PC The eating requirement is breaking emersion

I have nearly maxed out my master chef thats how i can make vegi stew, however,  my issue is the irritation that although im in a forest and i go to a nearby town with loot respawn enabled as well as care packages my character eats like a fat man before i can even max my hunger out or over eat the character without fail will be hungry within a minute after eating at 150 food. Its just the whole food dynamic feels unbalanced i mean seriously 5 pieces of meat to make 1 steak that litrally makes very little sense even by game standards its also that i can be idle and my food is depleated well before i can even harvest my vegies. Thats just sitting down doing nothing camping with a marksman rifle wearing light armour waiting for a wayward zombie. I just think the drain is too quick and food to scarce, not much of a change i just think they had it perfect in previous patches you will hunt and you would survive barely. Its now like you can hunt or farm or even scavenge and you without fail die i know thats there aim but i just like the enjoyment of a survival game that i dont have to concentrate on.
Your experience is VERY different to mine and I still don't quite understand why. If possible you should provide more information regarding your playstyle along the lines I mentioned in my previous post.

Are you playing with any significant changes to the game settings, e.g. longer days or higher difficulty?

Are you using advanced recipes that require canned food? Or are you expecting good value from grilled/boiled meat? Do you buy food from traders/vending machines?

Farming helps supplement your supply, but I don't know that the veggie stew recipe is a particularly good one...I don't think I've ever used it. At the very least, Hobo stew should be way better and doesn't require good meat.

If your Master Chef is nearly maxed out, I would assume you are at least into the mid game. What day are you on and what level?

The food drain you are experiencing sounds like a bug. I only have to eat 1-2 pieces of high quality food (chili dogs, sham chowder, fish tacos, spagetti, hobo stew, meat stew, steak and potatos meal, shepard's pie) per day...and that's with a full day of adventuring including running, jumping, bashing heads, mining, etc.

Maybe the problem is that you spend your days sitting around waiting for zombies instead of going out to proactively secure a better food supply? I don't know exactly what the problem is, but I can tell you it's not the vanilla game balance.

 
Not at all. I think suggesting an increase to the egg drop rate would be a good balancing suggestion. Not too much because then players could just stall at bacon and eggs for the rest of the game as that recipe is pretty adequate. 
 

I’m inclined to believe that early game hardship is actually more appealing to new players who are discovering things for the first time more so than longtime players who’ve seen the early game multiple times already and may just want to skip past it. 
 

There probably needs to be a better communication to players that they really should move on from the basic foods and canned food to the better foods as evidenced by many who complain about Having to eat all the time but then continue to consume the lower end foods. 


Since the thread was reopened anyway, I can be excused to reply to this somewhat older post.

I don't think new players like it that much because before they found out which activities suck food like crazy (mining, hacking safes, running, running in heavy armor!) they are already so starved that many will probably enter a panic state (One could be of the opinion that panic is good for this type of game though 😉).

A new player is likely to not notice some ways to get food. He might never notice that there are vending machines that resupply daily, another might not notice how advantageous it is to put one point into the hunter skill in perception to get lots of meat without expending lots of stamina while hunting for it. Imagine having to play the first 6 days without much meat or without the cans from vending machines, that is a sizable dent in your supply.

IMHO part of the problem is that food availability is not tuned with difficulty. Novice players are not expected to hit zombies consistently but seemingly are expected to know where to look for food like a pro. What good does the knowledge to produce better food do you if you simply don't have the supplies. Current traders seem to get fruits and vegetables somewhere after the second week. Which does not help for the first two weeks at all.

For me, when I open that buried supplies box and get my first recipe that becomes one of my goals to start getting the supplies to make that recipe and start eating that. 

Maybe it would be cool to have the recipe for a chili dog (for example) plus a chil dog that they can eat. When the new player sees how much more his fullness is affected by the chili dog and also knows they can make them now, they won’t keep eating cans of chili any longer. 


 In all of my recent playthroughs neither the food recipes nor the neccesary cans were the bottlenecks. It was corn and potato and I simply had to wait for one of them to drop. Before that I used to conserve stamina, after that point food was practically not a problem anymore . Naturally scaling up the corn or potato production still took time, but essentially the find of one of those two seeds is the food singularity of 7D2D

So I don't really see how you can speed up a goal of making a chili dog noticably in early game. And yes, I am talking about the first one or two weeks. After that, who cares, you are already swimming in food recipes.

