PC Should T6 tier even exist?

As the title, shoult T6 exist in its current form?

  • Yes.

    Votes: 35 76.1%
  • No.

    Votes: 6 13.0%
  • Dont care.

    Votes: 2 4.3%
  • Other opinion (please write down)

    Votes: 3 6.5%

  • Total voters
    46
I agree though. I also support your trolling whenever it happens. It could be called at least a Q6 Legendary trolling weapon.
The whole premise of “If feature _________ isn’t going to be implemented exactly the way I like it, then it should be removed entirely” is ridiculous. Someone said the same thing about Stealth over on the other thread. It is a ridiculous stance to take. Thankfully, I’m clearly not the only one around here who strives to hold onto the baby when getting rid of the bath water. 
 

Voted "yes", but i do agree that T6 is still much MUCH to easy to find.
If you have more than one legendary after 100 hours of gameplay, it is, in my opionion, too much.
Should it be better than anything you can craft? Yes. Defniatly.
Should it maybe even have unique effects like setting enemies ablaze or something? That would be cool.

What I do not agree with is the rate at which you get them.
Ever since "that time"

and by that time I obviously mean A17
loot has been very much off balance. They are trying to fix this. And I really like that day 4 I still often use my trusted blunderbuss (props to you TFPs), but quality escalates way too quickly. And therefor T6 as well.

If you had to craft everything, but you found that one legendary pistol and that one legendary military helmet that you didn't need to craft anymore, because you know they are the best, would you have a problem with that? I do not think so.
I think what you have a problem with (correct me if im wrong) is, that T6 makes crafting useless very quickly. If the drop rate for T6 was handled better, i dont think you would mind all that much!
Agree 100%. Take your umbrella out today because pig @%$# will be falling. ;)

You should get maybe 3-4 pieces tops of T6 gear in any given play through and T0 items should be capped at Q4 or Q5 but probably Q4
 

If not, then all gear should be removed from the game entirely....

 
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I wouldn't say legendary is a tier.... it sounds more like exceptional versions of existing items of any tier or quality.
Yeah, if it wasn't a slip of the tongue fingers, the "Legendary iron brown item" from MM is a tell that "Legendary" could be just an overlay on top of the existing item sets. I guess we already had Taza's Stone Axe so the idea of a legendary primitive item isn't really new. It'll be interesting to see what they come up with.

It's definitely not a quality level above Q6; that was my main point since the original discussion was about whether Q6 should exist and if they add Legendary then what does that mean for Q6 etc. I was trying to nitpick point out that "Legendary" and "Quality" are orthogonal to each other, not points on the same axis. I guess the loot system could be going 3D: tier, quality, legendary-or-not. Meaning I guess we will need VR goggles to visualize it properly and the obvious conclusion is that Madmole has confirmed 7D2D VR for Alpha 20!

 
Tier 6 makes sense to me because there should be a level above what you can craft on your own given the lack of super high end manufacturing tools.

If you can go to a Shotgun Messiah and use their workbench then I can understand tier 6 crafting. But user made workbenches just don't have the ability to craft at that level of refinement.

Maybe we need a new tier of work bench?

 
Err...Burning Shaft Mod? Why not a legendary item that essentially comes with a built-in Burning Shaft effect? Does not require "enchanted" items.
Adding fire to your axe is a simple as wrapping it in oil soaked cloth for example.  A gun that fires flaming bullets or some other such nonsense shouldn't even be considered, imo.

 
Weapons with the burning shaft mod don't look like they were wrapped in oil soaked cloth. They look like fantasy weapons. I had a spear with burning shaft and my wife (who does not play) glanced over and asked what game I was playing. When I told her she asked, "They have magic stuff in that game?"

My point is that the burning shaft mod makes weapons look like magic flame weapons but you came up with an explanation to make it realistic and just ignore the appearance. The same could be done for pretty much any legendary enhancement that might seem magical on the surface.

 
Weapons with the burning shaft mod don't look like they were wrapped in oil soaked cloth. They look like fantasy weapons. I had a spear with burning shaft and my wife (who does not play) glanced over and asked what game I was playing. When I told her she asked, "They have magic stuff in that game?"

My point is that the burning shaft mod makes weapons look like magic flame weapons but you came up with an explanation to make it realistic and just ignore the appearance. The same could be done for pretty much any legendary enhancement that might seem magical on the surface.
Yes, i choose to ignore the appearance (or lack thereof) of a reason for my melee weapons to be on fire.  I figure they haven't had time to model in the appearance.  Again, it's what's reasonable to expect a weapon to be able to do vs some arbitrary "enchantment" that makes a gun shoot magick bullets.   

