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White River - Tools of Citizenship Quests 1.2 & Multiple Languages

Hi XRedx-xDragonX

In items.xml, there is questitem_toc_citizencard_name and in recipes there is, the recipe where it asks you for questitem_toc_citizencard_name, I don't know why you get an error, what version of the mod do you have?
I am using the latest version (White River - Tools of Citizenship A19.2_1.0b) and it has not given me any problem.

Regards

 
Hi XRedx-xDragonX

In items.xml, there is questitem_toc_citizencard_name and in recipes there is, the recipe where it asks you for questitem_toc_citizencard_name, I don't know why you get an error, what version of the mod do you have?
I am using the latest version (White River - Tools of Citizenship A19.2_1.0b) and it has not given me any problem.

Regards
I'm using the same version. Could it be I'm using Vortex that is causing the issue?

 
It's an application off of Nexusmods.com that auto installs mods into the game. It puts them in the correct folder for you. 


Ahhh I already know what you're talking about, I haven't used the Nexus launcher for a while, that's why I didn't know about this new one.
Well it could be that it causes you some error, you could try to install the mod manually and see if it works correctly.
Regards

 
@XRedx-xDragonX This error would pop up if the REQUIRED mod isn't installed or is otherwise not working. Look in your console output for the list of mods that it is loading. The very first WhiteRiverToC one in your list should look similar to:

2020-11-09T13:18:25 1.251 INF [MODS] Trying to load from folder: WhiteRiverToC__REQUIRED
2020-11-09T13:18:25 1.257 INF [MODS] Loaded Mod: White River Tools of Citizenship (A19.2_1.0a)

If this one doesn't or isn't loading into your game first, then that item "questitem_toc_citizencard_name" won't exist. This specific item is the citizen card.

I did try to use Vortex with the game but ran into odd issues and decided in the end it wasn't worth it. Installing mods is fairly easy and just drag and drop so Vortex doesn't really give any great advantage.

-----

Sorry for the delay on this release. Not to trouble ya'll with real-world problems, but my house's AC went out and my test rig is a small nuclear reactor.. so my work is on-hold until the AC is fixed later this week.

 
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@XRedx-xDragonX This error would pop up if the REQUIRED mod isn't installed or is otherwise not working. Look in your console output for the list of mods that it is loading. The very first WhiteRiverToC one in your list should look similar to:

2020-11-09T13:18:25 1.251 INF [MODS] Trying to load from folder: WhiteRiverToC__REQUIRED
2020-11-09T13:18:25 1.257 INF [MODS] Loaded Mod: White River Tools of Citizenship (A19.2_1.0a)

If this one doesn't or isn't loading into your game first, then that item "questitem_toc_citizencard_name" won't exist. This specific item is the citizen card.

I did try to use Vortex with the game but ran into odd issues and decided in the end it wasn't worth it. Installing mods is fairly easy and just drag and drop so Vortex doesn't really give any great advantage.

-----

Sorry for the delay on this release. Not to trouble ya'll with real-world problems, but my house's AC went out and my test rig is a small nuclear reactor.. so my work is on-hold until the AC is fixed later this week.
Thanks. I figured it out. The had to take the other folders out of the main in put into the Mod folder. It was putting the whole folder in the Mod which was causing the issue. The Mod runs fine now. Thanks for all the help. I'm liking it so far. 

 
FYI -- I'll be running through final 19.4 validation of the quests tonight and will then post a new version of this quest pack that is 19.4 tested. Please be aware this next release I publish has a fix for a loophole that was allowing players to craft writs without having accepted the quest initially. This bugfix and change to how these quests flow will mean if you update to the new version of the quest pack on a live server, anyone with a quest will need to drop it and start it over. I'm going to recommend on the release notes that the new version be installed onto new games. This isn't a hard requirement, but just a suggestion. Again, just to reiterate, if you install the 19.4 release onto a live server, anyone with an active Tools of Citizenship quest would have to drop that quest and do it over again (as they wouldn't have the token coin in their inventory to craft the writ to complete the quest)

 
Sorry for the delay on this, but I ran into an issue last minute and ran out of time to get this release out today. All other test checked out other than this one detail. I will be able to wrap up this last item and publish a new release later today (Thursday).

