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MeanCloud's Cannabis A20

psouza4

New member
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INTRO & CREDIT:

Everyone needs a little downtime, right? Find, grow, and smoke your own cannabis. Sure, it'll make you a little hungry, but you sure take some punishment when you're high. This modlet adds seeds, plants, schematics, progression, buffs, and usable items.

DOWNLOAD & INSTALL:

Alpha 18: MeanCloud__Cannabis_v1.01.zip (version 1.01, 2020-03-20)

Alpha 19: MeanCloud__Cannabis_v1.02.zip (version 1.02, 2021-07-22)

Alpha 20: MeanCloud__Cannabis_v1.03.zip (version 1.03, 2022-01-02)

Download and extract this modlet to your 7 Days to Die Mods folder.

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

USING THIS MOD:

To get started, start looting around until you find some cannabis seeds or (cannabis buds and the perk or recipe to craft seeds from it). Plant the seeds as you would any other and wait for your cannabis to grow.

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Cannabis can be rolled into joints or smoked in bongs that you can craft or find.

joint_and_bong.png


Smoking cannabis joints will give you damage protection and a bit of fortitude for a few minutes. It'll also heal you (like weak painkillers), but you'll lose some perception and a bit of max stamina (got the munchies?) in exchange. The perception, fortitude, and damage protection effects are temporary. Smoking cannabis in a bong will give you a more potent effect.

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NOTE FOR MULTIPLAYER:

The current version of Alpha 20 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the cannabis mod themselves to get the proper descriptions of items, buffs, perks, etc. that this mod changes.

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 
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The plant models in the container you have pictured really need some work ;) Other than that, you get an upvote from me!
It's because I'm not a graphic artist, haha! The 3D model assets are The Fun Pimps' models for hops (to make your own beer). I thought they looked a bit like a cannabis plant and ran with it.

 
With xyth's TVs and a bit of DMT code, we can have TVs that give you a buff when you watch them. I've got plans...

 
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Biggest issue with video and its sound it the version of Unity used for a18 is bugged as it relates to decreasing sound volume with distance. Thats why I have not released the TV mod for A18 yet.

 
Biggest issue with video and its sound it the version of Unity used for a18 is bugged as it relates to decreasing sound volume with distance. Thats why I have not released the TV mod for A18 yet.
I've noticed that... it's peculiar. If I turn my head to the right, it's almost inaudible, but I can walk straight back for quite some time before the volume fades. Ultimately, not the end of the world as far as an entertainment piece goes, but if this were combat or otherwise priority for the player to hear positionally, it'd be an issue :bi_polo:
 
It's because I'm not a graphic artist, haha! The 3D model assets are The Fun Pimps' models for hops (to make your own beer). I thought they looked a bit like a cannabis plant and ran with it.
There are some cool Marijuana plant assets on the unity store.. Was going to make a mod like this myself, but haven't ventured into that whole realm of modding in textures, models etc. Only XML modifications so far.

 
Biggest issue with video and its sound it the version of Unity used for a18 is bugged as it relates to decreasing sound volume with distance. Thats why I have not released the TV mod for A18 yet.
I want this mod

 
I really like this mod you made.But MAX Stamina -10 and MAX Stamina -15 do not work.Item description should be Perception-1 and Perception-2.can you help me change the effects of CANNABIS JOINT and Bong according to my requirements? I researched but I failed.How to change the Health.please help me

 
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Ended up halving the probabilities of all the loot drops, since it was a bit much. BIOMES.XML for random world generation?

Code:
<configs>
<!-- Add wild taters, cannabis and hops to Pine Forest biome only -->
<append xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations">
<decoration type="block" blockname="plantedPotato3Harvest" prob="0.0002"/>
<decoration type="block" blockname="plantedCannabis3Harvest" prob="0.0002"/>
<decoration type="block" blockname="plantedHop3Harvest" prob="0.0002"/>
</append>
</configs>
Hoping you get some free Unity models to hook up soon. That hops plant is no bueno, even with the tint change.

 
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Love your mod. Do you have to start a new game when running the mod for the first time? Also can you please add a glass pipe and can you please also add dabs, like oils & concentrates. And can you please add a dab bong will nail or bucket and can you also add nector collector and dab pen please

 
There are some cool Marijuana plant assets on the unity store.. Was going to make a mod like this myself, but haven't ventured into that whole realm of modding in textures, models etc. Only XML modifications so far.
I'm working on it -- I am not familiar with Unity or working with or creating models, but I've got the basics down I think.

Here's an updated model I'm using in a debug version of the mod:

https://i.imgur.com/BQdpFGO.pngBQdpFGO.png

 
@Life2Death, @MajorMunchy:

I have attempted to contact @psouza4 on these forums to see if he intends on updating this modlet for a19, or if he wouldn't mind if I attempted to update it. He hasn't posted in awhile so I'm not sure if he will get the message.

 
The mod works fine for me with A19.2 stable, only some yellow warnings, but no errors.
But if you get to update the mod, it is better.

Regards

 
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The mod works fine for me with A19.2 stable, only some yellow warnings, but no errors.
But if you get to update the mod, it is better.

Regards
Yeah, it shouldn't take much. its like 3 warnings for some missing loot groups I think.

I've attempted contact on MeanCloud's Discord.  If they're ok with it (or I don't hear back for awhile) I might be able to tackle a few of these mods as they're not super old yet, so its easier to to update them before they get a few versions behind.

 
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