PC Alpha 20 Dev Diary

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These are the planned vehicle mods:

Fuel Saver - Works

Off Road Headlights - Works

Super Charger -  Works

Expanded Seat - TODO

Reserve Fuel Tank - Working on today

None of them are fully done, since they still need icons, schematics and put in loot lists.

Drone should be in a20.
That sounds really good and I really love Expanded seat. I am curious if it will work for every vehicle or just some of them? Fuel Saver and Super Charger ( I assume is for the max speed) is something I will use on every vehicle.

Do you considered mod that would increase amount of storage space provided?  My friend have rough times when looting even with 4x4 truck. 
By words "These are the planned vehicle mods:" I assume that there are no other mods to be added to the game at least in A20?

I really like to see that you mentioned Drone hear. I have high hopes that it will made to A20 even in later versions. I am big fun of this idea and I am curious how good it will be. Good to hear that.

How about a spikes mod for increased damage against entities? :)

So how will the mod design work exactly? Will there be a progression system where the minibike can hold more mod(s) than a bike, a motorcycle more than the minibike, and so on?
Yeah, spikes could be cool to use especially on larger groups of enemies. I wonder too as how will mod system work and how many slots will each vehicle have?

 
These are the planned vehicle mods:

Fuel Saver - Works

Off Road Headlights - Works

Super Charger -  Works

Expanded Seat - TODO

Reserve Fuel Tank - Working on today

None of them are fully done, since they still need icons, schematics and put in loot lists.

Drone should be in a20.
I wish there was a reaction like this:  :whoo:

 
Any plans for upgrades or higher tier workbenches/forges/chem sations/campfires etc? Late game is kind of jarring having 20 or so forges being on and managed at the same time.

It'd nice to have access to something with more slots at least for work stations, maybe having something like an industrial tier for them wold be nice and be more aesthetically fitting as well.

 
These are the planned vehicle mods:

Fuel Saver - Works

Off Road Headlights - Works

Super Charger -  Works

Expanded Seat - TODO

Reserve Fuel Tank - Working on today

None of them are fully done, since they still need icons, schematics and put in loot lists.

Drone should be in a20.


Do any of these visually change the vehicles? Or are they similar to tools in workstations, that just affect functionality but aren't visible on the models themselves?

I'm asking because, back when vehicle mods were first introduced to us, it sounded like they would introduce something like player clothing but for vehicles. Like, the "cow catcher" on the front of the 4x4 wouldn't be there originally, it would be a mod.

If that is being worked on for vehicles, it might mean that progress is being made on replacing UMA for players. So I'm genuinely curious.

 
And let's not forget the E.T. mod.  Ya know what it does.

View attachment 19471
actually.....

it would be kinda cool to be able to use a mod slot collect a vulture/zed head and mount it on the hood like an ornament.  Just one. Maybe with some ragdoll on it as you turned. Literally no benefit other than "wheee!"

 
Vultures are lit!


These are the planned vehicle mods:

Fuel Saver - Works

Off Road Headlights - Works

Super Charger -  Works

Expanded Seat - TODO

Reserve Fuel Tank - Working on today

None of them are fully done, since they still need icons, schematics and put in loot lists.

Drone should be in a20.


Idea for the sequel is to have it so vehicles leave trails in any soft ground.  That way we can make organic trails on the map.  Like turning top soil into gravel as you drive over it. Idk 🤷‍♂️

 
The mods I listed are all a20 will probably have. I spent today getting them enabled, icons set, tags set, slot counts set, fuel tank working and fixed a UI bug. Bicycle has 2 slots and it goes up from there for the other vehicles, but none of the 5 will probably be enabled for the bicycle anyway. The seat mod needs code still.

 
The mods I listed are all a20 will probably have. I spent today getting them enabled, icons set, tags set, slot counts set, fuel tank working and fixed a UI bug. Bicycle has 2 slots and it goes up from there for the other vehicles, but none of the 5 will probably be enabled for the bicycle anyway. The seat mod needs code still.


The ridiculous images that scroll through my head when I think of a bicycle with a turbo mod...

 
That sounds really good and I really love Expanded seat. I am curious if it will work for every vehicle or just some of them? Fuel Saver and Super Charger ( I assume is for the max speed) is something I will use on every vehicle.

Do you considered mod that would increase amount of storage space provided?  My friend have rough times when looting even with 4x4 truck. 
By words "These are the planned vehicle mods:" I assume that there are no other mods to be added to the game at least in A20?

I really like to see that you mentioned Drone hear. I have high hopes that it will made to A20 even in later versions. I am big fun of this idea and I am curious how good it will be. Good to hear that.

