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Darkness Falls: They mostly come out at night...

Is it as it should be that the client download link leads to the server version download?)

And another question. If I have a client version and a friend also has a client version, will they be able to connect to me? Or do I have to have a server version?

 
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Is it as it should be that the client download link leads to the server version download?)

And another question. If I have a client version and a friend also has a client version, will they be able to connect to me? Or do I have to have a server version?
My wife and I can play with each other if she joins my game. We both have the client. We are on the same router/network if that makes a difference though.

 
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Hey guys, 

only a small issue: when levelling in mining no tooltip is showed though the sound is played and I acutally level up

Found in progression.xml line 413 that it is commented out   

            <triggered_effect trigger="onSelfHarvestBlock" action="ShowToolbeltMessage" message="Your Skill In Mining Tools Has Increased!" message_key="ttMToolsLevelUp"/> -->

Is it for a reason or have I a corrupt file? I tried un-commenting it and it seems to work fine

Great mod btw

 
Author, [forgive me if this is stupid]. Upload a video [of] where you are [in the game]! YOU [must be a prodigy with just] a machine gun, only seen in the picture! How [can] you survive the first night, on the seventh day! With the settings! [With 300%] experience and 120 minutes !!!!!!!!!!!!!!!!!!!!!!!!!!!
And you can not spread it! And immediately make us @%$#s !!!!!!!!!!!!!!!!
What [could kill an irradiated zombie if] after 300 shots [it still is alive] !!!!!!!!!!!!!!!!!!! And what about when you have 30 bullets in your [clip], and there are 500 monsters around! HAVE YOU PASSED THIS? You are the AUTHOR! You're good! Show me !!!!!!!

Mod Note: We believe that user2010 is expressing frustration about the difficulty of the mod and wants to see video proof of the mod's author successfully playing what he created. User2010 we hope this is what you were trying to express.

 
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Author, if I'm a dumb, moron, and a @%$#ing Afghanistan war veteran! You're me to an underdeveloped @%$#! Upload a video where you are! YOU are a smart child who is a machine gun, only seen in the picture! How will you survive the first night, on the seventh day! With the settings! Where 300 experience and 120 minutes !!!!!!!!!!!!!!!!!!!!!!!!!!!
And you can not spread it! And immediately make us @%$#s !!!!!!!!!!!!!!!!
What would the green monster kill, after 300 shots at it !!!!!!!!!!!!!!!!!!! And what about when you have 30 bullets in your horn, and there are 500 monsters around! HAVE YOU PASSED THIS? I'm @%$#, the whole forum calls me that! And you are the AUTHOR! You're good! Show me !!!!!!!
Joe? Is that you Joe? Now we know what you've been doing in the basement all this time.

 
Is it as it should be that the client download link leads to the server version download?)

And another question. If I have a client version and a friend also has a client version, will they be able to connect to me? Or do I have to have a server version?
Links on the first page should be correct but I shall check. You can play like that with just the client version (that's how me and my wife test)

Hey guys, 

only a small issue: when levelling in mining no tooltip is showed though the sound is played and I acutally level up

Found in progression.xml line 413 that it is commented out   

            <triggered_effect trigger="onSelfHarvestBlock" action="ShowToolbeltMessage" message="Your Skill In Mining Tools Has Increased!" message_key="ttMToolsLevelUp"/> -->

Is it for a reason or have I a corrupt file? I tried un-commenting it and it seems to work fine

Great mod btw
Oh nuts. I forgot about that.

So I was trying to use message_key to add localization to the toolbelt message you get when levelling action skills, but it didn't work. That's the reason. I just forgot to uncomment it after I was done messing around.

Joe? Is that you Joe? Now we know what you've been doing in the basement all this time.
What the hell did I miss??? :D

 
Oh, I see the problem. He only had an AK and was complaining about radiated zombies when he had 300% XP and 120 min days.

Here's a hint.

DONT PLAY WITH 300% EXPERIENCE YOU COMPLETE MUPPET! That increases your level. Which increases your gamestage. Which means you're gonna get zombies like that.

I didn't balance the mod around 300% experience and 120 min days. I balanced it around 100% expereince and 60 min days.

So that's a -you- problem. And I don't give a crap if you're a war vet. That has no meaning in games, kid.

 
Gonna get this out of the way right now...

No, DF doesn't work on A19.2 Experimental.
Yes, I have a local copy that DOES work on A19.2 Experimental.
No, it's not getting released until 19.2 goes stable.

;)

 
Links on the first page should be correct but I shall check. You can play like that with just the client version (that's how me and my wife test)
Perhaps there was a glitch in the display in the browser. When hovering over both download links, the server download was shown. Now everything is ok )

 
Hey Khaine,

FYI, the bicycle is still showing as a reward for finishing the Scavenger Class even though you don't get one anymore.

 
Having a big trouble... 😕 Playing on a DF server. I accidentally dropped my first "opening trade routes" quest, and the trader does not have this quest now. Is there any way to re-aquire this quest? I think if i not complete this, i cant get Tier II quests from the traders... 😕

 
Having issues getting the game to work for me. 

I can load up 7days through steam no issues, but everytime I try to launch the mod it crashes before the main menu. Even after clean installs and Pre-syncing Mods over and over I still can't get in. 

I cache the files after the FunPimps logo and there is the title card and it pregens characters and pixels and textures and crashes. I can't even get to the main menu of the game. This is what it says in the bottom of my logs:

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
 

 
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Nope.

And you should be able to get the next quest.
How? The trader now does not have anything under the conversation "Do you have any other work?" where the quest originally is. Maybe i try do more quest to him again? Or i should try other traders?

 
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