If you are on the latest version of the mod, set it to disabled, exit the save, then reload or rejoin serverHello, is there a way to disable autohide for the toolbelt? Setting it to disabled in the settings hides the toolbelt completely for me, so it doesn't show even when I scroll through the slots.
Or, alternatively, set the autohide to 30secs, apply, back out menu and change your weapon/tool so that the toolbelt shows then go back into the UI settings and choose disable. Gives you a full 30secs to change it and worked fine for me! CheersIf you are on the latest version of the mod, set it to disabled, exit the save, then reload or rejoin server
I mean, I am obviously asking to see if there's a way to include the said mod in a way. (I am not a scripting/coding god, so its like asking if there's a simple edit.)Hi Ryan, regarding your question, this goes for most overhaul mods, try asking the mods creator (in this case Bdubyah) to make a version of their mod for UL or you can look into making the edit yourself..... going this way, either don't publish it, or ask permission to and always credit the owner![]()
Got it at trader stash+2 day 14 (also 120m) GS 51But I still haven't found the gas schematics. Day 35, constantly checking all five traders, looting-looting-looting, completed 16 of 19 book series and no gas schematics. You said the gas recipe is rare, but come on! Maybe just bad luck.
Yup, loot overhaul is coming and is among top of my to do lists. Most of it works pretty much like in vanilla with some additional items thrown in the mix, but I myself hate the new tiered loot system the way it's currently implemented in vanilla, thus a major overhaul to it will be inevitable, hopefully sooner than later.[SIZE=1.4rem](..) read what the are planning for future and it looks good.[/SIZE]
Ralf8989 said:trying to download the new version of your mod on https://7daystodiemods.com/subquakes-undead-legacy/ but for some reason it wont work for me ... don't know if anyone have had the same problem ...thx for a great mod
I'm gonna need more than than "not working", be more specific, what is not working? you can't launch the mod? you can't join the server, you can't load the save? what? Remember, it requires A19.2b4 (not experimental A19.3b3), and EAC must be off.yep, not working
It means we can not download the latest build. Not from the link in the first post. The wiki link what you give in your latest post, there is the "latest stable build" download button does not work too.yep, not working
That is what I wanted to hear, thanks! The problem has been resolved!(..) we can not download (..)
Get an Artisans station going, build a land claim block, then you can move around your stations by picking them up just like in vanilla.The update is great except the destruction of work tables.
I broke my best table thinking I could bring it with me, now I lost it and have to grind AGAIN for a new table(s).
It was pleasant to have these things to bring along as it were a massive grind to make these. Now it makes the mod a bit more repetitive.
Personally, 'I' and some people on my server would like to suggest to have it reversed if possible?
You didn't copy over all the undead legacy files correctly, here's a written tutorial on how to do a manual installation of the mod:
Copper isn't very common, however you don't need a lot of it to progress, you probably seen trader selling it before, just didn't know what the heck is what he is selling at the time. Anyway, point is, later I will add a lot of disassemble-able junk, that will yield various components, like scrap wires, microchips, computer chips, transistors, resistors and so forth and some of them will be made out of copper.Need copper to make wire for Carpenter's Bench Tier 2/3 - I only found 2 pieces of it in 15 days and cannot remember where I found it.
What are the sources of copper to be used for wire please?
*EDIT* I found copper ingots on a trader for $39 each and was able to progress. The original question stands, except know that you may be able to buy from a trader as one source.