FranticDan
Survivor
I'm trying to make a custom door to be lockpicked.
I keep getting an xml exception that I can't figure out.
"The 'block' start tag on line ##### position 2 does not match the end tag of 'property'. Line ##### position 4"
I've colour coded the lines in question.
I keep getting an xml exception that I can't figure out.
"The 'block' start tag on line ##### position 2 does not match the end tag of 'property'. Line ##### position 4"
<block name="SwordDoor">
<property name="DescriptionKey" value="doorGroupDesc"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="Mwood_regular"/>
<property name="PassThroughDamage" value="true"/>
<property name="MaxDamage" value="19500"/>
<property name="LightOpacity" value="1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="RandomTintColor1" value="255,206,7"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="25"/>
<property name="Tags" value="door"/>
<property name="BlockTag" value="Door"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="PlaceEverywhere" value="true"/>
<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
<property name="OpenSound" value="open_door_wood"/>
<property name="CloseSound" value="close_door_wood"/>
<property class="RepairItems"> <property name="resourceWood" value="175"/> </property>
<property name="DowngradeBlock" value="SwordDoor"/>
<property name="LockPickItem" value="SwordKey"/>
<property name="LockPickTime" value="4"/>
<property name="LockPickBreakChance" value="0"/>
</property>
<property name="CustomUpgradeSound" value="place_block_wood"/>
<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
<drop event="Destroy" name="resourceDoorKnob" count="1" tag="WasteTreasuresDoorHarvest"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="FilterTags" value="fdecor,fdoors"/>
<property name="SortOrder1" value="7060"/>
<property name="SortOrder2" value="0140"/> <!-- SortDoors -->
</block>
<property name="DescriptionKey" value="doorGroupDesc"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="Mwood_regular"/>
<property name="PassThroughDamage" value="true"/>
<property name="MaxDamage" value="19500"/>
<property name="LightOpacity" value="1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="RandomTintColor1" value="255,206,7"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="25"/>
<property name="Tags" value="door"/>
<property name="BlockTag" value="Door"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="PlaceEverywhere" value="true"/>
<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
<property name="OpenSound" value="open_door_wood"/>
<property name="CloseSound" value="close_door_wood"/>
<property class="RepairItems"> <property name="resourceWood" value="175"/> </property>
<property name="DowngradeBlock" value="SwordDoor"/>
<property name="LockPickItem" value="SwordKey"/>
<property name="LockPickTime" value="4"/>
<property name="LockPickBreakChance" value="0"/>
</property>
<property name="CustomUpgradeSound" value="place_block_wood"/>
<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
<drop event="Destroy" name="resourceDoorKnob" count="1" tag="WasteTreasuresDoorHarvest"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="FilterTags" value="fdecor,fdoors"/>
<property name="SortOrder1" value="7060"/>
<property name="SortOrder2" value="0140"/> <!-- SortDoors -->
</block>
I've colour coded the lines in question.