PC Wolves shouldn't act like zombies

It would be pretty cool if when you encounter a normal predatory animal, and you face them while swinging a torch, it has a chance to make them run away. Just a little something to help out the first few days and making more use of the torch you get in a meaningful way.

 
@AtomicUs5000 Nice idea. The torch is usefull at start vs zombies. Take one or two swings at them and ignite them. Sure doesn´t work every time, but often enough for me to carry it on the tool belt.

 
@AtomicUs5000 Nice idea. The torch is usefull at start vs zombies. Take one or two swings at them and ignite them. Sure doesn´t work every time, but often enough for me to carry it on the tool belt.
I remember doing that in one of my first few games ever... but then they hit me and set me on fire. Not sure if that still happens alphas later, lol. I stopped doing it.
 
 

I would be happy if they just stopped animals running into spikes until they die...IF they did hit them once , they would run away and not dance around on them till they die...

Just that change would be good enough for me
I second this for the normal animals.
However, I would miss the screams of rabbits in the desert that fail to turn around after hitting cacti.

 
This gets me wrecked more often than anything.  They run off, I continue doing what I was doing and forget they come back.
Me too, if anything, they might be gone alittle too long which lul's you into a false sense of security.  Which is a good/bad thing depending on who you ask LOL....

 
It would be pretty cool if when you encounter a normal predatory animal, and you face them while swinging a torch, it has a chance to make them run away. Just a little something to help out the first few days and making more use of the torch you get in a meaningful way.
actually  wolf/cougar/coyote  often run away after few hits regardless of weapon

but yeah wolf should be less aggresive even if its hungry  .. and ai is already implemented ....  cougars dont attack players on sight they usually ignore them 20-30 seconds (just rough guess)  .. it would be great if they made wolves behave same (as well as coyotes)

 
actually  wolf/cougar/coyote  often run away after few hits regardless of weapon
I believe they meant just swing it at the animal, not that you would have to hit it. I'm sure you've seen movies, shows, etc. where people use torches to ward off something by waving it around. I think that is what they are suggesting but I might be mistaken.

cougars dont attack players on sight they usually ignore them 20-30 seconds
This has absolutely not been my experience. I have no idea if you are correct and the mountain lions are coded this way, just sharing that's it is definitely not working as intended on my end if so. They normally aggro me instantly on foot and start bouncing around like someone just injected catnip straight into their brain. Sometimes those mofos are even jumping out of the trees as we drive by in the truck. That said, some sort of timer on aggro seems like it wouldn't be that hard to implement.

 
I believe they meant just swing it at the animal, not that you would have to hit it. I'm sure you've seen movies, shows, etc. where people use torches to ward off something by waving it around. I think that is what they are suggesting but I might be mistaken.
oh ... sounds fine ... or simply run away from player holding torch

This has absolutely not been my experience. I have no idea if you are correct and the mountain lions are coded this way, just sharing that's it is definitely not working as intended on my end if so. They normally aggro me instantly on foot and start bouncing around like someone just injected catnip straight into their brain. Sometimes those mofos are even jumping out of the trees as we drive by in the truck. That said, some sort of timer on aggro seems like it wouldn't be that hard to implement.
hmm i dont even avoid cougars in snow biome ... actually one  constantly spawns   right in front of trader gate ... i can drive next to it dismout .. run in ... trade run out ger on moto and cougar still randomly wander 30 second may be exaggerated ... but they definitely dont chase me as wolves/coyotes 

..  even bears are less aggresive .. but i suspect lower "detection range" here

 
I believe they meant just swing it at the animal, not that you would have to hit it. I'm sure you've seen movies, shows, etc. where people use torches to ward off something by waving it around. I think that is what they are suggesting but I might be mistaken.
Thanks... yeah, that's exactly what I meant, and what you see in movies is exactly how I pictured it happening as well. How effective it would be in real life, I have no idea.. but I'm pretty sure most of us in that situation with a torch would be trying it anyway.
The only thing I would want though if they added something like that is that you must swing it, and you must be facing the animal. Perhaps once to stop them, another time to make them start stepping backwards, a third time to make them run away, with not too long of a delay in between. For example, if you swing only once and that's it, the animal will stop, it waits a few seconds, then runs at you again. This way, it makes warding off a pack of wolves still a challenge. You have to intimidate them at all angles.

