Thank you it def runs a hell alot smoother. And FPS on ultra, max view of field and max view distance i get 50 plus fps.Awesome! You done great job optimizing and improving CP looking foward for next updates! Thanks!
Thanks buddieno dont need to replace vanilla xmls at all. Just simply put modlet folder into mods folder then run game you get both vanilla and compo prefabs then. Should only require it on server side unsure tho if error put on client side to. Maybe someone whom jas set a server up recently can solve this also
Not sure what you mean.does it need to have the name of rwg?
thanks for the catch, let me check, I think that one was under review as to keep questable as it was receiving a makeover by mags before we stopped hearing from himThanks for the release, rapid patch, and the overall very noticeable increase in performance.
My first fetch trader quest was to Magoli's xcostum_timbershop. I couldn't find a quest marker anywhere as I neared the Prefab and didn't receive a proximity update either. I opened up the Prefab in the Editor, and there are certainly satchels in the Prefab but no sign of a quest rally marker. Just one for the list.
Sorry to bring it up so soon after release.
this is because when in testing, some of the rotations were handled differently in rwg vs nitrogen, we do not know why, but they just did. so they had to have separate copies for them2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs:
RotationToFaceNorth:
- xcostum_powerplant(byKam)
- xcostum_ShoppingCenter_Galleria(by_Laz_Man)
- xcostum_strange_cornfield(by_magoli)
TotalVertices + TotalTriangles:
- xcostum_Courthouse(by_Stallionsden)
View attachment 15363
The rotations of the courthouse is fine. There is a difference between the rwgmodlet and the nitro but both still spawn the same rotation even tho having different rotations.2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs:
RotationToFaceNorth:
- xcostum_powerplant(byKam)
- xcostum_ShoppingCenter_Galleria(by_Laz_Man)
- xcostum_strange_cornfield(by_magoli)
TotalVertices + TotalTriangles:
- xcostum_Courthouse(by_Stallionsden)
View attachment 15363
There is still more to come lol as well. Cp47 for myself has begun wolf is having a bit of a break and enjoying as he deserves.Putting CP46 through its paces on Alpha 19.2 (b3) of all things for players on low-mid end gaming rigs who want to experience enhanced gameplay with custom features.
View attachment 15383
World settings: 8K with CP46 supporting vanilla built in Nitro.
PC setup (Quite dated)
i7 4770 / 24gb ddr3 / SSD for primary apps but running 7D2D on HDD / rx 5600 xt (6gb)
At first there was a spike of 10-11gb while loading out. This continued for a while as regions unlocked and things settled down. After checking again 30 minutes later things looked very decent at a low 3gb. This was with Snufkin Custom Zombies and a whole host of mods on the server side as well as the necessary client addition of Bdub's Vehicles being drawn on in the client.
What can I say? There really is hope now for lower end rigs with 8gb RAM (but adequate virtual paging to accommodate any spikes) to join CP modded servers and participate in the fun.
Optimising the CP was probably hell at times, but thank you as the difference will make all the difference.
Turn off the ocd map lol last row of options in nitrogen map make it noneHi all,
Firstly - thank you guys so much for the work. Compopack with Nitrogen and Darkness Falls is keeping this game alive for me and my crew![]()
Now - followed the instructions exactly for cp46 yet whenever I generate a map all the POIS are in 11 straight lines in the bottom left of the map... Done th eusual delete everything and restart etc..
Any ideas?
Cheers
Adr![]()
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we do not handle darkness falls as they mod prefabs from the CP, and we dont have the same filesNext dumbass question as I used to have this working......
How do I get the Darkness Falls POIS into the map - specifically the two ones needed for the endgame?