PC A20 Developer Diary Discussions

I wonder if this image takes place in Navezgane or RWG?
Description from Twitter, for context. 

"Hey Survivors,

Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! "

So, that's RWG, and it looks amazing.

 
Description from Twitter, for context. 

"Hey Survivors,

Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! "

So, that's RWG, and it looks amazing.
I have to see it to believe it!

i require a New Nasa PC and a access for playtesting 

will take 9 months for review ;)

 
Actually I think it represents a magnificent improvement.  Yes, the intersection can be a pseudo-POI that's placed where roads intersect.  We've seen the beginnings of that already, with the occasional procedural bridge over gaps.  But note the lane markers going all the way down the road, and the cars that are distributed at random spots but positioned and rotated to align with the lanes.

That's huge.  It means that when RWG is fleshing out the roads now, it's no longer just painting asphalt blocks and haphazardly sprinkling individual decoration blocks on top.  If you can do those lane markers and aligned cars, it means you have the tech to do procedural guard rails along the road, shoulders along the road, ditches, culverts, fences, sidewalks, curbs, median strips, road signs, telephone poles, fire hydrants, bus stops, etc. etc.  They've had the art for many of these things for ages - now we could see them in RWG.  Fully leveraged, it'd make the RWG roads we have now look like childish doodles.

As someone who loves the potential of procedural generation, it's very exciting to see.  :thumb:

P.S. It's worth mentioning that not all roads should have all this stuff.  It should be thoughtfully distributed on a spectrum from downtown/urban to rural/country, with the former having a lot of these procedural additions and the latter having very few.
Well i think that small number of cars is conscious decision. In days gone or l4d2 even in dying light there is a lot of cars but in 7dtd we can scrap them so if they set to respawning in number like on begining of dark carnival could broke ballance . But i hope sometime they will be looking like car accident or small 4-5 cars traffic with corpses

 
Definitely a cheesy tactic, but is it game breaking that requires TFP to divert time and resources to fix?
At least they can make the recipe more expensive, for example include gold and silver that not used in the game

Dont think it takes many time and resources 

It will be enough to postpone the possibility of crafting it from the start of the game, make crafting time longer and not give it out at the beginning

Yes, I think it's worth it, because an early and cheap opportunity to get such blocks breaks the game

 
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You can handle any wandering horde on any difficulty level with any weapon just with 2 wooden frames and 1 land claim block
That sound SO boring! i don't get how people find that fun!

"Oh boy, a horde is coming! let me uses the game engine to my advantage to make them go away!"

that's not fun  

 
That sound SO boring! i don't get how people find that fun!

"Oh boy, a horde is coming! let me uses the game engine to my advantage to make them go away!"

that's not fun  
Im agree that's why I'm writing about it. The game pushes us to use the shortcomings boringly and I ask to fix it. Besides, it's not hard.

I don't use it by the way, but I know a lot of people abuse

 
At least they can make the recipe more expensive, for example include gold and silver that not used in the game

Dont think it takes many time and resources 

It will be enough to postpone the possibility of crafting it from the start of the game, make crafting time longer and not give it out at the beginning

Yes, I think it's worth it because being able to get such blocks for free breaks the game
I kinda agree but at the same time, what if you loses the first one. You need one to set up a base and if you mess something up so you can pick it back up. i like to set up my HQ in a POI but zombies can spawn without it 

maybe the Land claim block could be a flag or something not a block that could not be built on. or to act as a support. 




 

Im agree that's why I'm writing about it. The game pushes us to use the shortcomings boringly and I ask to fix it. Besides, it's not hard.

I don't use it by the way, but I know a lot of people abuse
i just don't think it should be something that a super strong block. Maybe in PVP but not PVE 


Back then it was made of steel but now its stone. 

i really uses it as a way to say.

"this is my house"

 
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