Jost Amman
Well-known member
Didn't know deers could have rifles... I'll be more careful next time I go hunting. :confused2: :shocked:tier 1 (Classic deer rifle!)
Didn't know deers could have rifles... I'll be more careful next time I go hunting. :confused2: :shocked:tier 1 (Classic deer rifle!)
If you ask me, the party girl zombie should not have one single equipment slotMorloc said:Pfff. If I have to lose equipment slots, so should they!![]()
i can't agree. I put them , 7dtd i more similiar to Days gone and Walking dead- because. it can sound funny but it is a lot of green, ofc you have nuclear destroyed places but it looks like more "dead city" , "lenningrad" or "hell" from painkiller that mad max - mad max be like - no cities, a lot of cars and stupid looking bandits, 7dtd looks something between resident evil raccon city , girl with all gifts and days gone . Well into 7DTD is rly hard to add interesting types of zombies. Because... well there is only two mutatations - fat coop and feral but they looks more viruse mutants that radioactive mutants . Do you playd in No more rooms in hells ? zombie kids there can make a dmg because they are smaller - like crawlers. And this argments "what it is represent) don't work for me. They are just another thing what trying to kill you - you knowe " he/she is not your wife/husband/brother/child anymore it is a zombie now" and a can agree Zombie bears won't suit in DL because.. this is something like turkey/iraq countru. So zombie tiger or lion will fit in my opinon in the following dlc ( or location like zoo) - you know they can climb being small and big claws. Ofc 7dtd is sold in diffrent countries : you know l4d2 was censured by 12 years in germany, this same problem with Austrialia. But people from them if they wanted to play they are using VPN . In Poland a lot of people have they account resgirtered as USA because they coudn't play in bioshock 2 multiplayer. And i thing people don't care about that - days gone had newts and they get profit - they were controversion not because it have zombie children but this have this same or similiar with Cyberpunk 2077 - bugs, optimalisation , a small number of types of quest and too long story. And better games was launched it this period. They were necroforms babies ( i hate it but what i can do? Just shooting and wait for better enemies) in DS 2 etc and it causing issues with law because well in this countries probably is this game banned or censured ( you know cutting heads, blood etc)Most of those seem fine, might want to be careful of bloating the zombie types too much.
my issue with kid zombies is not how they would “realistically” fit in, it’s both that there are real world issues that adding them would cause and that there really isn’t a benefit to adding kid zombies into this game.
at best, they’d just be another generic zombie type that wouldn’t add a lot of flavor or mechanical interest while keeping 7D2D from being sold in a number of countries and at worst, they’d be boring edge factor that would interfere with the tone of the game and might actually turn people off of it. Days Gone and Dying Light have vastly different tones than 7D2D and so have different viable zombie types: zombie bears in DL would come across as silly and would detract from its plague-ridden aesthetic, high variety in mutations in DG would take away from the Walking Dead-style new world aesthetic. 7D2D has bits and pieces from all sorts of zombie and post-apocalyptic fiction but leans more on the Mad Max-style nuclear wasteland aesthetic, which doesn’t really gain from kid zombies because it’s not really talking about anything that kids would thematically represent (responsibility, the future, etc).
just because “realistically” kids would be around during a zombie apocalypse and would get turned like anyone else, doesn’t mean that portraying that would actually add anything to the work that say zombie rabbits wouldn’t while not causing issues with international law.
Didn't know deers could have rifles... I'll be more careful next time I go hunting. :confused2: :shocked:
I mean my point is to create "logical" solution which can be "presented" to FTP : i know about enemies , lore and give inspirations about bulding. So i want to create a "immersive" and "intereseting" solutions how to do it like : people likes ds story telling so it is better idea to put it in this that in stalker style for example. 7dtd is "trying" to have setting simmlar tlou - it is brutal and dangerouse world but it have a endless spring- something like warhammer 40K - colurs space marines fighting with space elf and egiptian terminators and in this same time milions are torturing in name of black gods. I suppost this versions becouse new fat coop and trader moddels give me falling it want to make it something like - there is nice weather - sun shining, deers running, rabbits eating grass and corpses roting on old forgotten road near painted on the wall end is nea. Well in my opion if TFP prefer make it "grimdark" zombie teens suits, if they want it make more "ark" nope . Just i wanted to get for them a confirmation what are they "setting targets" : days gone or rust . So if they first one - i can prepare a my "dark" propositon put on topic, ask people about their ideas and when it will be complete " present" it more officaly and read to TFP . If they want second one - i can prepare a my "lighter" propositon put on topic, ask people about their ideas and when it will be complete " present" it more officaly and read to TFP. @MechanicalLens for example what do you thing about this solution (you are pretty long on this forum so you will better know what TFP prefer)? So @ShellHead it now depends what they want - well in my opinion making 7dtd dark is good because people want "good" walking dead game - fight to survive at all cost , not enought of rescources , some people want to help eachotche some of them are bandits who want to just get better stuff to survive another day. But i want to make it nazi zombie army - you know corpses everywhere and too much blood.i was more referring to the tones and abstract aesthetics and themes, not that directly inspired.
