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Darkness Falls: They mostly come out at night...

  Have a question regarding this mod as it and the base game move forward. How do we go about updating it and keeping our progress when playing through the 7 DtD Mod Launcher? I like DF quite a lot, but can't see myself wanting to grind my LBD skills all the way up to their current 50 hour+ playtime my world currently has. In vanilla you can just use the console to get your level back through cheating in XP, but the LBD system of old still has skills gated and closed with extra requirements needed for some progression.

  If I'm merely able to pre-sync the mod via the launcher, no problem. When 19.4 drops and this mod gets updated, should my save still work? Would I need to re-download the newer 19.4 compatible DF though the launcher and re-add my world / save files? I've no idea, usually wait for the last patch to drop before playing mods, but that's hard with 7 Days to know which'll be last.

Any help appreciated, and thanks for the mod.

 
Is it me, or is the flame thrower kinda useless? it does not do a lot of damage, and at higher gamestage it is just not effective, even with mods. is there a way to use it that i am not aware of? Personally since we have radioactive elements in the game i would rather see it get replaced with a fat man launcher....

 
  Have a question regarding this mod as it and the base game move forward. How do we go about updating it and keeping our progress when playing through the 7 DtD Mod Launcher? I like DF quite a lot, but can't see myself wanting to grind my LBD skills all the way up to their current 50 hour+ playtime my world currently has. In vanilla you can just use the console to get your level back through cheating in XP, but the LBD system of old still has skills gated and closed with extra requirements needed for some progression.

  If I'm merely able to pre-sync the mod via the launcher, no problem. When 19.4 drops and this mod gets updated, should my save still work? Would I need to re-download the newer 19.4 compatible DF though the launcher and re-add my world / save files? I've no idea, usually wait for the last patch to drop before playing mods, but that's hard with 7 Days to know which'll be last.

Any help appreciated, and thanks for the mod.


I actually dont use the launcher.

BUT, I think what you would need to do, when 19.4 comes out, is backup your directory for the 19.3 version, download 19.4, download the 19.4 version of the mod and then I THINK you can copy your save file back over.

Failing that, there's books in creative that give 2 skill points to the LBD skills per read. (you can actually find these in loot in-game too)

Is it me, or is the flame thrower kinda useless? it does not do a lot of damage, and at higher gamestage it is just not effective, even with mods. is there a way to use it that i am not aware of? Personally since we have radioactive elements in the game i would rather see it get replaced with a fat man launcher....
Flamethrower has been adjusted for the 19.4 version.

- Slightly increased flamethrower base damage.
- Flamethrower base damage and reload speed should now be properly affected by the demolitions expert perk.

 
  Have a question regarding this mod as it and the base game move forward. How do we go about updating it and keeping our progress when playing through the 7 DtD Mod Launcher?
Old computer rule "Never change a running system !" 🙂

19.4 won't have that much changes, DF maybe just get adjusted to work for 19.4 and DF use old version files anyway that the trouble you might have to backup your files before you update isn't worth it.

If you don't encounter some problem's i never suggest to update anything, just because there are updates.

With A20 many things change, even with DF but then you need to create a new world anyway.

 
"could not load file or assembly 'SharpSvn.dll' or one of its dependencies. The specific module could not be found" 

What does this mean? Trying to download darkness falls but I keep getting thslis message... 

 
@KhaineGB I have come across a few such books, just one the other day that added to bladed weapons skill, so thanks for confirming that bit. 

@Canute Not having any issues with the launcher, it works very well for me. Was more asking if save compatibility would be an issue, but I'll just stay with the current version. Maybe restart later if my character feels too OP. I'm a bit overkill on backing things up, so save and copy my data each time I'm done with a session of 7 Days.

Alrighty, thanks for the info from you both.

 
Howdy again,

      When exploring the edge of the map, the world comes to a literal cliff into nothingness. I am able to walk around on nothing and under the world until being glitched back on top. Is this supposed to happen? Way to fix it? Appreciate the time put into this mod. It's loads better than the normal game.

 
That's the edge of the world.
 

You're SUPPOSED to get hit with radiation before you get there (that the hazmat suit doesn't stop), but TFP broke something. So if you have PvP off, it doesn't work.

Congrats on finding the void. ;)

 
I am trying to update the starting pack with a 9mm gun and 30 rounds of ammo. I have this working by adding it to the startingItem, but the gun spawns at a random quality. How can I get the gun to spawn as a level 1 gun instead of something level 11, 21, etc? 

