Adam.Podstavka
Refugee
Hi all, when I host a game, I have a critical issue because the game eats up all my upload bandwidth (2-2.5 Mbps on ADSL and no option to upgrade at my location), but when there are 5+ players, this is not enough, especially during bloodmoon. I don't know why the game needs to send so much data per second to clients. Is there a way Fun Pimps can fix that? We don't want to play PvP on some public dedicated server, we're happy to host our own game, but the bandwidth reqs of the game make it impossible.
Resulting effects are that clients have pings even in minutes during bloodmoon and during regular game it sometimes catches up okay, with pings 20-100ms, but sometimes it goes to 5-20 seconds when there are too much information waiting to be sent to clients. Plus anybody else at our household cannot even play CS, LOL or WOW as their latency goes crazy when I eat up all upload with 7 days to die....
Resulting effects are that clients have pings even in minutes during bloodmoon and during regular game it sometimes catches up okay, with pings 20-100ms, but sometimes it goes to 5-20 seconds when there are too much information waiting to be sent to clients. Plus anybody else at our household cannot even play CS, LOL or WOW as their latency goes crazy when I eat up all upload with 7 days to die....