Ideas for the game

I have a few ideas FP. I have been playing the game for a good while now and it seems there's more room for improvement. I was thinking being able to paint and mod vehicles add a car and semi or maybe even a motorboat

More weapons like Grenade Launcher, Tommy Gun, p90, more rifles, different types of Ammo like .45 ACP or 5.56mm. Even grenades for the launcher. More character customization choices and different clothes.i would really love to see all of this in the game in 2021. My gamertag on steam is UBCSCmdrBlack thank you for your time and hopefully consider these ideas.

 
There will be mods for vehicles and there is a totally new cloth/armor system coming soon ,

check the fun pimps channel at youtube.

Oh and also primitive short pipe guns .

 
To add to MonkCrimsons info, after the pipe guns weapons are probably finished, except maybe for legendary weapons as an upgrade to the existing weapons. If you want more weapons, look at some of the mods in the Mod section of the forum.

 
once the game goes gold. i know a mod creator whos already made a calibers mod for the vanilla guns but when the game goes gold he plans to make a gun mod that adds several guns that will either use the bullets already in the game or even the calibers from his already available mod

 
I'm interested in games inside games. For example, a lotto or something like that.
None of these are very likely not going to be in the vanilla game, but there are several "games" using mods and server side add ons:

- I have a mod with checkers, soduku, tic tac toe? (I forget ;) ) and chess.  All of mine use containers as the board. All were just for fun and also to "collect them all"

- I've seen like... 3? other "chess" mods, and I think a checkers mod as well.  Some of these use special game blocks, and you have to create the board out of blocks.

- There's some gambling machines (A Snufkins mod?). literally putting in tokens and pulling the lever, with payout chances.

- For server side, it seems a lot of servers have a "lotto" of sorts, where they do item giveaways, or for in game currency ( separate from Duke casino tokens). This is not the standard "gimmie" command on servers to just give you an item every now and then.  I believe some of these require you to be a paying player on the server though, but you could always run your own via a server manager.

- For "larger games" Gnamod "horde mode" has you defend a beacon,  and Snufkin has a mod that's kinda like Fortnite.

 
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To add to MonkCrimsons info, after the pipe guns weapons are probably finished, except maybe for legendary weapons as an upgrade to the existing weapons. If you want more weapons, look at some of the mods in the Mod section of the forum.
Have you any info about new zombies variants?

 
No, I don't have any inside info. And the new zombies they were talking about until now seem to be all out now (just today they showed the new cop model).
I hope the will show them fast : but did they say it will be new variants or just HD model like cop?

 
I have a few ideas FP. I have been playing the game for a good while now and it seems there's more room for improvement. I was thinking being able to paint and mod vehicles add a car and semi or maybe even a motorboat

More weapons like Grenade Launcher, Tommy Gun, p90, more rifles, different types of Ammo like .45 ACP or 5.56mm. Even grenades for the launcher. More character customization choices and different clothes.i would really love to see all of this in the game in 2021. My gamertag on steam is UBCSCmdrBlack thank you for your time and hopefully consider these ideas.
i think the game is good in terms of guns, Now maybe a Thumper would be nice but some more range weapons for intellect would be nice, like a Spike rifle or a Junk rifle. 

new ammos are hmmm i would just make a new ammo for snipers (like 308) sense 7.76 is too veritial IMO its used in too many things unlike 9mm or 44. 

new clothing/new armor system, i do think they had more but ill think of some,

I think boats are rather odd for this game sense water is not a big part. maybe a Vehicle mod to allow them to move on the water, like a Car boat (just adds a motar and barrels on the sudan or jeep)

New traps would be nice, like steal spikes, a Zap trap (not the wire but something to Burn and kill zombies, like a tesla coil), A fire trap, and thats all i can think of. 

TBH all i can think of that could be added more are some new zombies. Mostly special types ill make a post down here about it soon. 

but i do like your enthusiasm  :)

 

 
snipped 
Heres some of the zombie ideas

TLC for old

  • Screamer (new model, can Very rarely spawn during a blood moon, and in POIs)


  • Spider: Better jump (your walls resistance is futile) they can jump about 15 blocks high and 15 blocks long, when closes to you they can spit a Grey liquid that slows you down... Kinda like @SnowDog1942 on a night out! its a "Web" and the bite can causes a nasty infection (aka its like Poison) Like a spider! and new look!


  • Cop: Better range attack to be more of a Sniper, acid puddles do damage over time to you, and degrades armor a bit faster.


  • Feral Wight or wight. has 1000 base HP, acts like the Ghost people for Fallout new vegas in the way that THEY DON'T LIKE TO DIE! they will Die to a head shot Unlike the ghost people! they can have their arms blown off and legs thrown in a wood chipper and they will want to eat you! the Only way to keep them dead is a (Headshot, Burning them, or blowing them up! Nothing else or else they will keep coming! Again Like snowdog!
-------------------------------------------
New zombies 
(normal zombies) 

  • Rotten Walker: its like the burned zombie but it just rotten skin, bone and flesh, Also has as much HP as a burned zombie but fits in with every place!
Special 

i still need to work on some of the ideas

 
More range weapons for intellect? Why? Intellect already has 4 shotguns, 3 rifles, 3 machine guns and 4 pistols and revolvers.

