PC Players with 5000+ Hours game time

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@JCrook1028 listen man i really dont care what you believe or dont: This post is not meant to discuss what i have or havent seen but to push ideas from players with tons of hours playing this game. If your really that concerned about numbers your more than welcome to join our discord where 1500+ pvp players reside and ask them what they have seen. Discord LINK: https://discord.gg/VBQ25CG

 
I'm sorry, but until you have at minimum 9000 posts in this forum you really are not in a position to be able to understand the nuances of text-based conversation to demand anything of anyone. 

Now...

I'M going to need a complete list of names and timestamps.
Well, some of us actually had over 9000 posts taken away from us during the purge of I think early 2020.

 
@JCrook1028 listen man i really dont care what you believe or dont: This post is not meant to discuss what i have or havent seen but to push ideas from players with tons of hours playing this game. If your really that concerned about numbers your more than welcome to join our discord where 1500+ pvp players reside and ask them what they have seen. Discord LINK: https://discord.gg/VBQ25CG
If it's not meant to discuss that then why were you the one to bring it up in order to try and make your points relevant? When you use your "vast" experience as a qualifier you open that experience up to review for validity. Not my doing - yours.

 
OMG roland are there not any players left with 5000+ hours?

did they all rage all ready?

....some things never change.
I've been around since the very beginning as evidenced by my "Original Survivor" badge, and yet I have just under 1000 hours legitimately played. The only time I rage quit for the day is when the devs code something in so ridiculous that no player could possibly predict / survive (which hasn't happened in a while). You will notice that there's a handful of us "Original Survivors" still hanging around in the forums. Rage quitting and players that don't stick around very long aren't nearly as common as you make it out to be.

Like I said, those with thousands of hours are usually from ppl with almost no other games to play with / no money to spend on games, or ppl who fake their hours just to appear special. So whenever I see ppl bragging about their hours played, I don't feel jealous or anything like that, instead, I just feel sad for them.

 
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Got over 7,000 hours - Started around A15-16. Don't feel sorry for me. I play almost every day at the end of my work day. It's my chill time after the wife and kids go to bed. For the main focus of the game, I see it coming to fruition. They haven't candy coated anything and have been bringing everything that I've expected and more. With modlets, all things are possible (for the most part). I'm honestly happy with where it's heading and have learned to tweak things as needed. There are bugs, but the bug list is getting drastically shorter and the optimizations have not gone unnoticed. 

 
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I personally have 4871 hours tracked by Steam, and probably another thousand or so that are from early Alpha builds where Steam didn't track offline gameplay.

And to be honest, anyone with super-high hour counts I take with a grain of salt. There's software out there that will fake Steam into thinking you're playing games, just so you can build up hours for achievements and trading cards.

 
or anyone related to TFP.. can you even validate that the game have 100k copies sold?
According to Steam, it's been over 10 million copies sold.  A couple years ago it was still in the 5-10 million copies, so I'm not sure exactly when we jumped the hurdle.

 
The game has sold in the millions of units. Not everyone plays all at once and many have probably stopped for the time being. Take a look at the comparison with Subnautica.

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Concurrent players don't really tell the story. That huge spike for Subnautica is when they came out of Early Access. Tons of old players probably tried it out to see what the finished game was like. 7 Days to Die will probably get a similar spike when the announcement that it is finished makes its way throughout all the players who ever puchased it. 

Here is what Subnautica and 7 Days have in common that keeps the concurrent numbers lower than they might otherwise be: No focus on PvP.

 
The game has sold in the millions of units. Not everyone plays all at once and many have probably stopped for the time being. Take a look at the comparison with Subnautica.

View attachment 15334

Concurrent players don't really tell the story. That huge spike for Subnautica is when they came out of Early Access. Tons of old players probably tried it out to see what the finished game was like. 7 Days to Die will probably get a similar spike when the announcement that it is finished makes its way throughout all the players who ever puchased it. 

Here is what Subnautica and 7 Days have in common that keeps the concurrent numbers lower than they might otherwise be: No focus on PvP.
That other spike on Subnautica in Dec 2018-Jan 2019 is when it released on Epic for free.  Gained a lot of interest then as well.

 
The game has sold in the millions of units. Not everyone plays all at once and many have probably stopped for the time being. Take a look at the comparison with Subnautica.

View attachment 15334

Concurrent players don't really tell the story. That huge spike for Subnautica is when they came out of Early Access. Tons of old players probably tried it out to see what the finished game was like. 7 Days to Die will probably get a similar spike when the announcement that it is finished makes its way throughout all the players who ever puchased it. 

Here is what Subnautica and 7 Days have in common that keeps the concurrent numbers lower than they might otherwise be: No focus on PvP.
Never thought of 7DtD to be that much of a popular game... I'm really surprised. Thought OP was talking out of his ass.. but with  that number, I guess 100k players leaving the game is actually a possibility... I wasnt accounting for peak players being the only measure of the total number (although it would be closest to the truth).. even the total number of reviews on it dont make it to 100k.

 
Now it´s 50-100k players that rage quit. So 3-6 per hour played. You basically saw a ragequit every 10-20 minutes? And all of them announcing that they are never going to play the game again?

I have played like 15o hours of PvP, seen a few people ragequit the server. About 20 i would say. None of them announced that they are never going to play the game again.

I am close to 5K hours btw. And i am glad they focus on PvE first like they planned from the beginning on.

 
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I guess 100k players leaving the game is actually a possibility
Millions have come and gone and millions probably tried the game for an hour or two and that was it. I still get weekly requests from kickstarter pledgers to help them convert their kickstarter key to a steam key because they are finally ready to play and those were purchases from 7 years back. It really doesn't matter that not all 10+ million purchasers play the game regularly since it isn't a subscription game anyway. What matters is that the trend is upward even 7 years after initial launch and that the developers are still excited about working on it. Most games get 20 hours of play so it is pretty ridiculous to say that the game is failing because it can't retain player interest past 5000 hours and nobody with 5000+ hours is left to give any feedback.

 
Never thought of 7DtD to be that much of a popular game... I'm really surprised. Thought OP was talking out of his ass.. but with  that number, I guess 100k players leaving the game is actually a possibility... I wasnt accounting for peak players being the only measure of the total number (although it would be closest to the truth).. even the total number of reviews on it dont make it to 100k.
To be fair, he said "rage quit" which can, but doesn't necessarily, mean that they left the game permanently. That said I'm having extreme doubts about not only personally witnessing 100,000 (or even 50,000) people leave but also having the mental fortitude to keep track of such things, and lest OP take that as an insult, I wouldn't be able to keep track of that sort of thing either unless I was obsessively tracking it with hard numbers/data.

 
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To be fair, he said "rage quit" which can, but doesn't necessarily, mean that they left the game permanently. That said I'm having extreme doubts about not only personally witnessing 100,000 (or even 50,000) people leave but also having the mental fortitude to keep track of such things, and lest OP take that as an insult, I wouldn't be able to keep track of that sort of thing either unless I was obsessively tracking it with hard numbers/data.
Also, to be fair, the OP is hosting a large PvP server. Active players for that is going to be a rolling door no matter what game it is. People will rage quit regularly simply because it's PvP. Half the time they probably don't even mean it, it's just that the nature of that community in inherently toxic.

 
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