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Romero Mod - A game mode/suite of zombie tweaks

The chat thing is actually related to the trader protection. I am PRETTY sure I just turned that off in sphereii-core, so you can just turn it back on to enable that.

In DF, I use special buffs for it due to the protection being off.

 
The chat thing is actually related to the trader protection. I am PRETTY sure I just turned that off in sphereii-core, so you can just turn it back on to enable that.

In DF, I use special buffs for it due to the protection being off.
😊Thank You Sir .. That worked .. Have a great and Safe weekend ... the Old Gamer .. 😌

PS: Is there anyway that you could add those special buffs to this version of mod .. or if it is to much trouble .. No Worries, understood.

Still .. thankful for .. Chatty Jen .. Base is coming along nicely .. a bit better than the first time so far. 

Will post a screenshot once done, IF that is Okay?

 
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My build for Romero Mod ... Rebuilding JEN's World with protection from the ever present Hordes.  Just a Start:

One thing I did .. was to replace all of TFP messed up railings .. someone really got lazy, but then they might not have had alot to choice from at the time this was first built for the game.

More to come if it is Okay with KhaineGB .. Have a Great weekend and as always Be Safe ... the Old Gamer .. 😌

7 Days to Die Screenshot 2020.10.09 - 11.56.59.17.png

7 Days to Die Screenshot 2020.10.09 - 11.57.27.42.png

7 Days to Die Screenshot 2020.10.09 - 15.22.22.58.png

 
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Romero is updated to V1.2 for A19.2.

I didn't change anything other than "It works on 19.2 and I fixed the HP bars not working."

That's it. :)

And because it's been happening in the DF discord...If you are using the mod launcher, you CANNOT just let it "update" the mod and assume you're good. You will be missing the required Steelseries DLL's and get an error that crashes the game.You MUST download A19.2, make sure it works in Vanilla, THEN patch it with Romero Mod.

 
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I really enjoy this mod. Is it normal in that new version that random Zombies crawling or walking like spider zombies or is this a bug?

 
Hi KGB several of questions for you.  Can you add settings that allow us to randomize the wandering horde (in main menu)?  Randomize the size like 20-50 for example.  Also randomize when the horde will appear.  I Iike wandering hordes better than blood moons, but if I know when they are coming that still means I can plan to avoid them.   Also can you add protected trader into this mod?  If you do not, is it possible for the traders to be killed by a horde?  If you cannot have zombies killed by explosions I think it would be great if they would at least lose their legs and become crawlers.  Are there any survivor/bandit modlets that work with Romero?  I tried adding human pack and it caused repeated null reference errors.  

 
No. Adding extra menu items is REALLY hard. The last time I tried it straight up didn't work, then corrupted my options file so much I couldn't even play vanilla.

I can TRY and add it as an XML option, but no promises.

Protected trader you can do yourself. It's in 0-SphereiiCore/Config/blocks.xml. I turned it off because I felt it was more fitting of the Romero-style setting. As far as I know, the trader can die but will eventually respawn.

I already added dismemberment chance to explosions for zombies.

And no idea on survivors/bandits. If you're getting NRE's, my guess is something isn't configured right.

 
I believe I may have turned on "random walk type" in sphereii-core.

So TECHNICALLY not a bug.
Yes, it was on but thanks.

But i noticed i have no hordes anymore. I have tried 1, 2, 4 and 8 hours (inGame hours?) between hordes but nothing happens.

 
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nickuk01

quick question .. did you update the Game to A19.2 on the Mod Launcher? That is not an Automatic feature of the launcher. Just wondering. 

Have a good one .. take care and be safe

 
Drag0n88 said:
Yes, it was on but thanks.

But i noticed i have no hordes anymore. I have tried 1, 2, 4 and 8 hours (inGame hours?) between hordes but nothing happens.
I'll have to look into that

Hey Khaine do you know roughly how long before you mod is updated on the 7d2d mod launcher? Still shows 19.1
It IS updated. I just forgot to update the XML to say it's for 19.1 (at least I think I did, but the mod is 100% updated).

Never believe the launcher. Always believe what I post here instead. 😛

 
nickuk01

quick question .. did you update the Game to A19.2 on the Mod Launcher? That is not an Automatic feature of the launcher. Just wondering. 

Have a good one .. take care and be safe
Not yet....left vanilla game at 19.1 but may look to update now Khaine says his mod is upated on the launcher

 
hey thanks for this, I've used your Romero modpack with a bunch of other mods and built quite the immersive experience for me and my son

 
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