 
Good Day  KhaineGB

I don't Know if anyone has report this error yet or not .. But there is an Exception error (Red) when the DF load.

I went hunting for it and it is in the O-DarknessFalls Core folder under Config .. Lines 4522 - 4549 issue .. has to do with "ModRadiationReady" items.  (But the game or mod does put them into the CM inventory .. last page, bottom)

Thought you should know if not reported yet .. Have a good week and as Always Take Care ... the Old Gamer .. 😌

PS: Edit .. It does it with your maps and my maps .. I checked it with both ... Latest version of Game 19.3 stable and Mod 3.3a

7 Days to Die Screenshot 2021.03.01 - 17.01.16.45 (3).png

 
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I am trying to update the starting pack with a 9mm gun and 30 rounds of ammo. I have this working by adding it to the startingItem, but the gun spawns at a random quality. How can I get the gun to spawn as a level 1 gun instead of something level 11, 21, etc? 


What i'd do is make it a quest reward, as that allows you  to specify tiers. So add this to loot.xml...
 

<lootgroup name="StarterPistol" count="all" loot_quality_template="qualQuestFixed15NRE">
<item name="gunHandgunT1Pistol" mods="dye" mod_chance="0"/>
</lootgroup>




And then add this to quest_BasicSurvival1

<reward type="LootItem" id="StarterPistol" ischosen="false" isfixed="true" value="16" />




And you can just put the bullets on the starter item. That'd give the player a 15 quality pistol after completing the first quest.

Good Day  KhaineGB

I don't Know if anyone has report this error yet or not .. But there is an Exception error (Red) when the DF load.

I went hunting for it and it is in the O-DarknessFalls Core folder under Config .. Lines 4522 - 4549 issue .. has to do with "ModRadiationReady" items.  (But the game or mod does put them into the CM inventory .. last page, bottom)

Thought you should know if not reported yet .. Have a good week and as Always Take Care ... the Old Gamer .. 😌

PS: Edit .. It does it with your maps and my maps .. I checked it with both ... Latest version of Game 19.3 stable and Mod 3.3a

View attachment 19476


Haven't seen anyone else with the issue and it's working ok for me.

 
Khaine, can you still not use Nitrogen for these maps? I notice it has an option to add Darkness Falls zones. Is that the bit that doesn't work?

 
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It doesn't have the required prefab file list and doesn't place POI's in the correct biomes.

Until nitrogen properly obeys biome restrictions, it should NOT be used for DF.

 
Hi community,

I have put the post in the general session, Beelzybub advised me to put the answer here. Excuses me for any newb forum/mod mistakes.

I have been playing 7dtd a few hundred hours now. Awesome game, but since a few weeks I wanted a new experience: Darkness falls.

I installed the mod several times: by ''hand'' and by the mod launcher, but I have had the same bugs with both installation methods:

- While sneaking, my aim for melee combat and tool usage seems way off: a few blocks above where I actually aim (hitting blocks above visible in my screen). When not sneaking the aim is normal, but back in sneaking without moving the mouse, made the hitbox a few blocks above where I actually aim.

This makes it very hard to hit sleepers while sneaking, because I have been hitting the ceiling instead of the zombies.

- Sneaking on a ladder makes me like god mode, up in the air. When pressing spacebar, while pressing ''sneak'' on a ladder makes me teleport onto the sky! Unleashing the sneak button teleports me back onto the ladder, but this is scaring me very much! I saw my little, short few day life in the Darkness fall world, literally fly away.

The first time this happens, I thought installing the mod by the modlauncher, it would make the bugs to dissappear, but it didnt.

Does someone have an idea how to fix this?

Beelzybub advised me to delete the ''Mod'' folder from the 7dtd map. Is this making the weird bugs go away? Overall, the mod seems awesome! A lot more fear while playing 7dtd, love it!

Cheers,

Marc

 
I'm pretty sure that's the one block crouch feature. You can turn it off.

Go to Mods\2-SphereIICore\Config and edit blocks.xml. Find this.

<property name="OneBlockCrouch" value="true" />




Set to false.

 
Thanks for the answer! Before I read it, was uninstalling 7dtd and all the programs so its gonna take a few hot minutes 😂.

Im gonna test it in a second!

 
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