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Vehicle Madness for A21

I absolutely love your mod.  You guys are doing GREAT work.

I do have a few bugs I have noticed. 

- When a working motorcycle is on the map, it is easy to find because an indicator showed up on my compass pointing it out. 

- Other working vehicle spawns sometimes "bounce" in, like they fell from the sky, when someone comes within render distance, also making them pretty noticeable that it is a working version. 

- We just had a member find a working military truck and some weird glitch happened that caused it to instantaneously respawn a new working military truck as soon as he picked up the previous.  He ended up with 6 before they stopped spawning.  I have chance of spawn set to 0.01.  (I scaled back all working vehicle spawns to 0.01 and 0.02 as servers count them as rezzed out vehicles, and too many rezzed working vehicles can contribute to server instability and lag). 

Again, despite any little bugs, we do love this mod, and are excited to see what it has in store for the future. 

 
I absolutely love your mod.  You guys are doing GREAT work.

I do have a few bugs I have noticed. 

- When a working motorcycle is on the map, it is easy to find because an indicator showed up on my compass pointing it out. 

- Other working vehicle spawns sometimes "bounce" in, like they fell from the sky, when someone comes within render distance, also making them pretty noticeable that it is a working version. 

- We just had a member find a working military truck and some weird glitch happened that caused it to instantaneously respawn a new working military truck as soon as he picked up the previous.  He ended up with 6 before they stopped spawning.  I have chance of spawn set to 0.01.  (I scaled back all working vehicle spawns to 0.01 and 0.02 as servers count them as rezzed out vehicles, and too many rezzed working vehicles can contribute to server instability and lag). 

Again, despite any little bugs, we do love this mod, and are excited to see what it has in store for the future. 
Thanks for the feedback and glad you are enjoying it .

Vanilla spawns still have the indicator enabled ..so yeah will turn them off in next update.

The bounce effect is strange and seems to happen on uneven ground more ... looking at possible fixes for that.

The Military Truck glitch may be due to the vehicle collider not destroying the the spawn block instantly and can depend on the rotation of the spawn block.... we have changed the colliders for next update and have actively been looking at a fix for that , it seemed to happen on that truck from the recent update so maybe something I did messed that up on for the last update.

The spawns for servers information is useful and thanks for the feedback on your findings ...

Regards

Ragsy and Tiger

 
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You tried to make the in-game army truck drive-able? 
No we have our own miltary truck in the mod that Guppy did in A17 ,  might be adding another military style vehicle one at some point its just lots of people have done military stuff since A17 dropped and we wanna make the next one something more special.  

Not really that keen on the vanilla Military truck either ...

Ragsy !!

 
@zombie hunter. Freaking awesome mod. Thanks for keeping this updated. Plays well with LOTS of other mods (over 2.2gb on our current play through along with nitrogen map and POI pack a19.1). This is how the system for autos should have been. thank you. 

 
@zombie hunter. Freaking awesome mod. Thanks for keeping this updated. Plays well with LOTS of other mods (over 2.2gb on our current play through along with nitrogen map and POI pack a19.1). This is how the system for autos should have been. thank you. 
Thank you for the feedback ..

regards

Ragsy !!

 
hi, is there a transport in fashion that can be driven by three or four people?

 
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Can you elaborate more on which file to edit to have  Vehicle indicator show up on Compass, sometime the Buggy shows up sometimes not, I love the buggy and quad, Great Work.

 
Mod is absolutely amazing! I am using it on my local dedicated server to play with my friends. 👍

The only one thing is it would be great if you Ragsy could add an yellow icon to the mod to show vehicle ownership on the map as well as on the compas. Sometimes in darkness it's hard to find vehicle especially if you not entirely remember where you parked it :)

2020-10-12_105350.jpg



 
Can you elaborate more on which file to edit to have  Vehicle indicator show up on Compass, sometime the Buggy shows up sometimes not, I love the buggy and quad, Great Work.


Mod is absolutely amazing! I am using it on my local dedicated server to play with my friends. 👍

The only one thing is it would be great if you Ragsy could add an yellow icon to the mod to show vehicle ownership on the map as well as on the compas. Sometimes in darkness it's hard to find vehicle especially if you not entirely remember where you parked it :)

The UI icons are in the mod in UIAtlas but the xml for nav objects is not ... we feel it spoils emmersion when vehicles spawn thats the reason the xml is not included.

