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Darkness Falls: They mostly come out at night...

What is the necessary standing with a Trader to get Master classes?
 

Also, was Kage's book added by you?
We found it in a bunker in the dessert and it felt a bit like a joke.
I mean. We cleared that bunker, found a secret room and got 16 skill notes?
Might as well not have given us something lol.

The bunker was great though.

 
No, there are 3 way's to get the master unlock:

- spend 10 skill points

- craft the master book (my favoured)

- buying it for 100k from a trader with good standing (never did that myself i just read about it).

 
What is the necessary standing with a Trader to get Master classes?
 

Also, was Kage's book added by you?
We found it in a bunker in the dessert and it felt a bit like a joke.
I mean. We cleared that bunker, found a secret room and got 16 skill notes?
Might as well not have given us something lol.

The bunker was great though.
Yes, that book was added by me. It can spawn in ANY bookcase. It's not bunker-specific.

 
Yes, that book was added by me. It can spawn in ANY bookcase. It's not bunker-specific.
Oh, lol. Okay. We got really confused there.

No, there are 3 way's to get the master unlock:

- spend 10 skill points

- craft the master book (my favoured)

- buying it for 100k from a trader with good standing (never did that myself i just read about it).
What is "good" standing though?
I heard people talk about good standing but not what number that actually is.

Does anyone else get desync issues after a certain time in games or are our machines to weak?
Playing on Darkness Falls Extra Large 1.

Was fine until around 22 days.  It should be noted that we massively expanded exploration around 20 but we could explore before just fine but now my friend is constantly a few minutes behind.

 
I'm having an issue getting the mod to load a map. I just reinstalled with a fresh game and mod installation. The game loads, I can make my profile and all that, but the game crashes at "initializing world". It brings up a Unity error pop-up and crashes to desktop. I've played this mod before but I've never had this problem before.

 
I'm having an issue getting the mod to load a map. I just reinstalled with a fresh game and mod installation. The game loads, I can make my profile and all that, but the game crashes at "initializing world". It brings up a Unity error pop-up and crashes to desktop. I've played this mod before but I've never had this problem before.
This seems to be the error in question:
mono-2.0-bdwgc.dll caused an Access Violation (0xc0000005)
  in module mono-2.0-bdwgc.dll at 0033:894b8970.

 
Oh, lol. Okay. We got really confused there.

What is "good" standing though?
I heard people talk about good standing but not what number that actually is.

Does anyone else get desync issues after a certain time in games or are our machines to weak?
Playing on Darkness Falls Extra Large 1.

Was fine until around 22 days.  It should be noted that we massively expanded exploration around 20 but we could explore before just fine but now my friend is constantly a few minutes behind.


XLarge is really only for people who have more than 16GB RAM to play smoothly in multiplayer. You can JUST about play it in single player with 16GB.

Good standing is faction 30 or higher. You also NEED 100k+ dukes on your character or the option won't show.

I'm having an issue getting the mod to load a map. I just reinstalled with a fresh game and mod installation. The game loads, I can make my profile and all that, but the game crashes at "initializing world". It brings up a Unity error pop-up and crashes to desktop. I've played this mod before but I've never had this problem before.
Increase your paging file/virtual memory.

 
Just found an artifact, Taza's Bow.  Stats are ok, but it has an extra comment, "Hums with a special magical power," or something like that.  I googled but couldn't find any info on this. Found an entry where "non-taza artifact weapons have an effect on demons like laser weapons" but nothing on the Taza Bow. Anybody know what the special powers are?

 
Just found an artifact, Taza's Bow.  Stats are ok, but it has an extra comment, "Hums with a special magical power," or something like that.  I googled but couldn't find any info on this. Found an entry where "non-taza artifact weapons have an effect on demons like laser weapons" but nothing on the Taza Bow. Anybody know what the special powers are?
I've found a few Taza Axe too, not sure  of their purpose, I'm using iron tools so wouldn't want to drop back down to stone... Unless I'm missing something 

 
Just found an artifact, Taza's Bow.  Stats are ok, but it has an extra comment, "Hums with a special magical power," or something like that.  I googled but couldn't find any info on this. Found an entry where "non-taza artifact weapons have an effect on demons like laser weapons" but nothing on the Taza Bow. Anybody know what the special powers are?
Just seems to increase damage.
You can actually see it if you trigger the effect and then use the hotkey to get to your stat bar.

