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MOD - Alaszka's Consumables Rebalance

lostReincarnation

New member
I want to present yourselves the Alaszka's Food Rebalance, my first mod made to public.

This mod aims to rebalance how food, drugs and drinks work on the game, creating purpose for some long forgotten items on the consumables list. This is the release of the first module, that adjust recipes. To access the list of all the changes made, there is a changelog.xml file inside the folder.

I would greatly appreciate suggestion. Happy surviving!

DOWNLOAD LINK:

https://drive.google.com/file/d/1WVHbnX3mvfxZsXshjhdphPrb9NVYM0Yd/view?usp=sharing

 
I can see the logic in many of the changes but also understand re-balance can mean total removal; Grandpa's Lern'n Elixir being one. Any opinions I make would be purely subjective and there will be players who appreciate the choices you made here. Technically, very tidy indeed. Thanks for sharing your first public mod.

 
Thanks for your comment! All the recipes that were removed were indeed subjectively chosen, but I tried my best to justify their exclusion, gameplay-wise. Grandpa's Ferget'n Elixir seems an item that should be rare and valuable (considering its price), and on the vanilla game is crafted using items that are relatively cheap and easy to find. I couldn't find a workaround on how to rebalance that, and decided that the best option would be the removal of the recipe altogether for now.

I would really appreciate your opinion in any mistake I could have made.

arramus said:
I can see the logic in many of the changes but also understand re-balance can mean total removal; Grandpa's Lern'n Elixir being one. Any opinions I make would be purely subjective and there will be players who appreciate the choices you made here. Technically, very tidy indeed. Thanks for sharing your first public 

 
Thanks for your comment! All the recipes that were removed were indeed subjectively chosen, but I tried my best to justify their exclusion, gameplay-wise. Grandpa's Ferget'n Elixir seems an item that should be rare and valuable (considering its price), and on the vanilla game is crafted using items that are relatively cheap and easy to find. I couldn't find a workaround on how to rebalance that, and decided that the best option would be the removal of the recipe altogether for now.

I would really appreciate your opinion in any mistake I could have made.
I see. It looks like the 'drinkJarGrandpasLearningElixir' which gives the +20% XP buff was removed. I don't recall ever seeing the ability to make the 'drinkJarGrandpasForgettingElixir' reset drink and only saw it as a purchaseable item. Maybe I wasn't paying attention enough.

 
I see. It looks like the 'drinkJarGrandpasLearningElixir' which gives the +20% XP buff was removed. I don't recall ever seeing the ability to make the 'drinkJarGrandpasForgettingElixir' reset drink and only saw it as a purchaseable item. Maybe I wasn't paying attention enough.
Oh, sorry, I misread your post and read Forgetting instead of Learning. Yeah, the Forgetting one was never craftable and I plan to make the Learning one trader only, but with some rebalance. Make worth the dukes, am I right?

 
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