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DMT Modding Tool

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Got DMT working on both Server and Clients but Admins cannot use F1 for any commands like "dm" "listplayerids" etc is this normal or have I missed something?. Regards

 
Got DMT working on both Server and Clients but Admins cannot use F1 for any commands like "dm" "listplayerids" etc is this normal or have I missed something?. Regards
Have you given the layers admin level permissions? You add them to the permissions file or through the console if you're an admin.

If you have set them set the log file on the server for errors

 
Having Issues building the set of mods, I've tested every mod on its own, and it has issues then too.

 

Nope: Could not load file or assembly 'System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

process exited with error code -11234


I am on the most recent version of DMT and tried using another version in case I did something wrong and still no fix

 
Having Issues building the set of mods, I've tested every mod on its own, and it has issues then too.

 

Nope: Could not load file or assembly 'System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

process exited with error code -11234


I am on the most recent version of DMT and tried using another version in case I did something wrong and still no fix
I get the exact same error after DMT updated today when I went to "build" mods. Version 2.2.7568.19791.

 
Are some "examples" or "tutorials" om some basic (and I mean basic) implementations of Harmony ? .. I tried the toolTip method posted by Seph , but, it didnt seem to work for some reason .. i was pretty much a copy and paste and compile, but the toolTips where still showing when being hovered over .. 

Its "yeeears" since i coded anything significant, but, I do have some knowledge :)

Thanks 

 
Hello wyldehart,

Your best bets are just googling "harmony modding" and reading up on the matter, checking out other modders work and head to Guppy's discord server https://discord.gg/vMxCrYf there's a DMT channel where a lot of the modders hang out and answer questions if you get stuck

If you haven't coded for a while or haven't used c# before I'd do some reading around it to get familiar with the syntax

 
hey is there any way to remove the wasteland biomes from nitrogen? i play DF+ sorc mod with my kid and the rad zones r too much for her. i need the burnt biome for fire essences, but i cant seem to figure out how to add burnt biome without the insta-death rad zones lol. just editing the biomes.png creates errors for me-- entire chunks just go missing. or is there a way to reuse a biome.png like u can for a heightmap (def would be the best route for the kind of map i wanna make lol)? any advice would be MUCH appreciated!

 
hey is there any way to remove the wasteland biomes from nitrogen? i play DF+ sorc mod with my kid and the rad zones r too much for her. i need the burnt biome for fire essences, but i cant seem to figure out how to add burnt biome without the insta-death rad zones lol. just editing the biomes.png creates errors for me-- entire chunks just go missing. or is there a way to reuse a biome.png like u can for a heightmap (def would be the best route for the kind of map i wanna make lol)? any advice would be MUCH appreciated!
Maybe here would be better to ask: 




 
Hey everyone, I'm just trying to mod my main menu music.  Started here: 

https://7daystodiemods.com/menu-music/

Got the special DMT version downloaded and ran the .exe, but I'm not finding any instructions for creating the custom menu music.  I got a sound file I want to use saved on audacity can can export it to any format.  I just need to know how to plug it into DMT and compile the new game file.

Any help would be deeply appreciated.  Thanks!

 
Hi! I've been working on a modlet but I'm having trouble with the hardcoded limit of 5 items max for a recipe. I read somewhere (maybe on Undead Legacy topic) that it could be surpassed by using Harmony custom hooks to extend this limit. Could someone give me more information about how can I do it ?

Thanks!

 
Hi! I've been working on a modlet but I'm having trouble with the hardcoded limit of 5 items max for a recipe. I read somewhere (maybe on Undead Legacy topic) that it could be surpassed by using Harmony custom hooks to extend this limit. Could someone give me more information about how can I do it ?

Thanks!
I have a modlet for it that’s xml

only (no DMT or harmony) that allows you to see/use 5 more ingredients.  It’s a bit rough, visually, (I am not a UI person) but it might be a start or useable as-is. I bet you could add 2 or 4 more to max it out at 14 ingredients and keep the vanilla recipe window size and mostly 

look/feel. 
 

Doughs modlets

Modlet: UIAddFiveRecipeIngredients

 
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I have a quick question. I assume this tool will only handle DMT modlets, right? Or could it be used as a modlet manager in general, similar to how the Mod Launcher works?

(I always use the Mod Launcher - I'm asking in order to give users instructions about installing my own modlets, in my README file.)

Also:

Pritch said:
Hey everyone, I'm just trying to mod my main menu music.  Started here: 

https://7daystodiemods.com/menu-music/

Got the special DMT version downloaded and ran the .exe, but I'm not finding any instructions for creating the custom menu music.  I got a sound file I want to use saved on audacity can can export it to any format.  I just need to know how to plug it into DMT and compile the new game file.

Any help would be deeply appreciated.  Thanks!




(I know the question was asked months ago, but better late than never...)

You should probably ask in TormentedEmu's thread:



In general, I think you'll get more help asking about modlets in the thread about that modlet, rather than this one.

 
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