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Winterween

The version of the mod, or the version of 7 Days To Die installed?
It's not on the mod version screen, right?
It is not possible to check the version on the server side and the client side during multiplayer.
You can check the version on the console screen, but you cannot use the version command without permission during multiplayer.
Therefore, I want you to indicate the version on the screen.

 
I played this mod back in 16 alpha.
In alpha 16, zombies couldn't dig deep, and that's why I really liked the mod. In alpha 19, this advantage disappeared from the game.
If now, you bury yourself deeply, then you will be dug up, for sure!
You still have to build a tall building for safety!
If in this mod, make it so that the zombies through the snow cannot find the player, make the zombie sensitivity to a maximum of 2 snow blocks, then the mod will be radically changed!
After that, you can safely dig tunnels and be safer under the snow!

 
It's not on the mod version screen, right?
It is not possible to check the version on the server side and the client side during multiplayer.
You can check the version on the console screen, but you cannot use the version command without permission during multiplayer.
Therefore, I want you to indicate the version on the screen.
I do not believe this is currently possible. It would require new work to add code to read a version file from the client and display it.

I played this mod back in 16 alpha.
In alpha 16, zombies couldn't dig deep, and that's why I really liked the mod. In alpha 19, this advantage disappeared from the game.
If now, you bury yourself deeply, then you will be dug up, for sure!
You still have to build a tall building for safety!
If in this mod, make it so that the zombies through the snow cannot find the player, make the zombie sensitivity to a maximum of 2 snow blocks, then the mod will be radically changed!
After that, you can safely dig tunnels and be safer under the snow!
Is the current iteration of the mod not changing things radically enough?   

 
Well, how can I tell you :)
1. There will be an opportunity to enter from non-standard places.
2. Have to dig a lot. :)
If you change the sensitivity of the zombies, so that they do not feel the player under the SNOW blocks, 2 blocks in size (at least), then a huge variety will appear! There will be an opportunity to dig tunnels, cover houses with snow blocks! Build underground bases! At 16 alpha it was "almost".
Thanks!

 
Well, how can I tell you :)
1. There will be an opportunity to enter from non-standard places.
2. Have to dig a lot. :)
If you change the sensitivity of the zombies, so that they do not feel the player under the SNOW blocks, 2 blocks in size (at least), then a huge variety will appear! There will be an opportunity to dig tunnels, cover houses with snow blocks! Build underground bases! At 16 alpha it was "almost".
Thanks!
Have you had a chance to play this version of the mod yet? There isn't many opportunities to dig tunnels.

 
If you set the walking speed of zombies during the day to run There is an attack judgment that the zombie attack is longer than usual. The same phenomenon occurs for other players on multiple servers.

 
That's a known vanilla issue.  WW does not change zombies at all.  Its fixable by adding Jax's zombie reach modlet, but that has the negative effect of shortening the reach of zombies so the can't hit the small animals in the creaturepacks.

 
Trader Hugh keeps disappearing all the time.

The game must be restart for him to appear

He appears for like 20 seconds and then he disappears again

Every time i enter his store he disappears and the cook is stuck inside the wall i can see his hands sticking out haha

 
Trader Hugh keeps disappearing all the time.

The game must be restart for him to appear

He appears for like 20 seconds and then he disappears again

Every time i enter his store he disappears and the cook is stuck inside the wall i can see his hands sticking out haha
Trader Hugh has been particularly troublesome. I may have to edit his prefab to work around it.

 
I pushed a fix to both 19.2 and 19.3 for Hugh's trader. Let me know if the issue still persists.

For existing worlds, I think if you log out and back in, he'll re-appear
Unfortunately it still is happening :(

I went to a different trader called Joel and he is good 

 
Joel does not have his building protected

zombies can attack it and destroy it 
That is intentional.  This particular fix only applies to new instances of Trader Hugh's base. Other conditions may cause him to disappear, and I'd be interested in investigating them more. Trader Hugh's base has a lot of experimental stuff in it.

 
That is intentional.  This particular fix only applies to new instances of Trader Hugh's base. Other conditions may cause him to disappear, and I'd be interested in investigating them more. Trader Hugh's base has a lot of experimental stuff in it.
Oh ok.  also the dogs keep killing each other all the time.

The way he disappears is weird too. 

He appears for like a split second and disappears again.

Only sometimes he appears for like 20 secs and then im able to get a quest or trade 

 
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