giKoN
New member
Dear TFP, Dear Players, Dear Fans,
after heading one of the most popular 7 days to die servers for nearly 5 years I want to use this thread to hopefully get your attention on something which has recently become the ultimate game breaker for me.
This is not about any content that has been implemented into the game, about balancing, about PVP vs PVE. It is also not to discuss the direction the game is taking.
This thread is to get your attention to focus on something which, unfortunately has not received any love in any of the recent updates: AntiCheat.
Every server owner, if PVE or PVP knows, that anticheat is something they will have to add to the server through any of the great mods/managers out there: OC's ServerTools, Prism's CPM, Botman... But it is important to understand, that each of those AntiCheat managers have to apply workarounds in order to detect hackers. E.g. god mode is detected through the buff "god". But of course every hacker knows he can just press escape, turn on fly mode and no collision to get same result without the buff.
Why does this work?
Assemblies are barely checked for their individual operations, while those operations mostly run client side only and the server does not get the necessary info in order to properly detect deviations. FlyMode is client side only, NoCollision is client side only. The worst part is, there are no back checks and the servers do not request updates to confirm states with clients.
I am writing this forum thread here now, after I have banned 15 accounts of the same hacker while having the maximum protection a server can have from server managers. By now, the hacker has buffed other players as he wished and caused bans against innocent players. Another server tonight has had its serveradmin.xml corrupted and emptied out.
Thus, this is to get awareness that in it's current state, this game can only be hosted with a password protected instance. And for me, after hosting a server for typically 1-2k players each wipe, this is breaking my motivation to keep hosting a server at all.
I am aware that Multiplayer is not your current focus, that max players is set to 8, that what we are doing with our massive multiplayer servers is stretching what you support for this game. And in general, this is fine by me. Whatever my players don't like, I have the freedom to mod, to rebalance, to alter. But in terms of cheating, there are currently more ways to alter the game for the client than there are ways to counter act.
Thereby, I would kindly request you to consider implementing a long overdue update to AntiCheat measures or at least, implement further control variables for us, the developpers of anticheat measures, to counteract.
I hope not to have stepped on any toes and hope that any poster after me does not turn this thread into a @%$#show. In the end, despite different opinions we all are here for the same reason.
Best,
giK
Lands of Anarchy EU
Server to stop operations after more than 6 years of hosting.
after heading one of the most popular 7 days to die servers for nearly 5 years I want to use this thread to hopefully get your attention on something which has recently become the ultimate game breaker for me.
This is not about any content that has been implemented into the game, about balancing, about PVP vs PVE. It is also not to discuss the direction the game is taking.
This thread is to get your attention to focus on something which, unfortunately has not received any love in any of the recent updates: AntiCheat.
Every server owner, if PVE or PVP knows, that anticheat is something they will have to add to the server through any of the great mods/managers out there: OC's ServerTools, Prism's CPM, Botman... But it is important to understand, that each of those AntiCheat managers have to apply workarounds in order to detect hackers. E.g. god mode is detected through the buff "god". But of course every hacker knows he can just press escape, turn on fly mode and no collision to get same result without the buff.
Why does this work?
Assemblies are barely checked for their individual operations, while those operations mostly run client side only and the server does not get the necessary info in order to properly detect deviations. FlyMode is client side only, NoCollision is client side only. The worst part is, there are no back checks and the servers do not request updates to confirm states with clients.
I am writing this forum thread here now, after I have banned 15 accounts of the same hacker while having the maximum protection a server can have from server managers. By now, the hacker has buffed other players as he wished and caused bans against innocent players. Another server tonight has had its serveradmin.xml corrupted and emptied out.
Thus, this is to get awareness that in it's current state, this game can only be hosted with a password protected instance. And for me, after hosting a server for typically 1-2k players each wipe, this is breaking my motivation to keep hosting a server at all.
I am aware that Multiplayer is not your current focus, that max players is set to 8, that what we are doing with our massive multiplayer servers is stretching what you support for this game. And in general, this is fine by me. Whatever my players don't like, I have the freedom to mod, to rebalance, to alter. But in terms of cheating, there are currently more ways to alter the game for the client than there are ways to counter act.
Thereby, I would kindly request you to consider implementing a long overdue update to AntiCheat measures or at least, implement further control variables for us, the developpers of anticheat measures, to counteract.
I hope not to have stepped on any toes and hope that any poster after me does not turn this thread into a @%$#show. In the end, despite different opinions we all are here for the same reason.
Best,
giK
Lands of Anarchy EU
Server to stop operations after more than 6 years of hosting.