 
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A new player is likely to not notice some ways to get food.

[...]

IMHO part of the problem is that food availability is not tuned with difficulty.
Correct, one-setting-will-fit-all doesn't work here, it even is oppsed to each other.

In practice it seems divide even further. "Experts" drown in food, while new players suffer from to less food.

But imho any kind of game like 7d2d requires the player to inform on how it works. Would be best by tutorials, but even if they don't exist, when playing such a game, the player should actively search for a solution in whatever way, and asking in the forums is such a way. But from many comments here i assume, most people just assume that enough food should just magically fly to them and they are not even interested in hints on how to obtain more/better food. Obviously some of them even might prefer removing food/hunger and thirst/water from the game entirely.

Loot is not devided into "types", you can't reduce the amount of spawned food without reducing any other kind of loot (except modifying the whole lootttables manually). And imho it should also not be included in the overall difficulty setting, just like loot drops are not too. Difficulty usually affects the "fighting" aspect of the game. It probably shouldn't the "survival" aspect.

BTW: Veggie stew works also fine and it is the highest quality food you can completely rely on without having any rng-based dependencies, like if you find animals or loot special cans, etc.

 
Correct, one-setting-will-fit-all doesn't work here, it even is oppsed to each other.

In practice it seems divide even further. "Experts" drown in food, while new players suffer from to less food.

But imho any kind of game like 7d2d requires the player to inform on how it works. Would be best by tutorials, but even if they don't exist, when playing such a game, the player should actively search for a solution in whatever way, and asking in the forums is such a way. But from many comments here i assume, most people just assume that enough food should just magically fly to them and they are not even interested in hints on how to obtain more/better food. Obviously some of them even might prefer removing food/hunger and thirst/water from the game entirely.

Loot is not devided into "types", you can't reduce the amount of spawned food without reducing any other kind of loot (except modifying the whole lootttables manually). And imho it should also not be included in the overall difficulty setting, just like loot drops are not too. Difficulty usually affects the "fighting" aspect of the game. It probably shouldn't the "survival" aspect.

BTW: Veggie stew works also fine and it is the highest quality food you can completely rely on without having any rng-based dependencies, like if you find animals or loot special cans, etc.
Even if you can't change loot tables (I have no idea if it is possible or not, would have to try that out) there are other ways:

At novice difficulty the initial inventory contents could have a corn seed in it, at default a blueberry seed.

Or at novice level a quest could be available that has a high chance of vegetables and fruits as rewards. This quest would never be offered to players at higher difficulties.

Or similar to the wasteland treasures book players at the novice level could simply have a higher chance to find vegetables and fruits. PS: The wasteland treasures books are a strong indication that loot tables can be influenced.

 
Since the thread was reopened anyway, I can be excused to reply to this somewhat older post.

I don't think new players like it that much because before they found out which activities suck food like crazy (mining, hacking safes, running, running in heavy armor!) they are already so starved that many will probably enter a panic state (One could be of the opinion that panic is good for this type of game though 😉).

A new player is likely to not notice some ways to get food. He might never notice that there are vending machines that resupply daily, another might not notice how advantageous it is to put one point into the hunter skill in perception to get lots of meat without expending lots of stamina while hunting for it. Imagine having to play the first 6 days without much meat or without the cans from vending machines, that is a sizable dent in your supply.

IMHO part of the problem is that food availability is not tuned with difficulty. Novice players are not expected to hit zombies consistently but seemingly are expected to know where to look for food like a pro. What good does the knowledge to produce better food do you if you simply don't have the supplies. Current traders seem to get fruits and vegetables somewhere after the second week. Which does not help for the first two weeks at all.

 In all of my recent playthroughs neither the food recipes nor the neccesary cans were the bottlenecks. It was corn and potato and I simply had to wait for one of them to drop. Before that I used to conserve stamina, after that point food was practically not a problem anymore . Naturally scaling up the corn or potato production still took time, but essentially the find of one of those two seeds is the food singularity of 7D2D

So I don't really see how you can speed up a goal of making a chili dog noticably in early game. And yes, I am talking about the first one or two weeks. After that, who cares, you are already swimming in food recipes.
1) True. New players need to be taught better how to feed themselves. I hadn't really thought about it because it is second nature to me at this point, but it needs to be brought across more explicitly that grilled/boiled meat are actually terribly inefficient and should be transitioned from as soon as possible.

