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STALLIONSDENS & VALMARS A21/V1.0 Modlets

2,936 hours in this game, been playing 7 days for a minute. There are some well known community folks who keep this thing alive, Val, Laz, Guppy, Mag, etc. Just cuz I am here I'd like to thank you stallionsden . Happy holidays. 

 
2,936 hours in this game, been playing 7 days for a minute. There are some well known community folks who keep this thing alive, Val, Laz, Guppy, Mag, etc. Just cuz I am here I'd like to thank you stallionsden . Happy holidays. 
Hi Maztex

Thank you for your kind words and glad you are enjoying the mods.  The modding community we have is amazing and always willing to help and teach and the above mentioned have contributed a great deal of time and assistance for many whom play 7dtd and venture into the mods world.

Have a safe and happy holidays for you and your family as well.

Stallionsden

 
Last edited by a moderator:
Special Forces Cases

reports showed the decline of the human race people dying and turning,becoming zombies. You however were prepared for this for years. As a Doomsday Prepper you collected all the Necessary equipment required to survive.

Adds -

* 3 cases with all the necessary survival gear one would need

*Warning*

- unless you have a bigger backpack open 1 bag at a time and sort

***NOTE***

windows.xml (windowslooting requires editing to 20 rows and 15 columns) so this section -

<!--#$-IGS BEGIN: Adding cursor area. -$#-->

<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel name="header" height="43" depth="0" disableautobackground="true">

<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>

<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />

<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />

<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>

<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>

</panel>

<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />

<rect name="content" pos="3,-49" >

<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">

<item_stack name="0"/>

</grid>

</rect>

</window>

SO SHOULD LOOK LIKE THIS -

<!--#$-IGS BEGIN: Adding cursor area. -$#-->

<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel name="header" height="43" depth="0" disableautobackground="true">

<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>

<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />

<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />

<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>

<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>

</panel>

<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />

<rect name="content" pos="3,-49" >

<grid depth="12" name="queue" rows="20" cols="15" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">

<item_stack name="0"/>

</grid>

</rect>

</window>
Having trouble remembering where to access the windows.xml file to make the changes

 
STALLIONSDENS MINING MACHINE AND RAIN CATCHER (TIGER MODELS):

A huge thanks to ActiniumTiger for his Models he provided for use with the mining machine and rain catcher.
Same function as original version only with awesome Models for the mining machine and rain catcher.


2021-01-09_11h24_21.jpg

 
UPDATE:

New version of The Mining Machine and Rain Catcher is now up and ready for Download. Let me know how you go with it please.


Hi Stallions and ActinumTiger

I hope you have a good start to the year and that you have had a great time in these parties that passed (damn 2020).
I just stop by to thank you for this great mod and the models that you have included, they are the best, (The mining machine is a bit heavy, but it's worth it).

P.S. Just an observation in recipes.xml to make the Water Collecter, ask for the resourceAirFilter and in the game you can't do it.
It can be solved quickly, but for those who do not know, it is a great help.
Regards

 
Hi Stallions and ActinumTiger

I hope you have a good start to the year and that you have had a great time in these parties that passed (damn 2020).
I just stop by to thank you for this great mod and the models that you have included, they are the best, (The mining machine is a bit heavy, but it's worth it).

P.S. Just an observation in recipes.xml to make the Water Collecter, ask for the resourceAirFilter and in the game you can't do it.
It can be solved quickly, but for those who do not know, it is a great help.
Regards
Hi @Gouki

Thankyou they look marvellous dont they and urgh my bad will fix that problem now. 

 
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