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Not sure what it is called, but removing it the way Xyth said will just prevent new spawns. So any right around you would still be there.
Once it despawns though you shouldn't see anymore unless some got stored as a sleeper somewhere.
W T F ! ? I have not seen this yet... I'm excited LOLHowever, there is this "dog zombie replacement" thing. Veiny mole-headed monstrosity that can take down a metal door with a few hits, take 20 bullets to the face, and then two hit kill me while I'm sprinting away.
@DonmegawattBelieve you want to remove all lines referencing "zombieGuppyCreepyCrawly" and "zombieGuppyInfernalDog" in \Mods\0-CreaturePackZombies\config\entitygroups.xml (as Xyth mentioned earlier). Make certain you are inside the Mods folder first, before you drill down into the subfolders. You may also need to re-verify your original files, as you've probably accidentally deleted the regular undead dobermans from vanilla spawn groups. Cheers!Donmegawatt said:However, there is this "dog zombie replacement" thing. Veiny mole-headed monstrosity that can take down a metal door with a few hits, take 20 bullets to the face, and then two hit kill me while I'm sprinting away. It's spawning in low level buildings (sometimes two together) early game and that's a bit too intense for me.
Edit the entitygroups and add the zombies to those groups.