2) I've never actually encountered any food bottleneck and that seems odd to me as my settings are slightly tougher than default when it comes to looting. I simply prioritize hoarding valuable food products from the beginning onward and focus on making the best food I can at the time. In the early game, the only time when the food crunch actually exists, that means bacon and eggs. I eat less valuable cans (chicken ration, pears, miso and soup stock) immediately, prioritize nests (as an aside, it may only be my feeling, but it seems like nests in high elevations/along ridgelines have more eggs) and only make grilled meat when I absolutely have to. I can't recall ever running out of food completely this way.

3) You can't speed up or beeline food production in any targeted way, but I think the existing diversity of food supplies is more than enough to get you through to the point where you are overproducing and swimming in food. And this is without ever putting more than one point in any food related perks. The most I've ever allocated was one in Master Chef and one in Living Off the Land...never any in hunting or whatever one reduces food/water drain.

 
I don't think new players like it that much because before they found out which activities suck food like crazy (mining, hacking safes, running, running in heavy armor!) they are already so starved that many will probably enter a panic state (One could be of the opinion that panic is good for this type of game though 😉).

A new player is likely to not notice some ways to get food. He might never notice that there are vending machines that resupply daily, another might not notice how advantageous it is to put one point into the hunter skill in perception to get lots of meat without expending lots of stamina while hunting for it. Imagine having to play the first 6 days without much meat or without the cans from vending machines, that is a sizable dent in your supply.


My main point was that new players are still in the phase of exploration and puzzling out how it is all done and so are more likely to enjoy the challenge moreso than seasoned players. However, I freely admit I'm projecting myself and not everyone obviously will be like me. I do think better communication to help new players understand where food sources can come from and the importance of shifting from basic foods to more complex recipes is important.

I died over and over again (sometimes starving) in the beginning but didn't hate the game because of it. Figuring out the keys to survival was fun for me so that is how my perspective is colored but of course not every new player is going to enjoy the learning curve.

I also think that in the early days the developers were satisfied with this game being a niche title that would only appeal to those willing to overcome the steep learning curve. That philosophy has obviously changed into wanting the game to be approachable to everyone so it does make sense to come up with ways to make food management something easier to figure out.

 
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At novice difficulty the initial inventory contents could have a corn seed in it, at default a blueberry seed.

[and others]
You'd still need a farming plot to use it, and one corn seed won't feed you either. And without putting at least one point in LOTL, it takes FIFETEEN days without eating a single corn until you can put up a second farm plot with corn.

You could add a buff to find food to the newbie buff. Or a general buff for finding food according to low difficulty.

Yeah, food doesn't just fly by in early game. That's why finding food is a real issue in early game. And it is supposed to be like this. It's a crafting-SURVIVAL-game, not just a zombie shooter. Imho a state where you have enough food supplies can be reached EASILY. With giving a starter bonus this will CAN reached sooner, but it still won't be reached sooner, nor solved in any way if people don't care for food supplies anyway.

A seed as starter bonus doesn't solve any nor closes the gap between andvanced and newbie players. The problem is in peoples heads. They have showed that off here and in various other threads a thousands of times.

As a newbie playing on increased difficulty, because "i'm a pro, i will not play any game on default difficulty".

Not seeing the advantage to put one single point in master chef and/or lotl, because they want to put it in shotgun, and then complain about not having food.

Not caring for improved food receips at all and just continue eating the pure cans and then complaining about they have to eat 10 cans to become full.

Most people complaining here about food supplies, are NOT INTERESTED in the whole pure survival aspect.

FIRST you have to care for basic supplies. Once you've reached that, THEN you can go for killing sprees.

You could also give 20 hobo stews at start. Would make it even worse, because people then won't even care for food at all. Then on day 10 they would complain that they ran out of food "suddenly".

Just like the other post (dunno if it was here or in a different thread) about not finding a cooking pot. And then it turns out he plays on insane, permadeath and bloodmoon every night, and that's the reason why this coward don't want "risk" looting a simple kitchen in a simple POI. And that's why the droprates for cooking pots should be changed for everybody overaly in the whole game.

Yeah, pick high difficulty settings and then complain about your own incompetence to deal with it. Perfect.

