PC A20 Developer Diary Discussions

I was talking more in general, I just picked your question as an example... but I see you're actually more "deserving" of an answer than most other people, as your purpose is not of exploiting the game or just idle chatter, but make the game better for others.  :thumb:
ah, when I ask for official, I just mean I am asking for those who dont know to not post guesses and cloud up the answer. TFP are adults who can decide for themselves whether or not they will answer. sometimes a fanboi will get in my face thinking they are defending against an attack when it is merely an honest question.

 
 I can not see it objectively because it would fit my play style too well, heh. 
Well, who can?

Alright, I am gonna fall for that trap.

Almost exclusively playing MP for the last year and to be honest, somebody pulling a bard instead of getting his active contribution in order is not sitting well with me.

There is a reason why, contrary to tabletop, bards and their like in video games almost  always end up with some completely out-of-role, end-game martial skills that make them OP as hell on their own because otherwise noone would be willing to have them join in the first place.

Raids of multiple dozens of characters notwithstanding. 

I honestly do not think the world urgently needs another ham-fisted attempt at incorporating this model where it does not easily fit - and then making the same mistakes again.

CN is a niche skill because it is absolutely harmless and borderline useless, apt for "the one that always slows the group down anyway". That's an OK niche; why make lazyness a virtue? 

I am all for support characters that excel nowhere but, working twice as hard as others, are able to achieve 80% of the efficiency of experts in several fields.  

But the part of the player working twice as hard, then is not optional. Which I do not propose because I have a ***** understanding of justness but I consider it an actual part of the fun in playing these characters. 

Sorry, I had to vent here. Disclaimer: my opinion and all, not necessarily shared by my government or medical institution.

The perk is a must for every self-respecting group enacting Snow White and the Seven Dwarfs, though. 🙂

 
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@faatal Someone posted on Steam this short video claiming that by changing a couple values in the Windows Registry they can solve the "FPS drops" some people have while playing the game. Since I'm no expert, I'd like to know if this makes any sense to you and also maybe it can help you understand some other way (if it works) to crank up performance even more. Thanks (it's just 5 minutes)


Spoiler



 
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1 hour ago, Jost Amman said:
@faatal Someone posted on Steam this short video claiming that by changing a couple values in the Windows Registry they can solve the "FPS drops" some people have while playing the game. Since I'm no expert, I'd like to know if this makes any sense to you and also maybe it can help you understand some other way (if it works) to crank up performance even more. Thanks (it's just 5 minutes)



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Game dvr is windows 10 built in screen recorder for recording video of your gameplay. If it's actively recording during gameplay it could lower performance.

However I think by default it only records if you press the record hotkey. Also you can turn it off in Windows setting, no need to mess with the regestery. 

 
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Moldy Bread said:
Will we ever see the return of the terrifying hub cities? I miss the scary and oppressive atmosphere. I feel like these could be like end-zones.
They were the best. That's where you had to go if you wanted the good loot, but you always had to be prepared, since you couldn't just clear them out. Miss them.

 
They were the best. That's where you had to go if you wanted the good loot, but you always had to be prepared, since you couldn't just clear them out. Miss them.


i think Madmoles mentioned Wasteland overhaul will come close. Places/Cities there will have a higher gamestage and with Gold´s optimisation, we might have more walking/Roaming Zombies.

They do work on walking sleepers for example wich might be a step towards this.

 
Hmm, so the cloning experiment continues...  :spy:


Further development is needed. The clones' lifespan is limited to a few weeks.

7-days-to-die-craft-gore-and-cemetery-items-additional-screenshot-3.jpg


 
i think Madmoles mentioned Wasteland overhaul will come close. Places/Cities there will have a higher gamestage and with Gold´s optimisation, we might have more walking/Roaming Zombies.

They do work on walking sleepers for example wich might be a step towards this.
I do pray you're right.

 
@faatal Sorry for reporting stuff on a Saturday! But someone on Steam just posted a video that shows one instance where the AI is broken. Maybe by watching this short video you may be able to understand what's happening. Thanks!


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He himself said he recorded this as "rant" while playing, so don't mind the cursing lol  :biggrin1:

 
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53 minutes ago, Jost Amman said:
@faatal Sorry for reporting stuff on a Saturday! But someone on Steam just posted a video that shows one instance where the AI is broken. Maybe by watching this short video you may be able to understand what's happening. Thanks!



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I believe faatal is already aware of this issue.

It's not that they don't notice the player, as a matter of fact they do as you can see towards the end and with a few of them at the start of the video.

The problem here is that they update their pathing/behaviour too slowly and they are following the general direction that they took on spawn and therefore they won't disengage from the incorrect behaviour even after a few shots.

For performance reasons they update in groups and slowly, so these things can happen not only on horde night, but with also with a single Zd that saw you while you were inside a building and you go outside to face him and he is still hitting the wall while you're sniffing his hair.

This is one of those issues that can make the game pretty boring pretty fast in some situations. Faatal clones are on the way to be delivered, so no problem here.

 
1 hour ago, Jost Amman said:
@faatal Sorry for reporting stuff on a Saturday! But someone on Steam just posted a video that shows one instance where the AI is broken. Maybe by watching this short video you may be able to understand what's happening. Thanks!



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Lmao. They dove give a f about me.... as they start pounding on his face. They are hitting the structure he is on just as much as the wall. When they can't get to you they will hit anything in sight. This guy has no clue what he's talking about.

 
Lmao. They dove give a f about me.... as they start pounding on his face. They are hitting the structure he is on just as much as the wall. When they can't get to you they will hit anything in sight. This guy has no clue what he's talking about.


Exactly. The behaviour is as expected (they hit a random block if they can't reach you).

On the other hand it could hint at a possible improvement to the AI to make it look more "intelligent". If Z wants to hit a block it should prefer blocks nearer to the player.

 
Exactly. The behaviour is as expected (they hit a random block if they can't reach you).

On the other hand it could hint at a possible improvement to the AI to make it look more "intelligent". If Z wants to hit a block it should prefer blocks nearer to the player.


Then all the player would have to do is move from one side of their base to the other. Technically speaking though, this is already achievable - have multiple bases connected by bridges.

 
Then all the player would have to do is move from one side of their base to the other. Technically speaking though, this is already achievable - have multiple bases connected by bridges.
Zombies don't need to change targets every few seconds. Their chances to destroy your structure increase anyway if they continue to hit blocks until destroyed (and only retarget if they actually have a path to you.

If you have more real estate than the zombies can destroy in one horde night you haven't anything to fear anyway.

 
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