PC A20 Developer Diary Discussions

Cool Roland thx for the update,

way better than the "any features might be added, changed, postponed, cancelled,... that's why it's called development" reaction i expected from staff here, love it! 👍

Any chance btw the first post gets an update too? There's still much stuff saying "details coming", and it don't.

If it is just to keep me excited, I'm ok, but the others might not understand 🤪


Once another dev stream happens that is dedicated to A20, the info will get updated. The developers decided to make big announcements and reveals in the dev stream format after their success in A19. So until then we get little bits and updates but once they are ready to show actual A20 gameplay and features then I will be able to give more details on the first page. 

No. I don't know when the next dev stream will air.

 
thx for moving the post, i realized it myself allready while typing it derails the thread but i couldnt stop.

Last weekend I played 7D2d 2 with madmole, and it was so annoying: the biker zombie stole my motorcycle,...


nice to have exactly opposite opinion on it.

You describe a crazy zombieabillity szenario, thats not in my favour too. Spitting zombies, poison aura zombies, stealing bikes zombies, flying ones, fire shooting or flamethrower zeds,... dont like this.

I talk about very basic things. When you get attacked by a 20year old, 50kg zombie its a complete other fight than a bodybuilder zombie. Just this different bodystyles and abillitys they had as humans make them unique. We can scratch the border to "superpowers" but i dont want riddicioulus things.

A scientist zombie couldt really be smarter, a fat agressive zombie slowly accelerates in your direction and cant brake anymore and will crash into walls or have a long way to brake. Maybe some @%$#ed zombies falling down and be partially crawlers but can stand up again.

football zombies have still better legmuscles and can always run.

Maybe a lumberjack is sometimes so familiar to his axe he intuitive still can use it as zombie due to musclememory.

Half mutated can easy use mellee weapons.

Nurses worked till last minute in hospital where all kind of infections go crazy, reasonable.

When all zeds are different and you face a small horde of different types its a complete other challenge to deal with them. I am a fan of the basic NOT RUNNING zombies too but this doesnt mean every zombie must be the same.

but most important:

child zombies: never ever think about it. This will instaban this game from germany like dying light. Banned only because childzombies, pls not and they are way to creepy too.

 
^^^^Yeah I really love how every year or every few months 7D2D is basically a new game been a great ride however at some point it needs to move forward and constantly adding thing because they are cool only delays stuff.

i would be perfectly happy having boss zombies or pets or whatever added as a fair priced dlc.

 
Roland said:
Giant Zombieboss: Cut from the game. Won't be included ever in this game.

The Bandits: Will not be in A20 but the player animations as well as the new models for the NPCs in A20 are all more steps towards bandits.

Flying Drone: Ready to go for A20. Won't be postponed again.

NPC system: If you're talking about reputation or the random encounter system then there is no word on when or if those systems are coming to this game at this point.

Pets/Followers: Replaced by the drone. The drone is the evolution of the pet/follower idea. There will not be other pets or followers in the vanilla game other than your faithful drone.

Survivor Rescues: No word on when or if such a feature will make it into this game. The stretch goals mention NPC characters (which could be fulfilled by bandits) and merchants.

Build NPC village: Most likely not happening for this game. This feature was mentioned as a dream feature by Madmole but is not listed in any of the original goals. What is listed is an NPC controlled safehouse.

There are lots of things the developers would love to do beyond the scope of their original goals that will become part of their next game. Their focus is on getting this game finished so they can achieve some of these dream features that couldn't quite make it for this game into the next one. 
I hope with the NPC camps. 

i hope we can mess them up!

and have zombies attack them XD

 
Roland said:
Giant Zombieboss: Cut from the game. Won't be included ever in this game.

The Bandits: Will not be in A20 but the player animations as well as the new models for the NPCs in A20 are all more steps towards bandits.

Flying Drone: Ready to go for A20. Won't be postponed again.

NPC system: If you're talking about reputation or the random encounter system then there is no word on when or if those systems are coming to this game at this point.

Pets/Followers: Replaced by the drone. The drone is the evolution of the pet/follower idea. There will not be other pets or followers in the vanilla game other than your faithful drone.

Survivor Rescues: No word on when or if such a feature will make it into this game. The stretch goals mention NPC characters (which could be fulfilled by bandits) and merchants.

Build NPC village: Most likely not happening for this game. This feature was mentioned as a dream feature by Madmole but is not listed in any of the original goals. What is listed is an NPC controlled safehouse.

There are lots of things the developers would love to do beyond the scope of their original goals that will become part of their next game. Their focus is on getting this game finished so they can achieve some of these dream features that couldn't quite make it for this game into the next one. 


If I recall when drones were first mentioned there was going to be ability to add a gun to it (along with a teddy bear head). I also thought later either in forum or in a dev stream that madmole mentioned that guns would no longer be able to be added and drones would be more a storage/healer companion. Could you, within the scope of what you are allowed, explain the role of the drone.

 
Storage/healer companion is a good description. Also, you can talk to it. If it talks back, please seek immediate mental health care. But, you CAN talk to it.

 
Storage/healer companion is a good description. Also, you can talk to it. If it talks back, please seek immediate mental health care. But, you CAN talk to it.
i talk to my gun and it talks to me....>

im just fine....

WHAT IF I WANT TO STRAP A PISTOL ON IT!

 
What on earth do we need a flak cannon for?

 
Against Vultures ofc . i don't understande why people thinking about new block shapes or POV when this !$#%^$@%#@$@ $@!#$$!@%# !#$$#%!@#$ !@$#$ $!#@ $%%#@% exist and we don't have properly weapons against them... or make a turret with 10 connected together smg or m60 O>O

 
You both : be honest  , WE all know what we need the most... M5 half-truck with quad .50 call turret agains vultures. 4 HMG VS 1 ROTTING BIRD  . That's all what we are need .
If we're going that way I'd rather a Duster or a Sgt. York. Buzzard vomit would blow right through the side of a halftrack.

More on topic with the thread intentions: @madmole is there a possibility that we could get a peak at how the vehicle tinting looks?

 
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