 
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Your experience is VERY different to mine and I still don't quite understand why. If possible you should provide more information regarding your playstyle along the lines I mentioned in my previous post.

Are you playing with any significant changes to the game settings, e.g. longer days or higher difficulty?

Are you using advanced recipes that require canned food? Or are you expecting good value from grilled/boiled meat? Do you buy food from traders/vending machines?

Farming helps supplement your supply, but I don't know that the veggie stew recipe is a particularly good one...I don't think I've ever used it. At the very least, Hobo stew should be way better and doesn't require good meat.

If your Master Chef is nearly maxed out, I would assume you are at least into the mid game. What day are you on and what level?

The food drain you are experiencing sounds like a bug. I only have to eat 1-2 pieces of high quality food (chili dogs, sham chowder, fish tacos, spagetti, hobo stew, meat stew, steak and potatos meal, shepard's pie) per day...and that's with a full day of adventuring including running, jumping, bashing heads, mining, etc.

Maybe the problem is that you spend your days sitting around waiting for zombies instead of going out to proactively secure a better food supply? I don't know exactly what the problem is, but I can tell you it's not the vanilla game balance.
Well difficulty is only at novice day 30, and i like vegie stew because it gives you 30 food i think i may be wrong but it takes the same as meat stew and is self sustainable without looking for undead dogs for rotten flesh or trying to find illusive animals and fun thing i just found a deer and a boar tonight turns out i needed one more level in tracking to get thrm to spawn i still have food problems but i may @%$# about it but thats just because i dont like having to leave my base when im trying to dig a fricken 30 block deep trench with iron spikes in it before blood moon, though i did get lucky before i stopped playing i looted a house well more a bunker and walked out with a tier 2 ak and a heap of other goodies though one single can of peas out of the whole raid either im unlucky or its as i said and unbalanced.

Stop trolling. Sitting still you use no food....
Im no trolling dude i still have food drain i have legit watched it, it may be a bug.

 
Well difficulty is only at novice day 30, and i like vegie stew because it gives you 30 food i think i may be wrong but it takes the same as meat stew and is self sustainable without looking for undead dogs for rotten flesh or trying to find illusive animals and fun thing i just found a deer and a boar tonight turns out i needed one more level in tracking to get thrm to spawn i still have food problems but i may @%$# about it but thats just because i dont like having to leave my base when im trying to dig a fricken 30 block deep trench with iron spikes in it before blood moon, though i did get lucky before i stopped playing i looted a house well more a bunker and walked out with a tier 2 ak and a heap of other goodies though one single can of peas out of the whole raid either im unlucky or its as i said and unbalanced.

Im no trolling dude i still have food drain i have legit watched it, it may be a bug.
1) I would do a fresh install because that drain really sounds like a bug. Are you playing on an old save?

2) Meat stew is 50 food. Hobo stew is more than double as good at 64 food. Shepard's Pie is 104 and Spagetti is 122. That's more than 4x better than veggie stew. Limiting yourself to basic foods is a mistake.

3) It's your choice to go after such an elaborate Blood Moon setup. You can defend yourself in MUCH simpler ways at the gamestages you would be encountering on day 30. Just find a multi-story building and hack out the stairs. You can work on the big pit in your spare time until it's done, but getting food needs to be higher on your list of priorities.

4) Food in loot is subject to RNG, but food in vending machines less so. There's always something to eat if you take note of all the working machines you find and go around to them with Dukes to stock up.

 
You'd still need a farming plot to use it, and one corn seed won't feed you either. And without putting at least one point in LOTL, it takes FIFETEEN days without eating a single corn until you can put up a second farm plot with corn.

You could add a buff to find food to the newbie buff. Or a general buff for finding food according to low difficulty.

Yeah, food doesn't just fly by in early game. That's why finding food is a real issue in early game. And it is supposed to be like this. It's a crafting-SURVIVAL-game, not just a zombie shooter. Imho a state where you have enough food supplies can be reached EASILY. With giving a starter bonus this will CAN reached sooner, but it still won't be reached sooner, nor solved in any way if people don't care for food supplies anyway.

A seed as starter bonus doesn't solve any nor closes the gap between andvanced and newbie players. The problem is in peoples heads. They have showed that off here and in various other threads a thousands of times.

