Si, tu nadamás vas a arrastrar esa carpeta adentro de la carpeta MODS de 7 dayshola, pero las carpetas que hay dentro se quedan tal como van?
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Speaking of, i've been playing that lately and it's pretty bad ass. It adds a huge challenge level (bandits with guns v my wooden starter club) but i've learned to run. Just wanted to say thanks. Can't wait to see what you have prepared for us.I've been putting all of it into some Wasteland stuff atm.
Thanks for the explanation. It's always interesting to me to see a bit of the background on some of these decisions. As someone who wants to mod but is lazy I kinda forget you guys are dealing with engine/game limitations.Well, they are human so they aren't as dumb as zeds are.![]()
Most of the sleeper volumes are set to Attack for them so that they react faster. Otherwise it was too easy to one tap all of them. They have talked about having a new volume trigger called Wander which is something I suggested in the dev thread. So if it works as I hope I can use it for the raider volumes.
Laz was testing settings for the raider sleepers and I plan to try them out and see if I can get them to react better when the volume is set to Active instead. But they just weren't reacting well enough to leave them all on Active. I might revisit them and separate them into a few volumes so I can have some as Active and some as Attack. Might make it a bit better.
If you downloaded the archive (Bdub's Vehicles-*just a numbers*) then you just need to copy folder (Bdubs Vehicles) from that archive to ModsHello! Mod looks interesting but my dumb ass is obviously doing something wrong.
>downloaded mod from nexus
>copied files into "Mods"
>created new world
>nothing works
>reinstalled into files of said names in each directory
>nothing
Help please. I usually use the mod launcher but this is beyond me. I am using latest stable 19.2 and have used a fresh copy for install.