 
Sorry for the delay on this, but I ran into an issue last minute and ran out of time to get this release out today. All other test checked out other than this one detail. I will be able to wrap up this last item and publish a new release later today (Thursday).
All good and really no rush because the groups I play with are just in the process of making new Worlds to accommodate the update and discussions about the next environment are ongoing. I for one just appreciate that you keep it up to date because it really adds quality to a server experience.

If I had a request for consideration, such as asking if the Leon SMG final quest could give a level 5-6 instead of 4-6 would you prefer we amend that ourselves or request it as a general update? I only ask as this quest is 3 stage and very resource heavy and a level 4 Leon at stage 2 can simply be replaced with a lower level 4 after a long quest collection of pistols and SMGs for the stage 3 reward.

 
All good and really no rush because the groups I play with are just in the process of making new Worlds to accommodate the update and discussions about the next environment are ongoing. I for one just appreciate that you keep it up to date because it really adds quality to a server experience.

If I had a request for consideration, such as asking if the Leon SMG final quest could give a level 5-6 instead of 4-6 would you prefer we amend that ourselves or request it as a general update? I only ask as this quest is 3 stage and very resource heavy and a level 4 Leon at stage 2 can simply be replaced with a lower level 4 after a long quest collection of pistols and SMGs for the stage 3 reward.
I accept requests through any means most convenient to the submittor:

  • reply to this thread
  • private message here on the forum
  • GIT pull request
  • 7dtd Official Discord Server
Your request makes sense to me and I'll make sure to include it in this 19.4 release. Although its worth noting that I did lower the requirements for basic Leon's. Here are the current requirements:

Basic Level: 2 Pistols (results in Tier 3-4 Leons SMG)

Veteran Level: Degraded Leon SMG + 10 Pistols + 5 SMGs (will now result in Tier 5-6 Leons SMG)

When I play through this on my own server, I usually skip fixing the Degraded Leon's SMG from the Basic level and use that to work through the Veteran level version of the quest. Although this is really more of a "pro tip" of people who know the quest and have been through it. Average players would probably work through obtaining the Basic Tier3-4 Leons SMG first, then realize later they need another Degraded Leon's SMG item to kick off the Veteran's Level quest. It's a round-about way of making the Veteran's level a bit more complicated to work through. ;)

Thank you

 
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Your request makes sense to me and I'll make sure to include it in this 19.4 release. Although its worth noting that I did lower the requirements for basic Leon's. Here are the current requirements:

Basic Level: 2 Pistols (results in Tier 3-4 Leons SMG)

Veteran Level: Degraded Leon SMG + 10 Pistols + 5 SMGs (will now result in Tier 5-6 Leons SMG)

When I play through this on my own server, I usually skip fixing the Degraded Leon's SMG from the Basic level and use that to work through the Veteran level version of the quest. Although this is really more of a "pro tip" of people who know the quest and have been through it. Average players would probably work through obtaining the Basic Tier3-4 Leons SMG first, then realize later they need another Degraded Leon's SMG item to kick off the Veteran's Level quest. It's a round-about way of making the Veteran's level a bit more complicated to work through. ;)

Thank you
That is very kind, thank you. I shall keep the pro tip a secret and allow regulars to work it out over time :)

 
At long last, I've completed the release and have quite a bit packed into it. Sorry for the long wait on this one. As mentioned before, I would recommend you use this on a new game. But if that is not possible or undesirable, please be aware that anyone with an active quest will have to drop it and start the quest over. There is a critical bugfix in this release that closes a loophole that previously was allowing players to craft a writ for a quest, without ever having started the quest. This loophole is fixed by handing the player a token coin when they first start the quest, and requiring them to use that token when they craft the writ item.

As usual, please let me know if you find any bugs, typos, or otherwise have any issues.

White River Tools of Citizenship A19.4_1.0:

 
CHANGELOG:
 
German localization translated by sechsterversuch & Zeeeni. Big thanks to them for this!
All other language translations generated via IBM Watson Language Translator

 

New Quests Added:
  • Amelia’s Gyrocopter
  • Molino Bulletproof Glass
  • Created Darkness Falls Compatibility Modlet, that allows this quest pack to be used with Darkness Falls.