😉
yeah but best to have something for all classes 

The Junk turret is the only Ranged weapon in intellect that can be buffed, But its really meant as a Defensive weapon, PLUS TFP can get really crazy with some of the ideas (idk about lasers but god knows)

Something like a Simple Junk pistol that shoots junk rounds 

then maybe for tier 2 you got a Junk rifle (Or Junker) where its a much better version but it can fire more things, (Junk rounds, Darts, Bullets, etc)

then Tier 3 they could get Freaky!

Hellfire: a Flamethrower with 2 firing types! Flame Blech Classic Flamethrower style And the Fire shot Shoots a fireball that blows up like a Smaller molotov (Kinda like the Incinerator from Fallout NV)

Junk Tesla: A junk rifle but on Crack, it can fire things like Junk rounds and darts and it Fires the projectile better and adds a Electrical effect. it could even chain but thats rare!

Or even some other things, Like a Hubcap Launcher, or a even a Discount Junk jet from fallout!

 

 

 
yeah but best to have something for all classes 

The Junk turret is the only Ranged weapon in intellect that can be buffed, But its really meant as a Defensive weapon, PLUS TFP can get really crazy with some of the ideas (idk about lasers but god knows)

Something like a Simple Junk pistol that shoots junk rounds 

then maybe for tier 2 you got a Junk rifle (Or Junker) where its a much better version but it can fire more things, (Junk rounds, Darts, Bullets, etc)

then Tier 3 they could get Freaky!

Hellfire: a Flamethrower with 2 firing types! Flame Blech Classic Flamethrower style And the Fire shot Shoots a fireball that blows up like a Smaller molotov (Kinda like the Incinerator from Fallout NV)

Junk Tesla: A junk rifle but on Crack, it can fire things like Junk rounds and darts and it Fires the projectile better and adds a Electrical effect. it could even chain but thats rare!

Or even some other things, Like a Hubcap Launcher, or a even a Discount Junk jet from fallout!

 

 


What I meant was that because INTs own weapons still let you use your hands you already have lots of weapons for Intellect, i.e. all the weapons of other attributes are useable for an Intellect player as well.

If you are a strength player for example, it does not make much sense to have a pistol as well, because you can't use them both at the same time. But as INT player you can use your turrets AND and a shotgun at the same time.

 
yeah but best to have something for all classes 

The Junk turret is the only Ranged weapon in intellect that can be buffed, But its really meant as a Defensive weapon, PLUS TFP can get really crazy with some of the ideas (idk about lasers but god knows)

Something like a Simple Junk pistol that shoots junk rounds 

then maybe for tier 2 you got a Junk rifle (Or Junker) where its a much better version but it can fire more things, (Junk rounds, Darts, Bullets, etc)

then Tier 3 they could get Freaky!

Hellfire: a Flamethrower with 2 firing types! Flame Blech Classic Flamethrower style And the Fire shot Shoots a fireball that blows up like a Smaller molotov (Kinda like the Incinerator from Fallout NV)

Junk Tesla: A junk rifle but on Crack, it can fire things like Junk rounds and darts and it Fires the projectile better and adds a Electrical effect. it could even chain but thats rare!

Or even some other things, Like a Hubcap Launcher, or a even a Discount Junk jet from fallout!

 

 
Well there is something like that - usa create rocket which penetreate a bunker and burn inside : M202 FLASH - Wikipedia

 
I have a few ideas FP. I have been playing the game for a good while now and it seems there's more room for improvement. I was thinking being able to paint and mod vehicles add a car and semi or maybe even a motorboat

More weapons like Grenade Launcher, Tommy Gun, p90, more rifles, different types of Ammo like .45 ACP or 5.56mm. Even grenades for the launcher. More character customization choices and different clothes.i would really love to see all of this in the game in 2021. My gamertag on steam is UBCSCmdrBlack thank you for your time and hopefully consider these ideas.


Dedicated ammo for each weapon would probably make more sense in terms of realism. On the other hand, managing any type of munitions and stacking them up in the backpack is a tricky part. There is probably no ultimate solution for that. What I would attempt to do in such a case... probably the increase of stacking size of 7.62 from 150 to 240 is one of the solutions. Also, I would make sure that players as a reward may receive ammo type that can be chosen by themselves. Ammo could be less present in POIs, but instead, players might have wider access to it through trader somehow or a magic reward box/storage, etc.  When it comes to a grenade launcher, it is a fun weapon to use, especially LMG bouncing grenades. In addition, the launcher might be attached to an assault tactical rifle or to be used separately. Flying AK is next on the list - just kidding. Without pain, there is no gain.

