ErrorNull
Refugee
I'd like to tweak/customize some of the spawners that are defined in the gamestages.xml file. Since the gamestage stats of the player (or group of players) directly determines what types of zombies are spawned from each spawner, I'm hoping to confirm the maximum gamestage value that a player (or player group) can achieve. This way, i'm not needlessly defining zombie spawns for gamestage of 5,000, 10,000, 50,000, etc.
From what I understand so far..
The max experience level a player can achieve is level 300. This can give a player a gamestage of 300.
But, the gamestage value also increases based on how many days a player survives without dying. Since this survival 'bonus' is capped by the player's exp level, this means the max added bonus to gamestage is another 300. So the highest total gamestage value a level 300 player can achieve is 600. Right?
On top of that, the game puts all nearby players together and totals their individual gamestage values. I also read that the game only does this for up to six players. Any additional players in the group past 6 will not increase the group's total gamestage value. ?
So if there were six 300 level players (who all survived at least 300 days without dying) in the group, their total gamestage would be 6 players x 600 gamestage each = 3,600 total gamestage.
Let me know if anything i mentioned so far is way off. i do know there are some nuances where each player's gamestage within the group is weighted differently based on their gamestage 'rank' within the group, but all I need really is a rough ballpark number.
If i'm on the right track, then this means there's really no point in defining a spawner with thresholds higher than gamestage of 3,600. Is that right?
Case in point, many of the zombie spawners defined in gaestages.xml only go up to gamestage 800 .. like HospitalHorde, LabWorkerHorde, ZombieSoldierHorde, etc.
But then i also see spawners like SleeperGSList and ScoutGSList that goes past gamestage 5,700. Seems unnecessary.. or am I missing something?
Thanks for any clarification.
From what I understand so far..
The max experience level a player can achieve is level 300. This can give a player a gamestage of 300.
But, the gamestage value also increases based on how many days a player survives without dying. Since this survival 'bonus' is capped by the player's exp level, this means the max added bonus to gamestage is another 300. So the highest total gamestage value a level 300 player can achieve is 600. Right?
On top of that, the game puts all nearby players together and totals their individual gamestage values. I also read that the game only does this for up to six players. Any additional players in the group past 6 will not increase the group's total gamestage value. ?
So if there were six 300 level players (who all survived at least 300 days without dying) in the group, their total gamestage would be 6 players x 600 gamestage each = 3,600 total gamestage.
Let me know if anything i mentioned so far is way off. i do know there are some nuances where each player's gamestage within the group is weighted differently based on their gamestage 'rank' within the group, but all I need really is a rough ballpark number.
If i'm on the right track, then this means there's really no point in defining a spawner with thresholds higher than gamestage of 3,600. Is that right?
Case in point, many of the zombie spawners defined in gaestages.xml only go up to gamestage 800 .. like HospitalHorde, LabWorkerHorde, ZombieSoldierHorde, etc.
But then i also see spawners like SleeperGSList and ScoutGSList that goes past gamestage 5,700. Seems unnecessary.. or am I missing something?
Thanks for any clarification.