PC Alpha 19 Dev Diary

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I'm no expert so grain of salt and all that, but I think of how computationally expensive it is to calculate SI (i.e. lag you see when a medium or large building is collapsing) and then think about a 4,000 block lake of water and needing to compute new water levels when the player takes a stack of murky water jars from it. Or builds a trench leading out of it in an attempt to drain it into a moat around his base. Maybe they'll find a neat shortcut for all of that which works well.
As an extension of your suppositional point, imagine the lag if a computer/server was called to calculate the water level for those maps that are basically old school RTS style 4 islands in an 8km+ by 8km+ sea... 

 
We are aiming for performant water that does not have holes in it. Beyond that, it will depend on how slow the simulations run and how much time we have.
Good luck with that, no sarcasm intended.  It's one of the hardest things to simulate well.

 
1.How hard are you finding the implementation of the new water design in terms of code?

2.Does the Unity framework help at all or is it a system that needs to be made entirely from scratch ?

3.I don't recall seing much on the subject. Is it lighter on the CPU than the current one?
1 Tons of code changes.

2 This is all c# code. Not much to do with Unity.

3 Way too early to tell.

 
Sorry if this has been asked before, but after the new water is complete is there any plans to add fishing and/or some kind of dangerous water creature like a zombie piranha?

 
Sorry if this has been asked before, but after the new water is complete is there any plans to add fishing and/or some kind of dangerous water creature like a zombie piranha?


Yesterday as I was driving around the wasteland on my bicycle desperate for food, I passed a series of small lakes and wondered about fishing for the first time. I think it would be a nice addition under the condition that canned food was slightly less abundant. Aside from this one early game instance, I'm usually not pressing for food. If implemented, you could use fishing as an enticement to put some points into the hunting and cooking skills, perhaps to unlock crafting of a rod/lure and various recipes.

I'm guessing it's a no at this point, though, as they're generally not adding new systems or things on the roadmap.

 
No plans yet, the first is to get a reliable performant water solution.
It wouldn't hurt to backport a few optimization changes. I still can't play the game without freezes (I reported them correctly and they were confirmed fixed, but they are still not in 19.2 due to the team moving on to a20).

Also, there's a problem with the  steam store 7dtd's minimum specs (just the CPU).

You should state that we NEED a 4 core CPU minimum system. Multithreaded or not, this game can't run in a 2 core 2 threaded 2.4ghz cpu in any resolution or configuration at a stable framerate. 

Hell, currently it can't even run without constant freezes at 4 cores 4 threads 2.7ghz . It MIGHT run at 4 cores after some spawning/ issues are resolved though .  2 cores is unrealistic, naive and even damaging for 7dtd in terms of marketing, mouth to mouth sales and reviews. Yeah, it wasn't unrealistic in alpha 12.5. It's time for a tweak.

Regarding the storage  (HDD vs SSD) it should be fine not to put it on the minimum/rec specs IF the team keeps in mind that everything should be loaded on to memory (RAM,  and/or dedicated)  until the player opens some interfaces (inventory, trader, etc)  and even then, the file writing should be delayed, precached and minimal (except on the ESCAPE/PAUSE menu of course). 

Bottom line: Please backport optimization fixes ASAP so we can help in detecting the remaining optimization problems. By all means continue with a20 until June, but those fixes are not online yet and they need to be.

 
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We generally do not back port major features because it can be time consuming and it waters down the next alpha.
Thanks for the info. I'll be there to test on my potato when the changes come online, whenever that is and when it's needed.

That's definitely not what she said.

 
Awesome Stuff..

Would like to see you guys making crafting a bit harder in the game.

Like wood frames that uses nails and a crafting table , or hand craft can be like 200% slower.

Concrete needs like water and bucket for each 100 or so.

Smaller detail in crafting gear and weapons.

And most important is to put weapons, Tools and gear degrade stats on. Fk its so boring running from day 35 with the same tier 6 shotgun and gear and Boom 1x repair kit and I'm good again.

Transport can use more that A repair kit to jump from 50% durability to 100%

So much i can think of.

But never the Least BIG SHOUT OUT TO THE DEV TEAM

 
Good day Madmole 

I have question and really hoping it is on the list as a major one ... Will the (SMG and Shotgun turret) issue be fixed in next update or Soon.

That so many of us are having issues with it .. I know it has been reported, but haven't seen anything on it per say.

Once we start placing or installing Turrets .. the game will start glitching out madly, items start popping and out of view  ( But if we pick them back up _ it will stop .. in my games anyway ) ..

This will happen in a Vanilla or Modded games .. it doesn't care and it is a turret issue somehow.

Never happened in earlier version that I know about .. Just started in A19+

Thank you for time and Take Care _ Be Safe ... the Old Gamer .. 😌

 
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Hello @madmole , what are you working on right now?   and other question

When your brother and you don,t agree on something...how do you fix it? Who commands more?  

a greeting
I'm designing character outfits and their perks. I have a beard and big muscles so nobody dares to argue with me! But seriously we don't generally disagree and if we do, we tend to land on something no one hates but most people like or love. It's typically a bigger conversation than just Rick and I though.

Good day Madmole 

I have question and really hoping it is on the list as a major one ... Will the (SMG and Shotgun turret) issue be fixed in next update or Soon.

That so many of us are having issues with it .. I know it has been reported, but haven't seen anything on it per say.

Once we start placing or installing Turrets .. the game will start glitching out madly, items start popping and out of view  ( But if we pick them back up _ it will stop .. in my games anyway ) ..

This will happen in a Vanilla or Modded games .. it doesn't care and it is a turret issue somehow.

Never happened in earlier version that I know about .. Just started in A19+

Thank you for time and Take Care _ Be Safe ... the Old Gamer .. 😌
All bugs need to go to the bug forum. Thanks.

 
Really soon unless things change.
🙂

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