Personally, i think the fire on melee weapons shouldn't be an "always on" thing.  It should have to be reapplied.

 
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The whole premise of “If feature _________ isn’t going to be implemented exactly the way I like it, then it should be removed entirely” is ridiculous.
Although... not to be a stick in the mud... that is what TFPs did quite a lotin their history. "The System that shall never be named again" was just better than what we had now, but it had some designflaws that could have been ironed out, but was scrapped altogether. And I am ashamed to admit, but i forgot the others. I know there were a lot of examples... but ever since I withdrew from avtive 7D2D it just isn't on my mind anymore :'D

Point beeing: I just hope your view leaks through and they wont just scrap and redo systems over and over and over again :)

 
Short answer... sure.
My decision comes down to as long as there are enough mods for enough items to justify more tiers, then why not? It could be 10 quality tiers, but that wouldn't mean much if the max stats remains the same. The only difference would be the size of the intervals of likely stats for each tier.

 
Although... not to be a stick in the mud... that is what TFPs did quite a lotin their history. "The System that shall never be named again" was just better than what we had now, but it had some designflaws that could have been ironed out, but was scrapped altogether. And I am ashamed to admit, but i forgot the others. I know there were a lot of examples... but ever since I withdrew from avtive 7D2D it just isn't on my mind anymore :'D

Point beeing: I just hope your view leaks through and they wont just scrap and redo systems over and over and over again :)
The universe is back to normal.

Vik....you are not a developer. Of course it is not ridiculous for developers to decide to cut whatever they choose to. It's their game. I guess I should have stipulated that it is ridiculous for a player to expect an entire feature to be removed just because it isn't exactly the way they want it. You really need to stop (in your mind) equating yourself to the developers.

Also, the system that shall not be named again was the player progression system. It was not completely removed. The implementation was shifted and with all due respect, if you were paying attention, it was shifted incrementally over a few alphas. Progression was pure LBD in Alpha 11-13 and then Hybrid skillpoint/LBD in 14-16 and then pure skillpoint in A17 and above. Even during the Alpha 14-16 era the footprint of LBD was decreased incrementally. In Alpha 14 we had full on spam crafting, in Alpha 15 we had workstation spamcrafting, and in Alpha 16 spamcrafting was removed altogether though there were still other aspects of LBD present.

So, no, nothing was ripped out suddenly and removed in A17. The path was being followed all along and the current implementation of player progression actually is the pinnacle of iterative development and not simply as you claim "scrap and redo". There has been some of that over the years as they experimented with things and as technology has progressed. But in this case, if you step back and look at the forest instead of that favorite LBD tree, you can clearly see a development arc that has brought us to where we are.

 
Adding fire to your axe is a simple as wrapping it in oil soaked cloth for example.  A gun that fires flaming bullets or some other such nonsense shouldn't even be considered, imo.
Yea let's set the wooden handle of our weapon on fire on the off chance that it also burns the bad guy. That makes sense! Not.

 
I originally opposed g6 being not craftable, but it works out well.  It's not necessarily "artificially extending a playthrough" or such since crafted g5 stuff is more than enough to survive even at highest difficulty.  Knowing that there's g6 stuff somewhere out there among the ruins or as a possible quest reward helps to keep pushing forward.  The randomized stats keep the g6 stuff interesting since you can still get an upgrade.  Yeah, a poorly rolled g6 will generally outdo a good g5 due to extra mod slot, but who wants to loot a g6 and go "wow my g5 is better, rip"?

 
An ax head is not wooden. Just sayin'...
Try setting that non wooden axe head on fire and then spreading that fire to something else. Alternatively try wrapping that axe head in gas soaked cloth etc and then being able to use it and also not set the handle and yourself on fire. None of these are feasible. My point stands. A flaming axe is absurd and not something I will ever use. I find the flaming mods pure garbage other than flaming arrows/bolts. they actually have a basis in reality.

 
Try setting that non wooden axe head on fire and then spreading that fire to something else. Alternatively try wrapping that axe head in gas soaked cloth etc and then being able to use it and also not set the handle and yourself on fire. None of these are feasible. My point stands. A flaming axe is absurd and not something I will ever use. I find the flaming mods pure garbage other than flaming arrows/bolts. they actually have a basis in reality.
i'm not denying the absurdity of it, i'm just stating that one is possible -however impractical- whereas the other (flaming bullets and such) is not.  My point stands as well.

 
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