Probably want to go visually about 18 to be safe, as it’s pretty universally considered adult and wouldn’t get any problems with distribution while still having the younger designs for visual variety.
i have played no more room in hell, and it’s a lot of fun, it’s getting a full sequel apparently.
i do get what you’re getting at and people are getting more supportive of darker themes in general but most portrayal of kids being hurt, both 16-17 and younger is generally left to the realm of outright horror or works that are considered fringe, so dealing with those darker themes has to be more of a considered decision, not just off the cuff.
I’m just not sure that going darker is a good move for TFP, but that’s up to them not me.
OH NO!Didn't know deers could have rifles... I'll be more careful next time I go hunting. :confused2: :shocked:
@MechanicalLens for example what do you thing about this solution (you are pretty long on this forum so you will better know what TFP prefer)?
Agreed. This would be a cool option to cheat all kinds of variety in the game as far as the zombies go.Wycked1999 said:Would love to see more variation in zombies, even if it was like t-shirt coloration or clothing change. You know, for instance like the party girl zombie, make her have a red dress, black dress, green dress ect. maybe the one in the red dress is like super evil lol. Would love to see some better loot progression
they tryed that before A long time ago when i was a little boy! and i never heard of 7DTD cuz i was eating dogfood and i was like 6 or somethingWycked1999 said:Would love to see more variation in zombies, even if it was like t-shirt coloration or clothing change. You know, for instance like the party girl zombie, make her have a red dress, black dress, green dress ect. maybe the one in the red dress is like super evil lol. Would love to see some better loot progression
Yeah i know, i have some mental issues so i have some problems with words in every language - so my life looks like crossword. For example i was talking with my friends about animals and i forget a word "scales" and english and polish so i was forced to use " lizard skin" stupid and anoying as hell. That's why i hate word "castle" because my brain sometimes doing it as : as casstle or casttle . So sorry for that but i'm trying but still is not orks from wh40k levelIf you can summarize with proper spelling and grammar I might attempt to read what you're trying to convey.
Yeah i know, i have some mental issues so i have some problems with words in every language - so my life looks like crossword. For example i was talking with my friends about animals and i forget a word "scales" and english and polish so i was forced to use " lizard skin" stupid and anoying as hell. That's why i hate word "castle" because my brain sometimes doing it as : as casstle or casttle . So sorry for that but i'm trying but still is not orks from wh40k level
Okay : so i have idea to present to TFP idea about new zombies variants and types - but there is a problem. In your opinion TFP want to create setting more similiar to Days gone and resident evil 2 ( Green but destroyed and brutal world , rotting corpses everywhere , low rescources, zombies have "soft mutations" more like in l4d2 that in resident evil 6) etc) or to Rust or Ark ( light-tone survival but with zombies , not 100% serious like B-movie from 90')
So in first option fit only "realistic " and more "gore " design ( i mean design like charger from l4d2 he have one leg bigger and another one is weaker to keep balance , splitter is not immune to her acid - she have burning scares , zombies have a lot of wounds like departed woman and some of them decaying :
Types and variants :
Weak zombies : decaying zombies - almost no clothes , there have no skin in some places and most of them are decomposed slow, they are weak , do small dmg and have small hp ( i have a problem to put pictures from walking dead how they can look's like - ) - 3-4 variants - men women , burned like burn victim but without burning effect
teen zombies : smaller that normal zombies ( this same height as screamer ) offten they are "playing" dead in long grass, bettwen cars etc and when living person are near they get up , they do a little bit smaller dmg that normal zombie but they are faster and more mobile - they can climbing on walls but slower that zombie spider - they are in age of ellie from tlou 2 few variants ( thirt and long jeans and sneakers boy and girl with diffrent wounds etc , barefoot fiber plant wild teens are little bit faster that typical but have this same hp as weak zombies - and can spawn on farms, and forest biorm (and swamp if its added) , )
Normal zombies : most common zombies - civilians like doctors , bussinesmans, old man ,amishes , more types of farmer zombie , departed womans etc (diffrent ages and clothes , wounds and dirt (for example some of them have mud of their clothes or blood)) - variants are randomised like in L4D2 or dead rising 3 and 4)
Fat zombies : there is a chance to explode after death : fat woman , fat coop ( but he have range attack too), fat oldman , drowned one( bigger dmg when explode it looks like fat coop but blue/green skin and ragged clothes)
Tought zombies : have more hp - biker ( some of them have helmets- 20% less headshot dmg) , lumberjack ,bloated walker , strong man ( guy in top and shirt and tatoo) ,
Armored zombies - they are protected some of them have hp like normals zombie and some of them like tought zombies : unitility welder - zombie worker with welder mask - 90% less head shot dmg , Riot police( and prison police -grey variant ) 20% less bullet dmg and 50% less melee dmg protection. Soldier (PMC - black , logos of corporation) zombie 40% less bullet dmg and 20 % less melee dmg protection, zombie bandits dmg 20%- 50% protections ( depends on armor variant)
Special zombies : hazmat zombies -radioactive dmg aura ( some of them have complete suit with broken glass only and some of them are heavy damaged , screamer- no changes ( diffrent clothes , faces , dirt) , spider zombies with small change they are faster and can climb even higter, they can climbing too but they using it only when a wall is 5-6 block hight and they spawning on wall in dark POI - they fall from above when human are nearby ( diffrent clothes - some of them looks like actual spider some of them like weak decaying zombie) , infector -zombie looking as pacient they have a range attack like cop zombie but it deal small dmg but have 50% chance to infect.
