bachgaman
New member
Hi all, hi @faatal, hi @madmole
What do you think about such opportunities?
I propose to do it in the form of checkboxes (optional)
1. All POIs are unique (1 POI = 1 use in RWG)
The first checkbox I suggest is about world generation. Agree, it is often sad to see several equally destroyed houses nearby, the same factories in each village, the same traders, have the same quests even if you run away to the other end of the world. Thus, the RWG will become more diverse, such a world will want to explore. This will have a positive impact on the atmosphere and immersion
It would be possible to make this setting more flexible by making it possible to choose the degree of uniqueness (number of uses) for each POI tier (I mean quest tiers) separately
2. All trader's quests are unique (1 POI = 1 use in quests)
Firstly, the very fact of reloading POI seems strange. Plus realism
Secondly, such a mode will push the player to roam and explore the world, and not sit in one place and farm the same buildings, gradually becoming discouraged and tired of the game
Thirdly, the value of loot and consumables will indirectly increase
What happens after we complete all POIs in the world? After that, for example, game can reset all POIs and you can do them again. Or add the ability to set an automatic cooldown for POI rollback, relatively speaking, after N in-game days, quests will become available again. Or you have to survive in a completely devastated world, also a kind of challenge. Plus, as a rule, after 40-50 days you have everything and it becomes less fun to play anyway
P.S.
Please balance the trader's rewards
and please add checkbox "1 life"
What do you think about such opportunities?
I propose to do it in the form of checkboxes (optional)
1. All POIs are unique (1 POI = 1 use in RWG)
The first checkbox I suggest is about world generation. Agree, it is often sad to see several equally destroyed houses nearby, the same factories in each village, the same traders, have the same quests even if you run away to the other end of the world. Thus, the RWG will become more diverse, such a world will want to explore. This will have a positive impact on the atmosphere and immersion
It would be possible to make this setting more flexible by making it possible to choose the degree of uniqueness (number of uses) for each POI tier (I mean quest tiers) separately
2. All trader's quests are unique (1 POI = 1 use in quests)
Firstly, the very fact of reloading POI seems strange. Plus realism
Secondly, such a mode will push the player to roam and explore the world, and not sit in one place and farm the same buildings, gradually becoming discouraged and tired of the game
Thirdly, the value of loot and consumables will indirectly increase
What happens after we complete all POIs in the world? After that, for example, game can reset all POIs and you can do them again. Or add the ability to set an automatic cooldown for POI rollback, relatively speaking, after N in-game days, quests will become available again. Or you have to survive in a completely devastated world, also a kind of challenge. Plus, as a rule, after 40-50 days you have everything and it becomes less fun to play anyway
P.S.
Please balance the trader's rewards
and please add checkbox "1 life"

Last edited by a moderator: