Last time there was a big discussion about food in 7dtd I made a new game just to get the actual numbers, before I answer in the thread and make some bull@%$# claims. After I played my first eight days and wanted to post my results I realized that the last post in the thread was already a months old and I didn't want to necro the thread, so my work was in vain. Thanks to this new thread I now can make my claim: Food isn't a problem at all in the early game!
But let's take a step back. Survival games (at least the survival aspects in them) are more or a less a game of resourcemanagement. You always want to trade a resource against a more valuable resource, or at least against the most valuable resource you can get for it. Once you are set up and survival isn't as endangered as it is in the beginning, you have some leeway and can for example waste resources for decorating your home.
In the beginning of the game the two most important and scarce resources are time and saturation. The activity that consumes most of those two resources is mining. At the same time mining is the most ineffecient in the beginning of the game, you barely get a noteworthy amount of mats out of it in the first days. Thus my conclusion: How much of a problem food is depends primarily on how much time you spend on mining in the first 7 days of the game. At least since A17. Therefor to not get in trouble all you have to do is either find another activity for the nights, or just don't do anything in them. The activity I do is looting houses I cleared the days before.
Before I get into the way I played and my reasoning, I will post the numbers. Just as a heads up, I had all settings on default, since that's the settings food should be balanced on.
Day 1, 7:00h:
Saturation: 100/100
Nutritional Value: 15
Day 2, 0:00h:
Saturation: 91/103
Nutritional Value: 215
Day 3, 0:00h:
Saturation: 101/106
Nutritional Value: 350
Day 4, 0:00h:
Saturation: 104/109
Nutritional Value: 571
Day 5, 0:00h:
Saturation: 87/111
Nutritional Value: 923
Day 6, 0:00h:
Saturation: 83/113
Nutritional Value: 1114
Day 7, 0:00h:
Saturation: 115/115
Nutritional Value: 1221
Day 8, 0:00h:
Saturation: 101/118
Nutritional Value: 1551
With nutritional value I refer to the amount of saturation my food would provide in its raw state. Since I play on a german client, I'm not sure how it's called in the english client. If I would cook that food, it would provide even more saturation.
I will just copy & paste my text I wrote back then (it was A19.2, if I remember correctly), because I don't feel like rewriting it. So it's possible there are points mentioned I already wrote above.
I've choosen a new RWG map with the size 4096 (I won't explore more in just 7 days of game time) and had all settings on default. As I do in any other playthrough and would recommend to anyone I used a (t2) POI (near the trader) as my starter base. I usually change town once I know most of the traders for the best position on the map, but since I only played those 7 days, I stayed in my starter base.
I didn't want to skip building completely even though I usually spend the first bloodmoon on a second POI, so I actually build my own bloodmoon base from the scratch, just about 200m away from my starter base. I used cobble stone (~2500) which I completely got from looting other POI in the first 5 days. I did not need to farm additional stone or clay, but I farmed about 3000 wood (even though I needed way less) for building purposes and arrows.
As for my talents, I put my first point into forges (in the end I only produced some forged iron for my bat, but had enough workstations to scrap nearby, so the talent point was kinda wasted) and every subsequent points into strength and pummel pete.
I haven't made a single farming tour for eggs or game, all bird nests I looted and all animals I killed were on my ways to quests or back. I bought food from the vendor and the vending machine, but only if it was less than 5 dukes per nutrinional value and thus it was less than 200 nutrinional value overall.
I didn't use any tea or coffee at all even though I had some. I also didn't count honey as food, since it has a more important usage. I also didn't count rotten flesh or sham sandwiches for their nutrinional value, since they have negative side effects. But they would be of use later on. I also didn't make any farming plots and therefor left my seeds unused. I had some idle times, so it's not like I didn't have time to waste on that.
On day 5 I made me three pockets for my pants, jacket and shirt and I wore light clothing the whole time, because I didn't put any talent points into heavy clothing.
I only did quests that were less than 1km away (aside from the one quest that send me to the next trader) and favored burried supplies over other quests. I didn't get any burried supplies on the first two days and just 1-2 on the other days. I was able to buy a minibike on day 7 and had to walk everywhere the first six days.
Rather than spending my nights mining, I didn't loot the first four buildings I cleared on the first two days (including my starter base) and looted them in the first four nights, so I did something useful at night that doesn't wastes food for a negligible yield of stone.
The fifths and sixths night I produced my blocks and arrows (that I didn't even use, since I got a pumpgun just minutes before the bloodmoon) and did some planning and sorting.
I almost only ate when I was back in my base in the evening and I seldom had the hunger debuff, so while I didn't write down how much I ate, I can safely say that I ate less than 100 nutritional value per day on average. So the 1551 I had left at the end are enough for at least two addional weeks without changing the way I played. Since the base I've built easily survives two more bloodmoons (it took me 34 cobblestones to repair), there is no urgent need to mine.
TL;DR:
I didn't min-max my gameplay to not waste food. On the contrary, I purposely used my talent points in a way that doesn't save food, I didn't drink tea, I did build a base from scratch and I didn't make a single tour for finding food and I still had no problems with food at all. The only thing I did to preserve food was not mining in the first 7 days. I still had all the materials I needed and I still had something to do on every single night. Therefor I'll have to conclude: Food isn't a problem, wasting the most valuable resources for the most valueless activity in a game about resourcemanagement is the problem.