As a newbie playing on increased difficulty, because "i'm a pro, i will not play any game on default difficulty".

Not seeing the advantage to put one single point in master chef and/or lotl, because they want to put it in shotgun, and then complain about not having food.

Not caring for improved food receips at all and just continue eating the pure cans and then complaining about they have to eat 10 cans to become full.

Most people complaining here about food supplies, are NOT INTERESTED in the whole pure survival aspect.

FIRST you have to care for basic supplies. Once you've reached that, THEN you can go for killing sprees.

You could also give 20 hobo stews at start. Would make it even worse, because people then won't even care for food at all. Then on day 10 they would complain that they ran out of food "suddenly".

Just like the other post (dunno if it was here or in a different thread) about not finding a cooking pot. And then it turns out he plays on insane, permadeath and bloodmoon every night, and that's the reason why this coward don't want "risk" looting a simple kitchen in a simple POI. And that's why the droprates for cooking pots should be changed for everybody overaly in the whole game.

Yeah, pick high difficulty settings and then complain about your own incompetence to deal with it. Perfect.
I would nearly have said you are putting up a strawman but in this case the strawman is a real-life forum user 😆

I don't want to defend the unreasonable, the lazy or the greedy players you are listing here. I want to point out that even the reasonable novice is surely multiple times less efficient than an experienced player in getting food.

On day 1 he will see a seed in his inventory and either immediately or after his first hunger trip try to find out how this seed can help him (remember, this is a reasonable new player). In game there is info in the seeds description (I assume) and definitely in the journal about this.

On day 3 or 4 he will see that all he gets out of his one seed is one corn and that it takes a long time to get another seed. But likely he has read the perk list and already knows there is a perk for that. Rereading that he will immediately see that one point into that perk is the best investment he could make that day.  But whatever he does, this is a headstart to building a farm or at least one better meal every 3 days or a good companion to the corn seed he finds on day 9.

Now whether one seed is enough for a beginner or he needs two or three, hey that is called balancing. And a new player still needs to find out what to do with the seeds, what perk is useful and it still needs time. So it doesn't remove the survival aspect or make it dead easy. 

But, a seed on day one for us experienced players? Hell no, much too easy.

 
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On day 1 he will see a seed in his inventory and either immediately or after his first hunger trip try to find out how this seed can help him (remember, this is a reasonable new player). In game there is info in the seeds description (I assume) and definitely in the journal about this.
Tutorials are nice, sure. But that's not the point.

If i struggle with e.g. food in what game ever, i will take look on how to obtain more or better food. That doesn't require any tutorial (even though it's nice to have). I'll take a look at receips and mechanics i could use for that. And for god's sake i'll not insist of putting a skillpoint into a fighting skill, especially if i know that putting the same point into a "food-skill" would reduce my food-struggle!!! How much does your shotgun with 5 damage increased feed you???

Most complaining people don't do that. They just complain. It doesn't fit their personal playstyle, so they want the game to be changed, instead of adepting their playstyle to what the game gives you.

I've seen DOZENS of streams from  people playing 7d2d struggling with food AND complaining about it and you can literally watch them wasting tons of food by just eating cans, and not keeping them for better food, even without need. People overeating massive amounts without realizing that there is no overeating anymore. Even if you tell them in the comment, they don't realize and complain again in the next episode. Because they think they "need" to eat something immediately as soon as they are blow 50%. (the 50% reduction is crap anyway, it should better be a warning below 50 absolute or something like that). 

And i'm not talking about absolutely unknown streamers with 5 followers, i'm talking about streamers with hundrets or thousands of followers, playing and streaming dozens of different games. So those players should have a general experience. But obviously they don't have any, if the game doesn't fit exactly what they expect.

I really don't understand that. My playstyle changed with every major update, because i'm adepting the changes. I play A19 completely different to A15 when i started. I don't complain just because something changed, i adept it. That doesn't mean i could tell what imho would have been better, but i don't complain. If i do complain, then it is because something became massively easier or even pointless.

Most people (at least that ones that are complaining here) seem not to want any changes. They want to keep it at the version they started. Whatever that version was. If someone started in A15, now zombies are to less and to easy, if someone started with A18, now food is to low...

 
Tutorials are nice, sure. But that's not the point.
It wasn't my point either.

You were saying that a seed at day 1 was without farm plot and without the perk it would take a lot of time.