Yeah, spikes could be cool to use especially on larger groups of enemies. I wonder too as how will mod system work and how many slots will each vehicle have?
Some of them.

Storage changes are not trivial. Maybe after a20.

 
Do any of these visually change the vehicles? Or are they similar to tools in workstations, that just affect functionality but aren't visible on the models themselves?

I'm asking because, back when vehicle mods were first introduced to us, it sounded like they would introduce something like player clothing but for vehicles. Like, the "cow catcher" on the front of the 4x4 wouldn't be there originally, it would be a mod.

If that is being worked on for vehicles, it might mean that progress is being made on replacing UMA for players. So I'm genuinely curious.
No visual changes other than the cosmetic mods (dyes) tint parts of the vehicle. The headlight mod does make more light.

 
I dare you to share more information on the clothing sets that have not been discussed yet, unless you are scared...

Plant fiber set being viable when high enough quality sounded interesting. 

 
Some of them.

Storage changes are not trivial. Maybe after a20.


I have a couple of questions:

1. What is the "Super Charger" mod and what does it do exactly? 

2. Is there any mod planned to make climbing moderate hills/ slopes easier ?

 
No visual changes other than the cosmetic mods (dyes) tint parts of the vehicle. The headlight mod does make more light.
That's a bummer... visual changes to the vehicle when you add mods are not only for aesthetics, they also give to us (players) a sense of progression and attainment IMO.

I understand it's a LOT of work, so I won't complain, I'm just saying it should be added in the future since it's not only nice to have but also good for better immersion.

 
These are the planned vehicle mods:

Fuel Saver - Works

Off Road Headlights - Works

Super Charger -  Works

Expanded Seat - TODO

Reserve Fuel Tank - Working on today

None of them are fully done, since they still need icons, schematics and put in loot lists.

Drone should be in a20.
Could you expand on the expanded seat. For instance does that mean we can finally take a passenger on the motorcycle and pop a couple more people in back of the 4x4? Will it also affect the minibike? Bicycle I can see staying as single seater...

 
I dare you to share more information on the clothing sets that have not been discussed yet, unless you are scared...

Plant fiber set being viable when high enough quality sounded interesting. 
Sure. I know exactly nothing about what they have planned. ;)

 
I have a couple of questions:

1. What is the "Super Charger" mod and what does it do exactly? 

2. Is there any mod planned to make climbing moderate hills/ slopes easier ?
1 Increases the normal and turbo speed caps, so it lets you move faster.

2 No plans, but it could be done by increasing wheel torque, but don't think I'm changing that for a20.

Could you expand on the expanded seat. For instance does that mean we can finally take a passenger on the motorcycle and pop a couple more people in back of the 4x4? Will it also affect the minibike? Bicycle I can see staying as single seater...
It will add more seats to a vehicle. The 4x4 is the one I will be doing first. The others will depend on how much time I have and if they look ok bolting a person on and if not, then will need model changes, which means artists and more time.

 
It will add more seats to a vehicle. The 4x4 is the one I will be doing first. The others will depend on how much time I have and if they look ok bolting a person on and if not, then will need model changes, which means artists and more time.
I think bicycles and minibikes are better balanced with just as they are in terms of seats, meaning just the one for each. Yet both of them should use baskets, which would be a no go for higher tiers. An additional seat for the motorbike and a total of 4 seats for the 4x4 is plenty as a luxury mod IMO. So having lower tiers can have cons, but they could achieve a good storage size  through mods even with their flaws at the cost of not having some of the more advanced mods, like seats or turbo (would turn the bicycle on fire).

 
I think bicycles and minibikes are better balanced with just as they are in terms of seats, meaning just the one for each. Yet both of them should use baskets, which would be a no go for higher tiers. An additional seat for the motorbike and a total of 4 seats for the 4x4 is plenty as a luxury mod IMO. So having lower tiers can have cons, but they could achieve a good storage size  through mods even with their flaws at the cost of not having some of the more advanced mods, like seats or turbo (would turn the bicycle on fire).
Fully modded bike...


Spoiler



 
Probably been brought up before, but have you thought about letting us craft and grow snowberries, for players that want to farm early, and have no luck with seeds? 

Sure they are kinda crappy, but better than nothing if you have like 10+ farms and no food to grow in them, heh. 

Not a big deal, but if it were an option I would be using them in my current game.  Strange game where I am on day 21, and have found no corn yet. 

The trader has yet to even sell anything that I can turn into seeds.  Half my farms are straight up empty, heh. 

 
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