 
Additions to Existing Quests:
  • Added a Remington’s Steel 762 Auto Turret to the Remington Steel Ammo quest. This turret fires slower, aims slower, and has a smaller turn radius, but uses the steel 762 ammo and does more damage in turn. 

 


Bugfixes:
  • Writ exploit/loophole fixed. No longer can players endlessly craft writs without having worked through the quest itself. The fix implements a token coin that is provided to the player when they accept the quest that is an ingredient in crafting the writ. A player without this token coin would be unable to craft the writ.
  • Fixed bug with quest pack’s lootable books.
  • Fixed multiple small typos in various Localization.txt files.
  • Added the proper perk enhancements to the Deschain’s Revolver, Bambi’s Bow, Daryl’s Crossbow, and Rick Danger’s Augers quest items.

 
Tuning:
  • Completely re-tuned the Dundee’s Knife as it was substantially over-powered in comparison to vanilla. The intention of this quest pack has always been to only provide items that are a notch better than vanilla, so as to not throw off overall balancing of the game.
  • Reduced the amount of bicycle parts and overall higher tier loot provided by the citizen’s crates.
  • Adjusted the loot in BlackBart’s coffin to be gold & silver instead of dukes to better follow the storyline.
  • Made the steel ammo more difficult to craft. Repair kits are easy to come by, so weapon damage alone is not enough of a detriment to the extra damage and ease of crafting that steel ammo provides. Also tuned the ammo to cause more weapon degradation.
  • Adjusted the AI behavior and difficulty of the Spirit of Vengeance boss.
  • Added longShaft tag to Bunyan’s FireAxe, Jason’s Machete, and Rick Danger’s Augers to allow them to hold the burning shaft mod.
  • Added sneak damage bonus to Jason’s Machete
  • Reduced the probability of finding the dark tower books. The item is supposed to be a legendary item, so it should be extremely difficult to collect all the books to obtain it.
  • Reduced the block damage on both Rick Danger Augers as they were too over powered.


 
Thank you. A HUGE amount of time and effort has gone into this and it's truly appreciated.

 
This is normal? Having so many missions at the same time, just eliminating 10 zombies makes the game broken.
btw i am using dmt to install the mod, and is no darkness fall vercion

this is normal¡.jpg

 
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@Souhank -- I just ran through this again and the quests only ask you to craft one declaration of citizenship and when you do, it gives you one quest, which when you complete.. completes properly. The game mechanics (And the quest pack) *do* allow you to hold more than one of the same quest at the same time. But the in-game mechanics don't work properly if you complete more than one of the same quest at the same time. It ends up breaking one or more of the quests, requiring you to drop those quests (as they aren't completable). The quest pack is functioning properly and as designed. This is left this way on purpose so that if you lose your citizenship card or would like to pursue a 100Z or 1000Z card, you have the ability to do the basic quest again a second or third time. The trick is to stagger them so they don't complete at the same time. Say if you are working on two 100Z quests, start one, kill 50 zombies, then start the second one, and kill another 50 zombies, then turn in the first quest which completed, kill 50 more, then turn in the second quest.

 
The download for this modlet isn't working, i've tried to download this and put it into the mods folder on my dedicated server but it won't do anything. in fact it makes my dedicated server console disappear instead. i've tried deleting every modlet i have as well so it definitely isn't compatibility issues unless it isn't compatible with darkness falls but i've also put the DF compatible file into the mods folder as well. whats going on?

 
@Souhank -- I just ran through this again and the quests only ask you to craft one declaration of citizenship and when you do, it gives you one quest, which when you complete.. completes properly. The game mechanics (And the quest pack) *do* allow you to hold more than one of the same quest at the same time. But the in-game mechanics don't work properly if you complete more than one of the same quest at the same time. It ends up breaking one or more of the quests, requiring you to drop those quests (as they aren't completable). The quest pack is functioning properly and as designed. This is left this way on purpose so that if you lose your citizenship card or would like to pursue a 100Z or 1000Z card, you have the ability to do the basic quest again a second or third time. The trick is to stagger them so they don't complete at the same time. Say if you are working on two 100Z quests, start one, kill 50 zombies, then start the second one, and kill another 50 zombies, then turn in the first quest which completed, kill 50 more, then turn in the second quest.
damn sounds liek a sick mod way to nuke the fun pimps quest system and storyline :)

Question Shoulden would i be able to play it with my potato of a PC?