Taza's bow actually deals around the same damage as compound bows so with the extra effects it is a bit better dps-wise though I´always miss the range-finders from the compound bow.

XLarge is really only for people who have more than 16GB RAM to play smoothly in multiplayer. You can JUST about play it in single player with 16GB.

 
What are the recommended specs for the different sizes?
And does the RAM mean all people who play or just the one who hosts?

 
Taza's spear exist too.

Side effect of all Taza's weapons, their quality increase while you repair them.

But the modification slots never get adjusted based on the quality.

 
Hey. It is necessary to further increase the price of master books. Using an awesome sauce, you can bring the price down to 18k coins, while a merchant teaches for 100k, there is a huge difference. It is also worth increasing the time of restoring goods from the merchant. Removing elixirs and sauces from the market is a farmer's privilege. Perk barter is also worth changing, linking it to completed quests. For example: you complete 10 quests and you can open barter 1 + the required lvl.

 
Heads up!

How to deal with Invisible blocks! (and corrupted bedrock ones)

Not sure if its due nature of the mod or some woodoo magic by #KhaineGB but in this mod thats a thing. (it may not happen to you or you but for some of us its a real headache)

There is this video, which works quite well even for vanilla:

https://www.youtube.com/watch?v=0UVR1q2DW_A

And what works for me. At times you are re-designing your base. In game you are removing those blocks but the game thinks they are still there. Easy fix is to log out/ log in. Sometimes you need to restart whole game. In Some events if all fails you have to just go to another map chunk aka leave your current chunk alone.

Lastly about those corrupted bedrock blocks.
In one game did all the above things but no vail. After one lucky encounter. It turns out there is like "an electric subsystem" or what not, especially if you are living at traders. You kill that soldier and it appears his path is free but in reality there is an invisible relay of sorts. You have to kill that relay. Explosives work best (also a god hammer or smth that does 5k to 10k dmg- unlock it or make yourself one in "items file"). Its a lil bit tricky to find the hitbox for the lil fella but with lil of scaffolding you can narrow down where to hit. Once the "relay" thingy is destroyed (trial and error), no more corruption.

And thats how you deal with this problem.

 

 
What are the recommended specs for the different sizes?
And does the RAM mean all people who play or just the one who hosts?


All people who play. There's no point on playing on Xlarge other than having lots of open space. The most POIs are on large1.

Est. minimal requirements (host might need a bit more)

vsmall  8gb

small  8-10gb

medium 10-12gb

large 12gb

xlarge 16gb

Not sure if its due nature of the mod or some woodoo magic by #KhaineGB but in this mod thats a thing. (it may not happen to you or you but for some of us its a real headache)
Only near caves. Those blocks serve as stability support so they don't collapse

 
Last edited by a moderator:
Just found an artifact, Taza's Bow.  Stats are ok, but it has an extra comment, "Hums with a special magical power," or something like that.  I googled but couldn't find any info on this. Found an entry where "non-taza artifact weapons have an effect on demons like laser weapons" but nothing on the Taza Bow. Anybody know what the special powers are?


It has a proc for extra damage vs zombies.

Just seems to increase damage.
You can actually see it if you trigger the effect and then use the hotkey to get to your stat bar.

Taza's bow actually deals around the same damage as compound bows so with the extra effects it is a bit better dps-wise though I´always miss the range-finders from the compound bow.

What are the recommended specs for the different sizes?
And does the RAM mean all people who play or just the one who hosts?


Everyone needs the extra RAM. The host just needs more.

Hey. It is necessary to further increase the price of master books. Using an awesome sauce, you can bring the price down to 18k coins, while a merchant teaches for 100k, there is a huge difference. It is also worth increasing the time of restoring goods from the merchant. Removing elixirs and sauces from the market is a farmer's privilege. Perk barter is also worth changing, linking it to completed quests. For example: you complete 10 quests and you can open barter 1 + the required lvl.
The books are likely being removed from the traders later.