In addition to vehicle mods, I would like to see vehicles damaging or killing Zombies finally. Also, some XP granted for a confirmed Zombie kill would be cool, let's say 1/4 of XP for roadkill. Huuuge 4x4 truck for 4 or even 5 players inside. Such a vehicle could be customizable and a bit pricey, but might work as a mobile fortified base with .40 cal or rocket launcher during a horde night also. Sounds like lots of fun and more reasons to purchase/download or simply play the game, at least for me.

More range weapons for intellect? Why? Intellect already has 4 shotguns, 3 rifles, 3 machine guns and 4 pistols and revolvers.

😉


I believe that having 4 stiff classes, grand perks - you name it, with certain abilities and weapons behind it is actually a drawback in the production process. I would love to see weapons being developed independently from any list (so more weapons could be introduced for sake of content, same with abilities), perhaps as a separate tree for rifle and melee weapons, etc. So the pistol could behave finally as a basic/early game weapon and fists, with a low cost involved in perking these weapons, etc. 

Then we could have some more like 8-10 smaller thematical clusters or trees instead of the 4-5 restraining lists that are currently present. Right now any change in Fortitude is automatically forcing devs and community to rethink the entire structure. I would rather break current classes into several categories developed independently from one another. This could grant wider freedom of choice to players at the same time. The main focus should be emphasized on the development of things, later implementation, balance, etc. Thanks to this solution in the early game I could perk in Stealth, and both Heavy and Light Armour at the same time with suppressed Pistol, etc. - why not. I hope that the devs won't give up on revising and updating the game.

 
Dedicated ammo for each weapon would probably make more sense in terms of realism. On the other hand, managing any type of munitions and stacking them up in the backpack is a tricky part. There is probably no ultimate solution for that. What I would attempt to do in such a case... probably the increase of stacking size of 7.62 from 150 to 240 is one of the solutions. Also, I would make sure that players as a reward may receive ammo type that can be chosen by themselves. Ammo could be less present in POIs, but instead, players might have wider access to it through trader somehow or a magic reward box/storage, etc.  When it comes to a grenade launcher, it is a fun weapon to use, especially LMG bouncing grenades. In addition, the launcher might be attached to an assault tactical rifle or to be used separately. Flying AK is next on the list - just kidding. Without pain, there is no gain.

In addition to vehicle mods, I would like to see vehicles damaging or killing Zombies finally. Also, some XP granted for a confirmed Zombie kill would be cool, let's say 1/4 of XP for roadkill. Huuuge 4x4 truck for 4 or even 5 players inside. Such a vehicle could be customizable and a bit pricey, but might work as a mobile fortified base with .40 cal or rocket launcher during a horde night also. Sounds like lots of fun and more reasons to purchase/download or simply play the game, at least for me.

I believe that having 4 stiff classes, grand perks - you name it, with certain abilities and weapons behind it is actually a drawback in the production process. I would love to see weapons being developed independently from any list (so more weapons could be introduced for sake of content, same with abilities), perhaps as a separate tree for rifle and melee weapons, etc. So the pistol could behave finally as a basic/early game weapon and fists, with a low cost involved in perking these weapons, etc. 

Then we could have some more like 8-10 smaller thematical clusters or trees instead of the 4-5 restraining lists that are currently present. Right now any change in Fortitude is automatically forcing devs and community to rethink the entire structure. I would rather break current classes into several categories developed independently from one another. This could grant wider freedom of choice to players at the same time. The main focus should be emphasized on the development of things, later implementation, balance, etc. Thanks to this solution in the early game I could perk in Stealth, and both Heavy and Light Armour at the same time with suppressed Pistol, etc. - why not. I hope that the devs won't give up on revising and updating the game.


You seem to be long enough here to have played A17. A17 had your proposed system in general and the devs redesigned it to what we have now. There is littel chance that they will go back to a system they already tried and found wanting

 
You seem to be long enough here to have played A17. A17 had your proposed system in general and the devs redesigned it to what we have now. There is littel chance that they will go back to a system they already tried and found wanting
Please, treat my post merely as a source of possible inspiration, rather than something that must be considered at all cost or implemented with 100% accuracy 😔.

I would rather humbly state that I was one of many people who had been trying to address the previous system (primarily with its potential flaws). The constant creation of tools was some sort of a flaw in game design (when it comes to aesthetics and game flow) in my honest view. Players who have been here since day 1 probably miss learn by doing a lot, including me myself (or at least some part of it), but it's mainly due to nostalgia. Sometimes I ask my inner-self, does any proposed change improve the gameplay in any aspect? Does any change would possibly look better in trailers, streams, media coverage?  Make easily accessible, approachable to a wider audience, so I could bring my mates into this.

Eurekas come to my mind about gameplay solutions based on other games, podcasts, books, etc, you name it. I just open a forum, then write down my thoughts, usually in a form of a chaotic stream of thoughts. So to my understanding, I might be sharing different (better) solutions according to my perception of things based on some sort of intuition (inner voice). I would not recommend taking literally or translating what I myself usually put down in form of a forum post. Even criticism is welcome because it usually brings more ideas to the table.

Well. Thank You for remembering my name. 😅

 
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