Operating System
    Windows 10 Home 64-bit
CPU
    Intel Core 2 Duo E8400 @ 3.00GHz    54 °C
    Wolfdale 45nm Technology
RAM
    4.00GB Dual-Channel DDR3 @ 531MHz (7-7-7-20)
Motherboard
    Hewlett-Packard 3048h (XU1 PROCESSOR)
Graphics
    DELL 1704FPV (1280x1024@60Hz)
    DELL 1704FPV (1280x1024@60Hz)
    2047MB NVIDIA GeForce GT 610 (ZOTAC International)    64 °C
Storage
    465GB Seagate ST3500413AS (SATA)    40 °C
    465GB Seagate ST3500630NS (SATA)    44 °C
Optical Drives
    HL-DT-ST DVDRAM GH22NS50
Audio
    High Definition Audio Device

 
At long last, I've completed the release and have quite a bit packed into it. Sorry for the long wait on this one. As mentioned before, I would recommend you use this on a new game. But if that is not possible or undesirable, please be aware that anyone with an active quest will have to drop it and start the quest over. There is a critical bugfix in this release that closes a loophole that previously was allowing players to craft a writ for a quest, without ever having started the quest. This loophole is fixed by handing the player a token coin when they first start the quest, and requiring them to use that token when they craft the writ item.

As usual, please let me know if you find any bugs, typos, or otherwise have any issues.

White River Tools of Citizenship A19.4_1.0:

 
CHANGELOG:
 
German localization translated by sechsterversuch & Zeeeni. Big thanks to them for this!
All other language translations generated via IBM Watson Language Translator

 

New Quests Added:
  • Amelia’s Gyrocopter
  • Molino Bulletproof Glass
  • Created Darkness Falls Compatibility Modlet, that allows this quest pack to be used with Darkness Falls.

 
Additions to Existing Quests:
  • Added a Remington’s Steel 762 Auto Turret to the Remington Steel Ammo quest. This turret fires slower, aims slower, and has a smaller turn radius, but uses the steel 762 ammo and does more damage in turn. 

 


Bugfixes:
  • Writ exploit/loophole fixed. No longer can players endlessly craft writs without having worked through the quest itself. The fix implements a token coin that is provided to the player when they accept the quest that is an ingredient in crafting the writ. A player without this token coin would be unable to craft the writ.
  • Fixed bug with quest pack’s lootable books.
  • Fixed multiple small typos in various Localization.txt files.
  • Added the proper perk enhancements to the Deschain’s Revolver, Bambi’s Bow, Daryl’s Crossbow, and Rick Danger’s Augers quest items.

 
Tuning:
  • Completely re-tuned the Dundee’s Knife as it was substantially over-powered in comparison to vanilla. The intention of this quest pack has always been to only provide items that are a notch better than vanilla, so as to not throw off overall balancing of the game.
  • Reduced the amount of bicycle parts and overall higher tier loot provided by the citizen’s crates.
  • Adjusted the loot in BlackBart’s coffin to be gold & silver instead of dukes to better follow the storyline.
  • Made the steel ammo more difficult to craft. Repair kits are easy to come by, so weapon damage alone is not enough of a detriment to the extra damage and ease of crafting that steel ammo provides. Also tuned the ammo to cause more weapon degradation.
  • Adjusted the AI behavior and difficulty of the Spirit of Vengeance boss.
  • Added longShaft tag to Bunyan’s FireAxe, Jason’s Machete, and Rick Danger’s Augers to allow them to hold the burning shaft mod.
  • Added sneak damage bonus to Jason’s Machete
  • Reduced the probability of finding the dark tower books. The item is supposed to be a legendary item, so it should be extremely difficult to collect all the books to obtain it.
  • Reduced the block damage on both Rick Danger Augers as they were too over powered.
Thank you so much. Incredible work!

 
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