PC A20 Developer Diary Discussions

It would be nice if the special POIs had tiered zombies in them from day 1.

Go into hospital/headquarters on day 1 and you should be chased out by ferals and other things that make you cry at night.

However, there shouldn't be stone axes in the loot boxes there either.

 
I wish there was a drop All on death-your dead body is now reanimated with all your stuff option

Hunt that thing down and kill it for your loot
Maybe add a “spawn near your body” option but if you don’t then it won’t spawn a corpse so it would work in multiplayer?  ;) . Otherwise anyone could kill your corpse before you got there, or corpse would need to despawn if too many existed, etc.

 
Scyris said:
As for the autorun its real simple just have a keybind for it that user can switch in the options. Then they can set what ever key they want, its simple and it works which is why most games with a auto-run function have a user configurable key.
If you have a keyboard from corsair, logitec, Asus, steel series, and many more. They have software to set up your own keybinds and macros. Even if your keyboards brand doesn't have any, there are other programs available to do the same thing.

I've had an auto run macro bound to right shift since A16. I also have auto mine altho it can't be left alone for long since it can't target ores and just mines where you're looking. But the point is, it's not hard to set it up, the more you know ;)

 
Eyes adjust the light that goes through the cornea in real life tho. In my case, it feels realistic, not broken lighting tech.
After stepping in a dark room you eyes adjust and you start seeing a bit better. So it is exactly the opposite of realistic. That's why it feels so unnatural and it's why I brought it up. :)

 
As of right now, and probably for a very, very long time (maybe forever).

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Dark mate... i like it :D

What about console?
Please see the Console Forum for that, you are in the PC Section.

But to be frank: The Fun Pimps had to bought back the rights to their console version because Telltale went belly up ugly.

Since they now have to port it themselves, they decided to spend the ressources first in getting the PC Version to gold and after that bring the Console Version.

Anybody feel free to correct me :)

 
So if you have any questions or concerns my good sir/ma'am, I suggest calling technical support. The number can be found above. 🙂 If you have any complaints, they will be immediately written down and then tossed into the nearest fireplace/shredder, yadda yadda yadda, you get the picture. Thank you, and have a nice day. 🙂

Edit: Ahh Roland, thanks for taking out the trash. Just don't delete this interaction, it's made my day honestly.

 
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Hopefully the new hair system will start with "bald" as a base and build from there.  Not everyone is unfortunate enough to have a full head of hair as they get older.

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xyth said:
  On 10/31/2020 at 7:06 PM, FranticDan said:
Since there will be more loot containers that will be locked and require lockpicking to get into them, will there be or have you thought about adding a lockpicking minigame with progressively harder locks to pick depending on the loot container?
MM replied:  No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already.

SphereII and I coded and released a lockpicking minigame mod which your welcome to use as a starting point.   Its tied into the perk and inventory system, and resembles the one in Skyrim.  I'd love to see it added to the base game.


It's minigames like this that make the world immersive.  

 
It's minigames like this that make the world immersive.  
TBH im fine the way it is. i just kinda wish it was a bit harder

or maybe they could put "Infiltrator and lock picking" into the same perk.
Think about it!

what is one way to Infiltrate Something? Lockpicking!, plus it could make room for another perk. or not. thats cool too, i don't make the game :)  

 
The problem of mini-games IMHO is that they are mini, but you have to have fun doing them dozens to hundreds of times in a game.

I can think of a few possible variants, and I like none of them:

1) puzzle games that challenge your brain, but what is hard for one user may be trivial to someone else. And most puzzle games that are solvable in the matter of seconds get trivial very fast

2) reaction based games. The same problem, very hard for older players, trivial for a 16 year old fortnight player. And personally I really really hate stuff like that. If you really like to play a reaction game hundreds of times in a game, get yourself a C64 emulator and play stuff like Olympic Games.

3) Shooting stuff. Similar to reaction games, also we have enough shooting built into the game, we don't need a second-rate version in a mini-game as well.

4) puzzle game with heavy randomness, for example a card game like poker. May be the most fair solution, but again difficult to get something engaging when it has to be over in 10 seconds. After the 20th time you will have your strategy fixed and mechanically do the same things again and again until you get lucky.

 
It's minigames like this that make the world immersive.  
I enjoy the lockpicking and hacking in fallout. I'd love to see hacking added, but only for specific things like story driven sections. And to disable hostile turrets and other electrical traps for infiltration quests? 

I'd like to also see more traps in prefabs, like POI versions of blade traps for example but they have increased damage resistance so it'll be faster to disable them through hacking, or they could be stuck powered on and you have to find another way around them. Same for turrets, but perhaps you could also add a version that is weak to projectiles to destroy them, being able to loot destroyed turrets for some ammo would be cool too!

 
Fishing is a mini game that people always spend WAY to much time in just about every game it is put in...since Everquest , WoW , Final Fantasy , Minecraft

Just sayin' ;)

 
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