PC Alpha 20 Dev Diary

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New thug zombie, random gen stuff and Pipe rifle :D

Looks like the thug is the victim now! 

 
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New thug zombie, random gen stuff and Pipe rifle :D

Looks like the thug is the victim now! 
I still don't get the role of the Pipe rifle @faatal

it looks like a Single shot, and it would make sense if it was sense its makeshift. and it does not have many of the parts of the lever action. like that bottom part close to the hand. that is not on the prim lever action Art. 

and if its not a Single shot, what role will the hunting rifle surve? 

or will this gun uses a lesser caliber like 9mm???? 

 

Новый бандитский зомби, случайные генералы и трубная винтовка : D

Похоже, головорез стал жертвой! 


Street looks cool, but the zombie... what's with his face? Does it glow from the inside? Is it a zombie or a demon?

 
Really like how the red guy in the pedestrian traffic light looks like a zombie itself. Also, the vehicles on the road and the pavements additions are awesome.. It is cool that the school bus is now part of the street vehicles, not only be in front of the schools. New zed is cool, too. He is definitely gonna have fun with all of our new weapons 🤠

Will the street lights have this blinking sort of glitch effect btw ? The creepy one ? 

 
H E R E IS SOME NEW PROPS!

some of this stuff is pretty SAFE, maybe If we SOIL TFP we can get some NEWS about what they are COOKING up!

huh?
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Adam the Waster said:
H E R E IS SOME NEW PROPS!

some of this stuff is pretty SAFE, maybe If we SOIL TFP we can get some NEWS about what they are COOKING up!

huh?
im funny!

 
I've been hoping since I bought this game circa 2015 that TFP would one day just go all-in on making a really great RWG tool. There've been good incremental improvements, but I'm crossing my fingers that this is the biggest leap yet. Looking forward to the new POIs too, the level designs have really come a long way from the early days!

 
@faatal do you know what does the entry :

  • ""Ignore Loot Abundance setting for Loot Containers. ""
in a19.5 EXP means? If so, can you explain ? Sounds completely nonsensical on the surface, lol.

 
@faatal do you know what does the entry :

  • ""Ignore Loot Abundance setting for Loot Containers. ""
in a19.5 EXP means? If so, can you explain ? Sounds completely nonsensical on the surface, lol.
Don’t quote me on this, but I believe it means any crates that twitch viewers spawn in are not affected by loot abundance.

 
@faatal do you know what does the entry :

  • ""Ignore Loot Abundance setting for Loot Containers. ""
in a19.5 EXP means? If so, can you explain ? Sounds completely nonsensical on the surface, lol.
Seems like it’s so you can increase loot amounts for everything except POIs

Edit: @BFT2020 is probably right

 
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@BFT2020 is correct, "the twitch spawned loot crates" were being affected by game config in this regard and therefore making the dropping crates on the players was a waste especially empty ones... now (those crates only) will ignore loot settings in the configs for regular game.





:)

QA Tester-unholyjoe


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I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.

Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).

I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.

And I think I speak for a big part of the community...

I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features.. :(

 
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