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Valmars A20 MODLETS (Outdated)

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Xandra said:
Hello! I was wondering if it would be possible to modify the Starter Class mod so that it could be run completely server side? Thank you for all you do!
yes you can you just have to change the icons used in each item/block to a vanilla icon of your choosing.

 
In general, I am an ordinary player, but somehow I learned to understand the game code and did some things myself. But to create a large block of 9 cells, it does not work. It would be interesting to see your work, maybe you can create new large blocks. Let's say 4 squares and 9 and of course, somehow fit them under wood, stone and metal)
i will try to. do the auotwall for a surface area just taking a small break from modding and will  do it as soon as i return. and will let you know.

oh so you did it lol already nice

 
я постараюсь. сделайте auotwall для поверхности, просто сделав небольшой перерыв в моддинге, и сделаю это, как только вернусь. и даст вам знать.

о так ты это сделал лол уже неплохо
No, these are the blocks I want. I can't make one of these blocks be solid and consist of 4 or 9 cubes. Our task is to try to create prefabs for large cubes and throw them into the game like a mod.

 
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Currently with expanded Ammo modlet, the Incendiary rounds light the xombies on fire for about a half of a second visually, but they keep taking burn damage for several more seconds. Does anyone know how to match the duration of the graphical effect to the duration of the damage debuff?

As a secondary question, does anyone know how to make bullets explode in a small radius on impact? I've tried a few things but nothing seems to be working. I'd also like to have a spear that explodes when thrown. 

Thank you for any help offered. 


Seconding what Teye said, the fire particle effect should last as long as the On Fire buff, but it doesn't. Furthermore, I've noticed that enemies that you restart on fire with the incendiary ammo won't light up with the fire particle effect, even if they are losing life from the On Fire buff starting again.

 
Lude said:
Problems with Mod : Startet Class

Hello,

we download it and start oure Server but at the first join we dont get the quest or startet Items.

Mod is installed (we see the Class Craft Items under the craft options)

Whats oure problem ?

Thanks for the Help
My apologies i missed your comment. 

Do you have any other nods that change the  items you spawn with by chance

Seconding what Teye said, the fire particle effect should last as long as the On Fire buff, but it doesn't. Furthermore, I've noticed that enemies that you restart on fire with the incendiary ammo won't light up with the fire particle effect, even if they are losing life from the On Fire buff starting again.
Will take a look at this and get back to you.

 
@Lude

Do you have the mod on your client side as well as it contains custom icons. (not sure if this is the issue tho.

Do you have any other mod that changes the entityclasses.xml and adds items to the toolbelt upon joining.

 
Code:
good, I'm looking for the mods of animal traps, but the link is down, do you have it uploaded somewhere? Or you have to ask it to me, I would like to recover that mods for my games, a greeting and thanks



 



 






 
 

 

 
good, i`m using the mods of animal traps, but we have benn playing for 120 days and the recipe does not appear throughout the world, do we have to find it in libraries and others or craft it? 

 
good, i`m using the mods of animal traps, but we have benn playing for 120 days and the recipe does not appear throughout the world, do we have to find it in libraries and others or craft it? 
The book you should find in the world is called book animal traps. 

Found in book shelves. Currently in the books all scaled group but you can simply go into the loot.xml of the mod copy the top 3 lines under <Valmar> and add other places for it to be found as well.  

 
I just crafted the combat axe, and it looks like I'm holding a limp roll of canvas. Weapon seems cool, but I don't know how to craft better versions of it.

 
So.  I'm dumb.  I cannot for the life of me figure out how to play the mods, and absolutely no walkthroughs or videos online have been any help at all.  I downloaded the full set from github, created my Mods folder, extracted each individual modlet folder (not ZIP) into the Mods folder, and...  nothing.  I'm clearly missing a step here, but I don't know what.

Also, I noticed when I viewed one of the ModInfo.xml files it says  <Version value="A18" />  Does that mean it's only good for A18, despite being on the A19 thread?

Edit:  So, I combined the info in all 19 ModInfo.xml files into one ModInfo.xml file, and put that in the Mods folder, and launched the game...  and nothing.

 
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