PC Alpha 20 Dev Diary

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I totally get what you are saying and ive never considered myself the min/maxer type.  I guess if the bonuses are too good it may affect non min/maxer types as well by being too good to pass up.  
 

There are min/maxers that will do ANYTHING to be more efficient,  but on the opposite end of the spectrum there are gameplay mechanics that encourage tedius micromanagement because they are too good to pass up.  Im NOT saying this is how  it will play out, its just a thought on a possible downside.

If jumping in place was was boring and  tedius but healed you — would you accuse people of being a min maxer when they did it? :)
 

By the way I do think the new system sounds interesting and Im looking forward to it in action.  
Oh I will be switching clothes like crazy. Call me what you want. This new system doesn't let any piece of wearable be completely useless for any situation , which is good.

Are you sure you aren't going to suggest a sensual type of clothing for the pool? 

Edit: Nevermind, it's a protected chunk. My bad. 😛 Ignore the post above.
Yeah, it is. Someday, though. Someday. 

 
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Clothing sets for what you plan to do, well, you kinda have that IRL, so don't see a problem for it in game, nor switching to them for the activity.

Mining: hard hat. boots. derp.

Farming, chopping etc.

Zed killing? Guns. Lotsa guns.   (or  Big f'n guns..  too small.  oh yeah..)

If the set bonus are worth it, yep I'll be switching.  (no diff than having coffee for mining, or beer for punchypunch time)

:D

(could use a pitchfork for the farmer.  just for the screenshots)   😛

 
There are min/maxers that will do ANYTHING to be more efficient,  but on the opposite end of the spectrum there are gameplay mechanics that encourage tedius micromanagement because they are too good to pass up.  Im NOT saying this is how  it will play out, its just a thought on a possible downside.
Yes, obviously.

The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs.

We certainly don't want to get back to the Barbie Dressing Game of earlier alphas.

Could also have something like a set bonus cooldown.

Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.

 
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Clothing sets for what you plan to do, well, you kinda have that IRL, so don't see a problem for it in game, nor switching to them for the activity.
IRL, you change clothes for an activity that might take hours.   Since time is so condensed in the game, you might be changing outfits every 10-20 minutes which would get a bit tedious.   I'm certainly willing to see how it plays, but my initial thought is that it seems a little too micromanage-y

 
May sound far fetched but I think having some sort of water/sea/lake creatures would be really sick. Since I already fear water in games as it is but having something that can scare/kill you then that would add a new aspect to the water within the game. It would be cool to see this at some point within the game. Just curious since I could not watch the stream and I am busy at the moment when would the Alpha20 be out roughly?

I really love what you guys are adding to the game. Thank you so much 😀😄

 
Was thinking what everyone's thoughts would be on if Zombies weren't the only enemy in the game? @madmole
Just wait for Bandits to get added since they will be living people with guns to go up against and later all the NPC that are planed to get added. Also we already have plenty of nonzombie enemies in the form of hostile animals.

 
Yes, obviously.

The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs.

We certainly don't want to get back to the Barbie Dressing Game of earlier alphas.

Could also have something like a set bonus cooldown.

Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.
There's no significant gameplay issues in switching clothes on the spot, specially as it generates inventory management problems by having more than one set on the backpack. No cooldown and letting it be just as it is (sets with no penalties on changing) might be the best design solution. Simple, direct and fun. The implementation of some temporary penalty is interesting and logical, but not really fun in reality, nor in paper.

You will understand what I'm saying when vehicle criticals are online and they backlash deeply in the fun factor, and in the short term they will also make running with a buff more efficient than with any vehicle. Sometimes focusing on the micromanaging side of things is worse. Good thing Madmole plays like an tired rabbit and will immediately notice the flaws of any system just by playing and getting frustrated. That's one of the things that make him a good designer. 

 
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Most important question I feel is, will we be seeing any better optimizations to FPS and rendering? I own a 3k pc and watch other streamers with top line rigs having FPS drops and overall bad performance. It’s demoralizing to watch it flatline. :/ 

Thanks for all the hard work you guys are doing! :D

 
May sound far fetched but I think having some sort of water/sea/lake creatures would be really sick. Since I already fear water in games as it is but having something that can scare/kill you then that would add a new aspect to the water within the game. It would be cool to see this at some point within the game. Just curious since I could not watch the stream and I am busy at the moment when would the Alpha20 be out roughly?

I really love what you guys are adding to the game. Thank you so much 😀😄


Adam, your turn.

 
Already looking forward to A20 even with just the bit of info provided from that first stream.  🙂

Wee bit sad the junk drone won't be in a 19.3 or such; was pretty much the last thing my friends and I were wanting to try out in A19, but it is what it is and it's still going to happen rather than be abandoned.

 
Loved the stream! Regarding the new pipe weapons, would it be right to assume that the pipe shotgun is going to be an updated replacement for the blunderbuss? That's something I've been wanting to see for a while actually. 

And could this new tier of pipe weapons be a potential sign of scrap metal tools in the future as well? I really dig the idea of crude, salvage scrap crafting in the post-apocalypse setting. 

 
@Gazz ...regarding the clothing switching / multiple sets (I know, sorry, this is not The Pimp Dreams, but it's on topic since we have been talking about it).

Would it be hard/possible to add a "dresser" object to the game that when opened will display a copy of the character outfit layout where you can place whatever clothing/armor you like and then have a button to switch that setup with the one you're currently wearing? I was thinking this because, if added, it would solve the problem of quickly switching sets without giving the player additional "magical" storage slots if added in the player sheet (like some other RPG games have done in the past).

 
Loved the stream! Regarding the new pipe weapons, would it be right to assume that the pipe shotgun is going to be an updated replacement for the blunderbuss? That's something I've been wanting to see for a while actually. 

And could this new tier of pipe weapons be a potential sign of scrap metal tools in the future as well? I really dig the idea of crude, salvage scrap crafting in the post-apocalypse setting. 
The pipe shotgun is going to be replacing the blunderbuss, yes. Also, blunderbuss ammo is going in the recycle bin; each pipe weapon will use their own respective standard ammo (9mm, etc.).

 
@Gazz ...regarding the clothing switching / multiple sets (I know, sorry, this is not The Pimp Dreams, but it's on topic since we have been talking about it).

Would it be hard/possible to add a "dresser" object to the game that when opened will display a copy of the character outfit layout where you can place whatever clothing/armor you like and then have a button to switch that setup with the one you're currently wearing? I was thinking this because, if added, it would solve the problem of quickly switching sets without giving the player additional "magical" storage slots if added in the player sheet (like some other RPG games have done in the past).
I would rather them making it so swapping full suits is not worth it by having the full set bonuses be nice things to have but nothing that you must have to do a role. So at most all you will need to do is swap out one or at most 2 pieces of armor to go from adventuring to mining for example.

 
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