Is SphereIICore compatible with Alpha 19.3? The latest version in the Mod Launcher is 19.1.1.213 - which would suggest it was only updated for Alpha 19.1.
I ask because I'm getting a NRE after I install the modlet in an A19.3 game, and it's actually causing the game to hang. But this is a game install that I use for my own modlet experimentation, so I can't tell if it's due to the Core modlet or not.
If it is an issue with Core, and it's known, then never mind. If it's not known, and you want more info for debugging, let me know and I'll post what I can.
I actually asked about this in Discord. There is an A19.3 branch in the repo, which hasn't been merged to master yet. If you check out that branch (or download it) you can use it with A19.3, but you can't get it directly in the Mod Launcher until it's merged.The exact same thing happens to me when I compile a mod and load the game, it crashes.
I have compiled with Sphereii-Core and without it, I still get the same NRE result.
Regards
The general rule of thumb is that the DMT mods will need to be installed on both server and on client.Question regarding this and server side requirements. Other than the DMT.dll file, is there anything I need to install on my server to enable this server-wide?
They must be attracted to something if they are going into a corner like that. The logic to spread them out and path finding isn't that great. Hopefully I can polish it up a bit for A20.Hey @sphereii
i've been playing your Animal Husbandry mod as implemented in DF and I'm loving it.
Whats the best Strategy to keep animals inside the pen? I don't have doors but they all seem to go to a corner and eventually push eachother t'ill one glitches out.
Also, are some of these mods as you have them here compatible with DF as well?
huge thanks and keep up the good work!
They must be attracted to something if they are going into a corner like that. The logic to spread them out and path finding isn't that great. Hopefully I can polish it up a bit for A20.
I'm not sure which mods would be compatible with DF. A lot of my stuff is implemented in it as is.
I can't figure out what they're attracted to. every fence block is of the same material and uniform. I've put a water hole, water storage, and food storage bin with them. I will however try to make the pen bigger. Cheers!
I didn't realise that animals are attracted to the player. When I move corners after a minute or two they will start changing direction. Or maybe it's my footsteps lol.They could be attracted to each other foot steps.. we've seen that with zombies. That can causes clumping.
Yes, you may include any of the mods here into your own. And yes, the Core and Food spoilage mod need to be paired.Is 0-SphereIICore all that I need for the food spoilage mod and if so can I include 0-SphereIICore in my mods?
Awesome, thanks! I made a mod with it. 7 Days To Starve at 7 Days to Die Nexus - Mods and communityYes, you may include any of the mods here into your own. And yes, the Core and Food spoilage mod need to be paired.
Is 0-SphereIICore all that I need for the food spoilage mod and if so can I include 0-SphereIICore in my mods?
I wanted to do the ice fridge idea but didn't know to implement it, it would've been col to have to refill it up ice as fuel.In case anyone else wants to make a food spoilage mode using Core:
I made one myself. The Core code is very powerful, but the documentation leaves much to be desired. (You can tell SphereII is a dev and not a TPM.)
I wrote up a lengthy explanation of how it all works, in my modlet's README file: https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/blob/master/1-SphereIICore_khzmusik_Food_Spoilage/README.md
Hopefully others will find it useful.
And, about my own modlet - feel free to use it, learn from it, steal the code, and in general do whatever you want with it.