My point was: How to get a farm plot is something a new player can find out even with in-game resources, i.e. the seed description and the journal. And the idea to put points into LotL is also something an observant new player could reasonably get.

 
My point was: How to get a farm plot is something a new player can find out even with in-game resources, i.e. the seed description and the journal. And the idea to put points into LotL is also something an observant new player could reasonably get.
And they can also without giving them one seed at game start.

Giving them a seed by game start is just a variant of "tutorial".

 
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And they can also without giving them one seed at game start.

Giving them a seed by game start is just a variant of "tutorial".
No, it is a headstart to balance out the inexperience and lesser efficiency of new players making it easier for a new player. A seed more is a seed more. If it is not enough, add another seed. If he doesn't use the produce to make more seeds, 2 seeds with LotL2 is more than one higher value meal each day.

 
If it is not enough, add another seed.
Yeah, but "if a single seed is not enough, add one more" because of missuse, won't fix anything. That's what i said in my above post. If people don't care for it, it won't be enough, and they will complain anyway. Because it is not enough. They don't see any reason to change their behaviour, but the game should be changed.

 
Yeah, but "if a single seed is not enough, add one more" because of missuse, won't fix anything. That's what i said in my above post. If people don't care for it, it won't be enough, and they will complain anyway. Because it is not enough. They don't see any reason to change their behaviour, but the game should be changed.
As I said, I don't want to "fix" the game for the complainers. And seriously, why are you arguing about what effect a change has to people you despise? If 80% of new players are needy complainers, then there are still 20% who should get a well-balanced game.

 
I'm probably going to get slack for this but:

Personally think the food system should be simplified or readjusted.

(For me) It is getting on the the tedious side of needing to eat as much as we do throughout a game session.

If simplify?

Maybe something simple like 3 states:

Fit/ Healthy/ Malnourished.

Healthy: Base consumption rate equals needing to eat twice a game day.

Malnourished: Your consumption rate increases by 50% (needing to eat 3 times in a day).

Fit: Your consumption rate lowers by 25% (needing to eat one plus some in a day).

You running around/ driving/ clicking the attack button? It increases consumption rate by 10% for 5 seconds.

Realistic? nope. But it reduces the food game if you are doing better, and increases it when you are not.

Perks to further reduce max consumption rate by 25%

Side effects? 

Need less spawned animal entities needing to be spawn, and leaves room for more zed entities to be spawned.

or just leave the same and get a micro performance bump with less controller path finding AI and tasks running.

Food still stays as a needed sync for all players but less tedious micromanaging.

(just my thoughts)

Either way still a game I will play, with or without the tweaking.

 
I'm probably going to get slack for this but:

Personally think the food system should be simplified or readjusted.

(For me) It is getting on the the tedious side of needing to eat as much as we do throughout a game session.

If simplify?

Maybe something simple like 3 states:

Fit/ Healthy/ Malnourished.

Healthy: Base consumption rate equals needing to eat twice a game day.

Malnourished: Your consumption rate increases by 50% (needing to eat 3 times in a day).

Fit: Your consumption rate lowers by 25% (needing to eat one plus some in a day).

You running around/ driving/ clicking the attack button? It increases consumption rate by 10% for 5 seconds.

Realistic? nope. But it reduces the food game if you are doing better, and increases it when you are not.

Perks to further reduce max consumption rate by 25%

Side effects? 

Need less spawned animal entities needing to be spawn, and leaves room for more zed entities to be spawned.

or just leave the same and get a micro performance bump with less controller path finding AI and tasks running.

Food still stays as a needed sync for all players but less tedious micromanaging.

(just my thoughts)

Either way still a game I will play, with or without the tweaking.
How often do you eat if you consider it tedious micromanagement? I really want to understand people who have food struggles because I really think all the tools exist for pretty simple, consistent food survival.

I think your suggestion would be a bad mistake. It would make the game even easier for people like me who don't struggle with food and even harder for people who are already having troubles.

 
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How often do you eat if you consider it tedious micromanagement? I really want to understand people who have food struggles because I really think all the tools exist for pretty simple, consistent food survival.

I think your suggestion would be a bad mistake. It would make the game even easier for people like me who don't struggle with food and even harder for people who are already having troubles.
Where in that did you read I have food struggles? lol I said the constant needing to eat is tedious.

 
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