So you are saying you are against the current RWG rework because it is another rework even though it should bring back some features we are missing since A16?
Now I don't know why A16's RWG was deemed not good enough, I can only assume it had its limits as well. But I'm pretty sure I want that overhaul that they are doing now if it brings back rivers and lakes and cities as their own "biome".
I am against keeping to redo the whole generator. At some point they'll have to settle on one that they'll just keep improving. Over the last 6 or so years there were a whole number of great Random Gens out there in the game but they always go back in to "improve it" and sometimes its hit but more often its miss.
A16 was great and I think if one took that one, got bridges in so roads don't just cut through a large lake on an embankment, got caves in and a bunch of the other new features, that one would absolutely slay. It had different districts for cities with fluid shapes instead of the super boring grid circle/cube layout we have today.
That generator stuck in mind because it was the most memorable out of all of them with its 20 km diameter (round shape) world, good performance, nice mountain hapes etc.
Take that one, add the new terrain erosion features, for the love of god don't remove even more biomes, fix the roads that used to end in the middle of nowhere (still happens on A19 so who am I kidding), add the terrain feature stamp system from A20, proper caves (!!!), few more tweaks ... and voila. You got yourself an amazing worldgen.
But nah, lets add even lower tier firearms that based on early game progression will need like 20 shots to the head to even kill a zombie at the start and that will be completely obsolete later on once you got your first pistol, proper shotgun etc.
Lets redo the clothing system we haven't redone that one in a while.
Lets redo almost all the zombies again because we haven't done that in at least 1 version.
I love this game but the devs are basically in a maze and instead of trying to get to the target they just explore all the dead ends over and over as if the pathway to go gold is just suddenly gonna open up on one of them.