" in the context of software - and specifically games. It will help clear up your brain fog about a) what you paid for and b) what TFP owes 'us'.

But possibly even more important for your mental health than that, if 7D2D is ruined for you go find a game you like! Why waste time complaining here when you could be, you know, having fun? (I am assuming that complaining about things is not fun for you.)
Hey, I've got a chart......  :angel2:

a1dbd9c9875d1fc70ba8babda23a8915.jpg


 
I started reading this post and it did not take very long before I realized that you just don't know how to play 7D2D  A19 and have yet to adjust your playing style.

You like  some others  take more time complaining about the game as it stands than learning the new features .   I started playing this game when Alpha 16 came out, I have  also played different Alphas all the way back to A5.  In that time I have logged over 3800 hours and have never died of starvation!  I think that proves my point!  

 
     As @Laz Manpointed out in a necroed thread from Summer of 2020, it is pretty interesting to go back and read about the changes that people struggled with and how those things are just non-issues now because we have adapted and learned. At the start of every alpha there will be people who rant that their playstyle or base type or x is impossible now thanks to the changes-- but then months later nobody thinks those things are impossible any longer because-- learning happens. On a side note, it is also interesting to read posts from people who haven't played in a year or more and then they pick it up and they have the same learning curve issues the rest of us had a year ago but they are just posting about it now....lol.

So, just wait for all the angry posts from people who will not know how to play Alpha 20. :)

 
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To be fair, this was a necroed thread from last year when A19 was pretty new. As @Laz Manpointed out in another necroed thread from Summer of 2020, it is pretty interesting to go back and read about the changes that people struggled with and how those things are just non-issues now because we have adapted and learned. At the start of every alpha there will be people who rant that their playstyle or base type or x is impossible now thanks to the changes-- but then months later nobody thinks those things are impossible any longer because-- learning happens. On a side note, it is also interesting to read posts from people who haven't played in a year or more and then they pick it up and they have the same learning curve issues the rest of us had a year ago but they are just posting about it now....lol.

So, just wait for all the angry posts from people who will not know how to play Alpha 20. :)


The best way to approach 7d2d is to treat each alpha as a new game challenge to overcome and beat....on your own without alot of external opinions (e.g. YouTube letsplays, your favorite forum personalitie's posts, etc.)

That way, once you have given each alpha the ole college try, you can do a more unbiased comparison. 😀

 
Not to mention there seems to be NO WAY of increasing the amount of perk points you get per level within the game
<progression>
<!-- A17 intended:
<level max_level="300" exp_to_level="11931" experience_multiplier="1.0149" skill_points_per_level="1"> -->
<level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1" clamp_exp_cost_at_level="60">
<!-- Note: max_level is referenced in buffNearDeathTraumaXXX and entityclasses

    XP to complete the current level will cap out at 2^32/2. (lvl 252 in A18)....

 
<progression>
<!-- A17 intended:
<level max_level="300" exp_to_level="11931" experience_multiplier="1.0149" skill_points_per_level="1"> -->
<level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1" clamp_exp_cost_at_level="60">
<!-- Note: max_level is referenced in buffNearDeathTraumaXXX and entityclasses

    XP to complete the current level will cap out at 2^32/2. (lvl 252 in A18)....
I think when the poster said "within the game" they meant without modding

 
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