The way forges work has been changed. You don't need to smelt materials now - materials needed will just be directly taken from your inventory. So, for instance, you need some clay and iron in your backpack in order to make some nails in the forge.hello, mr mod author! i think this V3.1 on Alpha19.1 is bugged. All type of furnace don't have input, there're no slots to put clay/stone/irons in. Love your mod so much. Hope you fix it soon. Thank you.
oh, so that's how it work now? damn, me and my friends though it was a bugged. thank for early reply, that helps alot.The way forges work has been changed. You don't need to smelt materials now - materials needed will just be directly taken from your inventory. So, for instance, you need some clay and iron in your backpack in order to make some nails in the forge.
Ours does that very long wait time to get in seems to be an alpha 19 issue more then this mods.If we have a server set up with the server client and people try to connect and it perpetually stays at receiving and loading configs what do we do to fix it?
I'd need a log file to see what the issue is. But yeah, I remember that was an issue in a19 just... in general. I had to restart my server a couple of times before it'd work.If we have a server set up with the server client and people try to connect and it perpetually stays at receiving and loading configs what do we do to fix it?
There was ONE typo in the blocks.xml that stopped TITANIUM dropping. I did push the file to git, but you just need this.
It has to go on the server.
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I’m the middle man lol. These what you wanted?I'd need a log file to see what the issue is. But yeah, I remember that was an issue in a19 just... in general. I had to restart my server a couple of times before it'd work.
I'm pretty sure it's output_log on the server that i'd need. That should be in 7DaystoDieServer_DataI’m the middle man lol. These what you wanted?
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AWESOME! Glad you managed to track down that issue cos it was driving me mad since I couldn't get my local server to do it.Hey Khaine I finally got our server issues straightened out. The problem we were having was an administrative one. I deleted the 10 slot file as you recommended on our server but all that did was hide the file from me. It was still there causing problems. I figured out it was still there from some error messages I saw on the server and by the loading logs that showed it was still being used even though I could not see it. After several unsuccessful attempts top get our support at the hosting service to resolve the issue I looked up server Blend hosting and ordered and set up a server with them. It was good right out of the box. I had everyone delete their previous saves including their player profiles as well as all old maps. before they could enter the server. I tested it for a day without a hitch and it is up and running as I type. Everyone here at Chalk 4 really loves this mod and we are thankful for all the time you put into keeping it up to date and the improvements you make.
I'm pretty sure it's output_log on the server that i'd need. That should be in 7DaystoDieServer_Data
AWESOME! Glad you managed to track down that issue cos it was driving me mad since I couldn't get my local server to do it.![]()
Thanks! Does that mean that the server company applied the MOD to a 19.0 version of the game? As far as I know all the people that want to play have a 19.1 so it would be the seven days version on the server?2020-09-29T16:50:22 35.643 ERR Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01
2020-09-29T16:50:22 35.644 ERR XML loader: Loading and parsing 'blocks.xml' failed
2020-09-29T16:50:22 35.645 EXC Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01
^ that's your error. Mod has been applied to 19.0, not 19.1. That block was new in 19.1