PC A20 Developer Diary Discussions

No not any dog...A zombie dachshund , chihuahua , poodle , pug or pomeranian would just never be scary...funny yes , scary...no


Until it runs up to you with its tiny little legs before leaping into the air at head height and shreds your face off. ;)

*Cough* Petting zoo POI *Cough*

 
Hello developers.

You could put these weapons in and the game would be "perfect"

Important weapons: sword like a katana (no swords in the game), grenade launchers (ammo types like explosive, acid, incendiary and freezing), flamethrowers, Claymore mines (a fancy mine, the others in the game are homemade), minigun (next from M60).

Majorities are achieved in the later stages of the game and some in very dangerous military complexes.

Other weapons: RPG-7 rocket launcher (this famous weapon as it is not in the game), barrett M82 precision rifle (with its .50 caliber), missile launchers with guided missiles.

Important Traps: Flamethrower Turret, Gatling Turret (next to smg Turret), Electrified Fence.

A modification for the AK-47 and the tactical assault rifle, an explosive but shorter range grenade launcher (Rambo).

With these weapons and those that come in alpha 20 the game is completed with weapons :)

 
Blake_ said:
There's not enough faatals for all these changes.
I'm sure each dev is doing his own part, they're just less... talkative I guess. ;-]

 
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KingSlayerGM said:
This feature is listed on the first page of this thread, and no work has been done on it?


We've got about 6-10 months before experimental releases AT LEAST, judging by recent history. Don't get your shirt in a twist, plenty of development time still exists.

 
We've got about 6-10 months before experimental releases AT LEAST, judging by recent history. Don't get your shirt in a twist, plenty of development time still exists.
Unfortunately I am afraid you are right 😕

However we do have Richard on record talking about short release cycles and that was back in november. Have they changed their mind yet?



 
KingSlayerGM said:
This feature is listed on the first page of this thread, and no work has been done on it?
This is why developers are loathe to share roadmaps. No matter how much people assure them they understand that it is simply a plan that can change and shift as time goes on, when something doesn't turn out to follow the plan, people get bothered.

You'll notice the heading for that first post clearly says Alpha 20/21 roadmap-- meaning any of the listed features could slip to Alpha 21 if there isn't time to get them done for Alpha 20.

So...yes, the feature is listed on the first page and yes, no work has been done on it yet.

Just so everyone is also clear: Features on the first page could still end up getting cut altogether if TFP decides to change their plans. The features on the first page do not constitute a contract of promises between the developers and the customers. It is simply a document that gives information about plans that were made months ago and may end up changing as circumstances dictate.

They've been saying that for years. 😛 No, summer is the earliest, but you would have to fast forward that by a few months. My guess is mid to late autumn.
I think you are assuming that they are going to try and include everything on the first page into Alpha 20. I don't think they are going to do that. I think they will see where everyone is at in their projects in a few months and order a freeze on starting anything new and then polish and bug fix and release. Anything on that list that isn't done will get pushed back to Alpha 21. I think an early summer release of Alpha 20 is very possible if you view the given feature roadmap as spanning both A20 and A21.

But....if they do decide to cram more and more into it then you may be right and it could be end of summer before we see A20.

 
However we do have Richard on record talking about short release cycles and that was back in november. Have they changed their mind yet?
Not so much that they changed their minds as that they have short release cycles as an ideal they aspire to. We all know that in large studios there are executives that set deadlines and expect the game to be released on time no matter what: finished or not. The allure of being part of an independent studio is that you don't have that atmosphere of being under the gun to meet a release date or lose your job. Instead of being forced to release unfinished work, TFP can just delay the release date and keep working until it is finished to their satisfaction. Literally, "It's done when it's done".

That being said, one of Richard's roles is to push the team to stay on target and do all they can to get things done in a timely manner and to avoid scope creep. But at the same time he also believes in the mantra "it's done when it's done" and to not release something that isn't ready. So he is always speaking in terms of the ideal to remind people to try and stay on target. It definitely helps to have someone reminding everyone of target dates and to not get lost in the weeds of this or that cool feature that was brainstormed by the team yesterday but is not in the plan. It means that even though a target date is missed because things are not done, things are closer to being done because we have that person constantly reminding everyone about the goal.

Alpha 20? Really? More like 7 years to develop. Prove me wrong Madmole!?!?!?
Easily. Summer of 2020 was 7 years to develop. We are closing in on 8 years. It definitely is more like 8 years than it is more like 7 years at this point. ;)

 
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Here's hoping we get rid of that obnoxious critical wound system.  I don't know what was wrong with wellness system  2.0 or even 1.0.  2.0 Punished you for not taking care of yourself. 1.0 punished you for dying or being an idiot and throwing your corpse at a POI.  The critical wound system seems to punish you for just playing the game which is really annoying considering the gamestage bound loot drops that were added in with the wound system....And the vultures

 
Here's hoping we get rid of that obnoxious critical wound system.  I don't know what was wrong with wellness system  2.0 or even 1.0.  2.0 Punished you for not taking care of yourself. 1.0 punished you for dying or being an idiot and throwing your corpse at a POI.  The critical wound system seems to punish you for just playing the game which is really annoying considering the gamestage bound loot drops that were added in with the wound system....And the vultures


Every type of injury in the game punishes the player. That's what happens when the player does dumb crap. You live and you learn, you adapt or you die. This new critical hit system is the most in-depth of its kind we've had to date; before it was just bleeding, stuns, broken and sprained legs, and infection. Don't tell me you want to go back to that inferior system. Don't get me started on wellness - it was alright for what it was, but it definitely felt like a temporary feature. Very clunky indeed; it discouraged the player from eating 90% of the food within the game at the time. 1 max health and 1 max stamina per level seems perfectly balanced to me.

 
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Here's hoping we get rid of that obnoxious critical wound system.  I don't know what was wrong with wellness system  2.0 or even 1.0.  2.0 Punished you for not taking care of yourself. 1.0 punished you for dying or being an idiot and throwing your corpse at a POI.  The critical wound system seems to punish you for just playing the game which is really annoying considering the gamestage bound loot drops that were added in with the wound system....And the vultures
The wound system is one of the best latest additions. If you get hit by zombies, you get wounded. That's not punishing the player for just playing the game, that's just zombies dangerous. Stay away from zombies.

And if you ask me, I'd like zombies to be even more dangerous.

 
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