 
847 / 5000





 








 




Hello everyone, I am writing for a clan mate who does not speak English well. We have been playing on a darkness falls 9.3 server for a few weeks; for the second time his character is blocked with a loop of red writing with the error: index out of range exception: index was outside the bounds of the array.
After varius tries to fix we discovered that even trying to log in from another computer the problem persists, so it should be server side. The first time this bug happened we both made use of the teleport to go back to our base, but I didn't encounter any problems. The admin is not an expert in this mod so could only delete the character from the server in order to recreate it from scratch.
Tonight it happened again a few minutes after a teleport to base ... Can anyone help us understand the problem and how to fix it? Thanks.


 
Last edited by a moderator:
Hello

(I don't know English well, so I use google translate, sorry)

    We created a server with a darkness fall mod and encountered the IndexOutOfRangeException: Index was outside the bounds of the array.

    Mostly found when spawning a group of zombies. At the same time, the server freezes, all zombies and players stop in their places for the server, but on their client they can move and do anything, even beat zombies while they stand still and do not hit back. On horde night, this error is rare, but as soon as morning comes, the server immediately freezes, as I described above.

Did we do something wrong?

IndexOutOfRangeException: Index was outside the bounds of the array.
  at Mythix_difficultytweaks+NoZombieRage.Prefix (EntityZombie __instance, System.Single& __result, System.Boolean& ___IsFeral, System.Single[]& ___moveSpeeds) [0x00097] in <14107e51c87d4556a8900203ba939ab6>:0 
  at (wrapper dynamic-method) EntityZombie.EntityZombie.GetMoveSpeedAggro_Patch1(EntityZombie)
  at EAIApproachAndAttackTarget.Update () [0x00432] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EAITaskList.OnUpdateTasks () [0x0015b] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at (wrapper dynamic-method) EAIManager.EAIManager.Update_Patch2(EAIManager)
  at EntityAlive.updateTasks () [0x00063] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityAlive.OnUpdateLive () [0x00154] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityEnemy.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityZombie.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityAlive.OnUpdateEntity () [0x0001e] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntitiesFlush () [0x0000c] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntities (System.Single _partialTicks) [0x000c9] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.UpdateTick () [0x00093] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.gmUpdate () [0x00265] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.Update () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 


IndexOutOfRangeException: Index was outside the bounds of the array.
  at Mythix_difficultytweaks+NoZombieRage.Prefix (EntityZombie __instance, System.Single& __result, System.Boolean& ___IsFeral, System.Single[]& ___moveSpeeds) [0x00097] in <14107e51c87d4556a8900203ba939ab6>:0 
  at (wrapper dynamic-method) EntityZombie.EntityZombie.GetMoveSpeedAggro_Patch1(EntityZombie)
  at EntityZombieCop.GetMoveSpeedAggro () [0x0001d] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EAIApproachSpot.updatePath () [0x00053] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EAIApproachSpot.Update () [0x00060] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EAITaskList.OnUpdateTasks () [0x0015b] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at (wrapper dynamic-method) EAIManager.EAIManager.Update_Patch2(EAIManager)
  at EntityAlive.updateTasks () [0x00063] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityAlive.OnUpdateLive () [0x00154] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityEnemy.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityZombie.OnUpdateLive () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityAlive.OnUpdateEntity () [0x0001e] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at EntityZombieCop.OnUpdateEntity () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntitiesFlush () [0x0000c] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at World.TickEntities (System.Single _partialTicks) [0x000c9] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.UpdateTick () [0x00093] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.gmUpdate () [0x00265] in <43dd4f2a606f47209225e029bd7cc366>:0 
  at GameManager.Update () [0x00000] in <43dd4f2a606f47209225e029bd7cc366>:0 


IndexOutOfRangeException: Index was outside the bounds of the array.
  at ArrayFromPixels`1[T].get_Item (System.Int32 _x, System.Int32 _y) [0x00000] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
  at World.GetWaterAt (System.Single worldX, System.Single worldZ) [0x00022] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
  at ObjectiveTreasureChest.CalculateTreasurePoint (System.Int32 playerID, System.Single distance, System.Int32 offset) [0x00096] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
  at NetPackageQuestTreasurePoint.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00010] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
  at ConnectionManager.Update () [0x00053] in <2a506ca37a4c4916bbc3a64b89a45697>:0 
Server config attached

View attachment serverconfig.xml

 
<property name="ZombieFeralMove"                value="5" />                <!-- 0-4 (walk, jog, run, sprint, nightmare) -->

^ that's your problem.

4 max. Not 5.

 
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