 
Its the apocalypse.  Food is scare.  I bet most wolves would attack people if they were starving.  Its not too much of a stretch.

Biome Vultures already have the behavior your talking about (wont attack you until wounded) so not sure there needs to be another animal with the same behavior.

As a side note wolves actually do run away when hurt and come back later.
Well.. the difference, I'd argue, is that vultures are zombies, in this game, so they should be attacking you even if their original instinct was to wait for a weakened prey.  From what I understand, the game differentiates animals into "docile/friendly" and "predators". Making wolves act like real wolves, would add credibility to the concept of the animal and actually make them different in the other aspects he described. As it stands, they are actually no different, aka have the same behavior, than dogs, coyotes, cougars, bears, and zombies bears. So that would actually add variety.

 
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If their behavior were to be changed I wouldn’t want them to become basically land vultures. I think a better change would be that if there is one it follows you at a distance. After a timer goes off another one shows up and they both follow at a distance. Once there are three there is a percent chance they will attack all at once. At four that chance increases and at five it is guaranteed.   Something like that would be different than vultures and wouldn’t rely on the player getting wounded or encumbered. 
 

IT doesn’t bother me that they run into spikes or attack the walls of your base, personally, but I also wouldn’t care if that behavior changed as well. 

 
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Animal AI does need to be worked on. I'll shoot a wolf and it will run to me and then stop about 5 ft from me and I'll shoot it again. that needs to be fixed

They have done a good job with them buzzards I hate them things

 
I think the game would be enriched if the programmers that handle the mob behaviors would turn their attention to the non-zombie canines and make them behave less like zombies, or at least make them behave less like zombies MORE OFTEN. As has been pointed out in more than one post in this thread already: if wolf/dog aggro behavior toward player is going to stay identical to zombie wolf/dog aggro behavior then why bother having the distinctive mob type at all?

If they were to implement actual stalking and team hunting dynamics that would be fantastic, but also a much more ambitious rework.

 
If their behavior were to be changed I wouldn’t want them to become basically land vultures. I think a better change would be that if there is one it follows you at a distance. After a timer goes off another one shows up and they both follow at a distance. Once there are three there is a percent chance they will attack all at once. At four that chance increases and at five it is guaranteed.   Something like that would be different than vultures and wouldn’t rely on the player getting wounded or encumbered. 
 

IT doesn’t bother me that they run into spikes or attack the walls of your base, personally, but I also wouldn’t care if that behavior changed as well. 
Saw someone saying direwolves are zombie wolves.. how come we get raw meat off them instead of rotten meat?

 
Saw someone saying direwolves are zombie wolves.. how come we get raw meat off them instead of rotten meat?
Because they aren't zombie wolves. If they were they would be called zombie wolves. Direwolves are prehistoric wolves much like the sabertooth lion. I suppose they always existed undiscovered in the some remote cutoff prestine biome of the Arizona mountains that became exposed due to the cataclysmic events of the apocalypse and they are now seeping into and spreading over the world once again.... 

 
Because they aren't zombie wolves. If they were they would be called zombie wolves. Direwolves are prehistoric wolves much like the sabertooth lion. I suppose they always existed undiscovered in the some remote cutoff prestine biome of the Arizona mountains that became exposed due to the cataclysmic events of the apocalypse and they are now seeping into and spreading over the world once again.... 
I thought their natural habitat had been a laboratory in Higachi Tower 😉

 
One back story is as good as another. If they found the right mosquito trapped in Amber then sure....

 
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