If you really really really want them to show up then place the attached nav_objects.xml into the mods config folder ...... then go into entityclasses.xml and uncomment the bottom line on each vehicle entity by removing the <--- and --> from the line statement

Icons.png

View attachment nav_objects.xml

or remember where you parked :) ...

Regards

Ragsy!!

 
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i love the concept of this mod and the way it naturally spawns vehicles in the world along with prop cars its like no other vehicle mod it feels like it just belongs to the game for the most part except for some small issues like balancing the model spawns and a few of the vehicle models that imo are a bit immersion breaking due to being too realistic like the BMWs and EVO (i mean like in terms of being lore friendly) or too clean looking like for example the clean ambulance,crown vic,firetruck (they look so clean and vibrant that they stand out quite alot from the art style).. the more "generic" cars like the rusty crown vics, the police car, van, Guppy's truck, the fastback, etc fits right in imo even though they might not be the most detailed models they feel lore friendly from looking beat up and being generic but based on real life vehicles (kinda like TFP do with guns in the game)...
😅 Besides this whole "conceptual feedback" ...I've done alot of editing to suit my playstyle, also balacing the loot we get from looting these cars ..the cars from this mod were giving me way too much ammo everytime i went out and farmed cars along the way i ended up with like 100s of bullets, so i made it so only police cars can spawn weapons and ammo and tweaked the car model's spawn to give all the prop car models a similar chance to spawn so that the police car spawns a bit more frequently and i also nerfed the ambulance and firetruck spawn (i noticed they were spawning alot too i was coming across alot of those vehicles) and now it feels more balanced . Another thing that i just noticed is that the scale of some of the vehicles is kinda off. Some cars are way too big the character looks kinda small and due to their size it feels like it becomes a problem to maneuver in tight spaces...like the crown vics (civilian and taxi), the fastback and the buggy... the buggy is HUGE lol. im interested in reducing the scale a tiny bit on those, would it be possible to do something like that via XML or would only be possible through messing with it in Unity?

 
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Thanks for the feedback Tengu,

We are actively looking at making all vehicles fit in more over the course of the next updates .... adding new vehicles and re texturing some with a rustic look .

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HZi29OU.png


M46LWM3l.jpg
QM7CUxfl.jpg


As for the looting of vehicles that is still completely 'vanilla' so follows the Fun Pimps amounts in everyway , no alterations were made to that side of loot apart from adding extra loot container for Ambulance and Miltary / Police loot,  will look at vanilla loot in vehicles regarding ammo amounts , yeah sure you may find some but vanilla is always OTT on ammo.

Spawning was something we need feedback on and so far had some useful feedback on amounts of vehicles spawning ..... thanks for yours :)

Scale of vehicles is being reviewed and always difficult to get right lol ...  Unity sets the size of the gameobject , you can alter scale in XML but there are consequences ..... the player size on exit is affected ... and strange things happen lol ... below is a mini Chevy ...on exit player arms changed size .

A3dFXYEm.jpg


Regards

Ragsy n Tiger !!

 
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The UI icons are in the mod in UIAtlas but the xml for nav objects is not ... we feel it spoils emmersion when vehicles spawn thats the reason the xml is not included.

If you really really really want them to show up then place the attached nav_objects.xml into the mods config folder ...... then go into entityclasses.xml and uncomment the bottom line on each vehicle entity by removing the <--- and --> from the line statement

View attachment 15676

View attachment 15677

or remember where you parked :) ...

Regards

Ragsy!!
I will try it out when I get back home from work. 

It could take me ages to find the right line and file to make it works.

Thank you so much for hint and prompt response! Much appreciate it :)

 
Hi! thanks for your work, i like this mod.

But it is impossible for me to find "vanilla engines". I only have found 1 after looking at almost 100 cars.

My favorite vehicle is the quad!

 
Hi! thanks for your work, i like this mod.

But it is impossible for me to find "vanilla engines". I only have found 1 after looking at almost 100 cars.

My favorite vehicle is the quad!
Because this is how it should be, if you need an engine for something else, then you can make a conversion recipe. It's so hard to be an independent person...

 
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Because this is how it should be, if you need an engine for something else, then you can make a conversion recipe. It's so hard to be an independent person...
"Conversion recipe"? What does it mean?

How can i get "vanilla engines" to craft cement mixer, electricity,...?

 
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