Roland
Moderator
How difficult should the LCB be to craft and how does that affect new players and games? When exactly should they be able to claim land? I think they're fine as is. You can only have one. If you want to discourage other players in a MP game then when they move theirs, go and put one down and claim their abandoned stuff.
His issue is that it makes a good part of a simple nerd pole to quickly escape wandering hordes that target you. He is exclusively talking about toughest difficulty with nightmare speed enemies. If you quickly nerdpole up three blocks with the LCB as the middle block you can kill the zombies while they beat on the LCB and because it has such a high HP you can kill them before they bring down your nerdpole. Then, you can just leave that LCB behind and simply craft a new one for the next encounter.
Technically, it is a request to improve a perceived flaw but the scope of that flaw is very small. It is only relied upon by exploiters during the early game (because later they have an arsenal and don't need it) and really only tempting to use when playing on the absolute toughest difficulty settings (because at lower difficulty the ability to escape and/or manage multiple enemies at once is easier). Honestly, it seems a bit silly for people to turn the difficulty all the way up and then just use exploits to survive. Why crank up the difficulty if you're just going to fudge things anyway?
I get wanting to close loopholes and easy exploits that defeat the design. I think doing so is admirable and I've made my own suggestions along those lines only to be shot down by the developers. They have stated to me that they are perfectly okay with such things remaining in the game for players who wish to use them. As the developers they choose to make those designs that they will. So vultures attack vehicles at supersonic speed during hordenight because the developers care about that but players who play insane and nightmare speed can go ahead and use the LCB as part of their nerdpole if they want because the devs don't care about that one. I brought up the ability to use the killall command during quests and still succeed at the quest and gain the trader reward and their response was that if players want to use commands in their game then that is their choice. They had no desire to block those or at least make them to cause a quest to fail.
They will pick and choose the exploits that matter to them.