Boss zombies - feral wight ( but changed models similiar to volantile from dying light) , Taran - highter that wight and bigger mussle that strong man - ragged shorts ,a lot of wounds and medical equpment and chains ( more realtic mix of sacrifice tank from l4d1 and goon from DL , demolisher - slimer that actual version and looks more like HECU enginer from hl opposing forces - they wear black version of zombie soldier unifrom and have heavy backpack
Animal zombies : dog , wolfs , bears ( delete a vulture plis)
Uncommon zombies - they are zombies from other groups but they have guaranteed loot
stripper zombie - respawning near strip club and bars - (drop 10- 100 old dollars)
Zombie mayor - guy in shining black suit (drop 100 -1000 old dollars)
Geek zombie - zombie with backpack with geek pins , thirt with cartoon logo and geek gogles ( drop books)
"vampire" zombie - teen wih blood on mouth, long dirty sweatshirt shorts and dirty bare feet ( refrence to abby from "let me in" - drop blood )
zombie hunter with backpack - leather jacket and leather pants ( drop random crossbow - reference to WD and Classic G.J Joe backpack)
Special ops zombie- black military uniform and gasmask, good protection, a lot of hp ( drop nightvision and a lot of bullets ( re hunk reference)
Guy from gas station with bandge Gary ( only respawning there - another re refrence) 1 to drop 10 - 15 gas cans .
Parachuchist ( drop - 1 molotow , pimpe bomb , first aid bandage or first aid kit - l4d2 reference )
Zombie biker in leather jacket - ( drop a club mods - negan from WD refrence)
Zombie pilot in red hawaii shirt ( drop a gyrocopter schematic - l4d1 refrence)
Lucky Billy - looks like rich guy from texas - (drop 1000 - 2500 tokens)
Zombies with backpack - Civilian ( drop a random stuff like parts, acid tools etc) , hobo - ( drop a cans, scrap iron, bones , rotten flesh and hobo stew) , survivor - leather armor , bandages on hands etc - ( drop iron and sometimes steel tools and weapons) , military ( drop a guns and bullets ) , medic soldier - zombie with white helmet ( drop medical stuff ).
Animal zombies : dog , wolfs , bears ( delete a vulture plis)
And this is " darker" variant
Now a second "light" variant :
Normal zombie - just more variants.
Fat ,armored and Tought this same as above , no weak and teen zombies , special and boss zombie get new types (below) uncommon without "vampire" type
Special zombies : Zombie lumberjack with axe in his hand, zombie heavy worker - zombie with rebar , Shooter zombie - zombie cop with gun inaccurate that bandits but still dangerous , zombie creep - it looks like fat zombie in clown suit - when he see you he start to run and explode nearby dealing toxic dmg. Bony - zombie without hands - he have sharp bones and deal a big dmg and make a bleeding.
Zombie bosses - zombie butcher - zombie with two big machetes , Gigant zombie - it look like gigant zombie from Resident evil 4
@MechanicalLens what do you thinking about this propositions?
I can't agree , there is not enough variants in "Vanillia" version and what is a problem in my opinion with mods - like in l4d2 most custom model of enemies are added for fun. I found a "lore friendly" 2 weaks ago - new hunters , chargers, witch variants - in the past i was founding only stupid ones - shrek tank , witch with well "toy " or dorito boomer minecraft zombie or cod zombie. Now they add a more "lore friendly" like more types of workers , new zombie soldiers prisoners etc. You know what i mean. And yeah everything can works alright as mods but it doesn't mean it shoudn't be in clean game.All would work alright as mods. Over and out.
I really hope not! There is no reason why those weapons can't co-exist, and It's not like there is an overabundance of weaponry in the game. As long as the quality is acceptable I'd say 'the more the merrier'!Adam the Waster said:and the hunting rifle?
or is that getting the boot?
i think the hunting rifle can be reused as a Bolt action deer rifle. that has 3 shots. rather then one!I really hope not! There is no reason why those weapons can't co-exist, and It's not like there is an overabundance of weaponry in the game. As long as the quality is acceptable I'd say 'the more the merrier'!