Thank you for all your assistance, I will certainly peruse for more. I only wish I knew how to mod as to be able to contribute to the list of mods the 7day community has.@RomanjiThat’s correct. If you installed the Snufkin Zombies, vehicles, and weapons, they are all server side only.
I have only played around with it a little and here is what I found.Im trying to get the research camera thing to work, but the research station is not working it seem, its just greyed out. Also do I need entityclass.xml in both the camera and the the zombie mod?
Edit 1:
I have the camera, I have film, I can use the camera but nothing happens. Someone said load the film, how can I do that?
The station seem to be working, but there is nothing to do at the moment. This feels more like a puzzle than a mod![]()
Edit 2:
Ok the film loaded as ammo![]()
Still no idea whats happening, no special sound, only a growl from shooting them with the camera, and I setup a photoshoot with juggernaut and wrestler here, they are starting to get impatient![]()
Hi oxmo. Occasionally the skins don’t always appear properly for some characters, such as with the Cowhead character losing his helmet, but I haven’t seen it get any worse than that. As you get closer to the characters, their skins and attachments typically reappear as well. It sounds like you are getting it noticeably worse than that.Hi there, it might be a stupid question but ... we tried to install this mod on our server but the skins of the new zombies don't appear to work. Is there a special manipulation to do for it to work properly ?
thank you in advance
So question, We have this Mod On two servers I'm a mod On and both are now doing the same thing, The zombies Spawn but they are not moving at all ( The flying ones work just fine) the walkers don't move at all though just stand in place ( kinda like you hit the * button in single player with dm on to stop the ai from moving) what would cause this from Happening where all the walkers are Just Big Targets that don't walk
Hi supercioni.Hi people,
It is possible that those zombies do not trigger traps?
i tested them in my server and they are great! and the entityspawn is very well done i think! but player complain that traps do not trigger
Thank you. That will help a lot as well. Those that get shocked that don't show it and on the other extreme those that show it but don't take damage. Ruling these in or out will be allow for further tweaks.The tricky part in testing these guys (I have an electric trap base with SMG/Shotgun turrets and dart traps) is that while many of the Snufkin zombies do not get "shocked" (frozen electrocution animation) I think they still take damage from them. Parasite and Undertaker are two examples I was sure don't get shocked but take damage from them, I'll have to check that out again...
That literally narrows it down to about a million possibilities. Would need a log to narrow it down further. Instructions are in the Stickied thread in the General Support section.NullReferenceException: Object reference not set to an instance of an object
help! on a19 b6
Once again, thanks for testing to such a degree and sharing your findings. Your conclusion sounds very valid and simply providing as much variety as possible may or may not hold them back but at least has the potential.This is so nuts, man. Just recorded another horde night and everything is just random. Saw a Banshee crawl through my electric trap like a Sunday stroll, watched an Undertaker touch a wire and get shocked into oblivion, then watched the Scarecrow actually touch a wire while in its spin animation and get shocked. The only thing I can conclude is that every interaction is random; they will randomly take damage, randomly get shocked, and randomly treat the trap like it's not there.
Previous issues of this nature are often the result of running another mod which is not compatible with a Snufkin Zombie feature. Possibly a duplication or something that changes a default feature that the Snufkin Zombies depend on. If your server environment consists of multiple mods, starting with only the Snufkin Zombies and building up the mods can help to find any conflict. If it's not related to these common issues, further analysis will help through logs and a more detailed description.NullReferenceException: Object reference not set to an instance of an object
help! on a19 b6