wolverine576
New member
Whats mortelentus spawner ?
It be a dmt. I think sphereii has it in his dl. It be complicated but possible.Whats mortelentus spawner ?
Argh ofc. Glad you got it.The rope isnt sellable.
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EDIT***
Got it to work, i had to change your mod to alphabetically load AFTER the other modlet.
Would you mind telling me where I can find the item in a list then?It could be possible lol. If you want it removed feel free to. I wont be looking at it til a later date. I also don't believe it to be a high spawner.
But you find many funny things in these pallets lol. I mean WHAT were these people transporting lol![]()
Loot.xml it be in.Would you mind telling me where I can find the item in a list then?
I've had no luck looking through the xmls for the mod.
Ive found no luck in searching for anything that has info on how to spawn zombies on the air drop location.It be a dmt. I think sphereii has it in his dl. It be complicated but possible.
Look for sphereii thread and his dlIve found no luck in searching for anything that has info on how to spawn zombies on the air drop location.
I have not heard of a limit on these forums but I'm also interested if anyone knows of oneNetwit2008 said:Speaking of which, does anyone know the mod limit for 7 Days? I had like 241 mods on my Oblivion game, with very few issues. I'm getting close to 50 mods on this game, and I'm wondering if adding more than that will cause any problems.
Thank you! I've been wondering. With your mod I just added, I'm right at 49. No problems with lag or stutter really. I always just cross my fingers and unpack, lolI have not heard of a limit on these forums but I'm also interested if anyone knows of one
. I've played games with about 100-110 mods loaded and the only issues I ran into are:
- The game takes quite awhile to load up. I just hit F1 while it loads to make sure its still loading/moving along.
- It starts getting difficult to load that many mods without some of them causing issues for others. I've found I generally like loading an overhaul mod (currently trying Subquakes "Undead Legacy") and then I load whatever else I want on top of it, and then remove whatever mods have issues loading.
- If mods do have issues loading and you go "they're just warnings! not errors! No problem!" you may find out when you're deep into the game, suddenly some item or recipe or something won't work right...all that time playing and you hit a wall. I had that happen once where an ingredient for something never appeared, because it didn't get put into any loot, so I could not craft something I needed.
Thats great to hear your game is working as you like with more zs now toThe animal fix did just what is says, and more.
It seems the overall invisible animal count may have taken away slots away from other solo spawning zombies as well. The more days that passed, the more barren it became.
Restarting the server with this mod was an instant change and felt like Day 1 all over again in that regard.![]()
I disregarded two lines of yellow text for almost a week now, until I came across the block in question while fortifying a POI for a 7-14 day base while I was building my main.OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS
***WARNING Not compatible with Open Door Syndromes and Open Door Syndrome 1****
WHAT DOES THIS MOD DO
This mod does the same thing opened door syndrome does except allows the respawn of containers thru out the world and lock picking additions
NOTES
- This makes all loot containers respawn that have a open version and randomlooter block
- A stage has 63 ticks before it goes to the next stage.
- Roughly 7 hours (441 minutes) before a container respawns.
- Changed the possibility of a full container to spawn to be 100% due to the possibility of one going a really long time of respawning. IE: A container goes thru 441 minutes then the randomlooter of that container picks a empty again therefore you would have to wait another 441 minutes to possibly get a full container and ofc the cycle would repeat.
FIXED
- Fixed pillcase not opening once looted
- Fixed mircrowave destroying on open
****WARNING****
Disregard yellow text that can be seen in console -
Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x.
Destroy the block underneath it normally works. And will take a look when I can. Bit busy for the next couple days unfort.I disregarded two lines of yellow text for almost a week now, until I came across the block in question while fortifying a POI for a 7-14 day base while I was building my main.
They were [bunkBedMade1] and [bunkBedMessy1], both of which are over downgrade limit. The looping is making it so I can't get rid of it even with Dev Tools, and it's still giving exp for destroying each stage, regardless of how many times I've tried.
I'm currently ignoring the bed and building around it, as it's currently only a temp base to get me through the first two hordes, but it's still a problem for others to run into a block that can't be removed.
No biggie. Just doing a quick FYI.Destroy the block underneath it normally works. And will take a look when I can. Bit busy for the next couple days unfort.
Hi viriaisHi,
got No Digging Zombies and no other mods. I feel like it's not working properly or is missing some zed's weapon/body part, cause it's the second blood moon horde in a row (i'm at day 21 now) that i'm finding the start of a hole in the ground (earth block) above my base. Only one block for now, i guess will be more progressing with the game. I can clearly see damaged earth blocks all around the hole.. can you check it out?
Is this still working with 19.2 b4? I added it to the server and client and was able to finally build the generator and battery bank, but no electricity comes out. They're both turned on and look like they workSTALLIONSDENS NUCLEAR POWER
- Sick of having to refill your generators every few minutes. Not to mention carrying those heavy engines and placing them in the Generator.
- Over the constant changing of Batteries for your battery bank. Lugging those heavy batteries around.
- Sick of the sun not charging your god damn solar cells to charge your solar bank to charge your stuff.
WELL WAIT NO MORE
* With the Nuclear Powered Generator you get to lift even heavier Engines, Thats great for your back.
* Lug dangerous toxics nuclear batteries now instead of the safer acid version into your Nuclear Battery Bank
* And well the sun just got a whole lot brighter in answering your prayers with the you beaut Nuclear solar Bank
* Your nuclear batteries/engine/solarcells run out. Well then easily recharge them
* Vanilla Car Batteries, Solar Cells and Small Engines can now also be recharged/repaired, If nuclear scares you.
Nope, not gravel.Hi viriais
Is it gravel by chance above you by chance.
But will def check it out.