Having an issue, hoping someone can help.
I run a 7dtd dedicated server on an unraid server as a docker. Tonight I wanted to add a DF server, so I created a second docker, got it configured and ports opened to it and verified that it worked with all vanilla settings. I was able to log into it just fine from a vanilla 19.1 client. From there I downloaded the DF server files for 19.1 and copied them over, set up my serverconfig for the right ports and named the server, and restarted it and it launched.
Then I downloaded the client files for DF and copied them into my 7dtd folder on my PC, replacing files as necessary. I then launched the non EAC exe and it loaded up and I had the DF splash screen. I then went to join my new server and was able to find it and join it just fine. However, once it finished loading the world files and went to create the user, it crashed. The console popped down and showed the error, and then it exited the reader and writer and hung up. The end of the log file is pasted below and I attached the full log file. After it crashed it just sits there so eventually I closed the game manually.
A friend also tried the same thing, he installed the client files in his 7dtd steam folder, launched the game and connected to my server, and after the world files downloaded, he got the same error. My guess is it is in the server. Everything was "vanilla" 7dtd 19.1 prior to installing the DF downloads. No other mods, no mod installer used.
2020-10-16T21:58:18 240.628 INF createWorld() done
2020-10-16T21:58:18 240.751 ERR NCSimple_Deserializer (ch=0):
2020-10-16T21:58:18 240.752 EXC Attempted to read past the end of the stream.
EndOfStreamException: Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <b96846cfb0544c2da3579e57837d9053>:0
at PooledBinaryReader.ReadUInt16 () [0x00000] in <b96846cfb0544c2da3579e57837d9053>:0
at (wrapper dynamic-method) ItemValue.ItemValue.Read_Patch2(ItemValue,System.IO.BinaryReader)
at Equipment.Read (System.IO.BinaryReader reader) [0x0001e] in <b96846cfb0544c2da3579e57837d9053>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x001b9] in <b96846cfb0544c2da3579e57837d9053>:0
at NetPackagePlayerId.read (PooledBinaryReader _reader) [0x00023] in <b96846cfb0544c2da3579e57837d9053>:0
at NetPackageManager.Parse (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <b96846cfb0544c2da3579e57837d9053>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x0021e] in <b96846cfb0544c2da3579e57837d9053>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
(Filename: <b96846cfb0544c2da3579e57837d9053> Line: 0)
2020-10-16T21:58:18 240.756 INF Exited thread NCS_Reader_0
2020-10-16T21:58:18 240.756 INF Exited thread NCS_Writer_0
View attachment Player.log