Khaine makes one called HP Bars that might work.Are there any plans for a Target Health Bar module for this? It's the only thing keeping me on SMX over this.
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Khaine makes one called HP Bars that might work.Are there any plans for a Target Health Bar module for this? It's the only thing keeping me on SMX over this.
Hmm. I haven't considered it. But if you click on Grinch843's post on Kaine's A19 Modlets. uYou will find on that says "HP Bars". Click on that and you will download a mod for that. If you cannot get it to work, I could look into making that an optional feature.Are there any plans for a Target Health Bar module for this? It's the only thing keeping me on SMX over this.
It seems to work fine! Thanks to you and the others who pointed it out.Hmm. I haven't considered it. But if you click on Grinch843's post on Kaine's A19 Modlets. uYou will find on that says "HP Bars". Click on that and you will download a mod for that. If you cannot get it to work, I could look into making that an optional feature.
It seems to work fine! Thanks to you and the others who pointed it out.
EDIT: I do have one more feature request. Would it be possible to turn the "Untouched" text on containers green, and the "Empty" text on empty, searched containers red? It helps a lot with quick visual identification.![]()
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Hmm... this is where my technical knowledge is limited. I don't know what I'm looking at. Do you know how to "code" in xml to make the gamestage show? If you do, I can put it in and give you credit for it!
Is this still available? I don't like the changes in 1.05, but I do like your changes here. Thanks!I have done some little tuning for fitting with deep pockets, so that it doesn't overlapp with the hotbar.
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Hello fabulux. That layout was not done by me. But I just tried the link on there, perhaps it is available. Otherwise you can ask Scomar! I have found getting used to my 1.05 hud to be an interesting task. I'm would like to hear your thoughts about the parts you don't like? May help when 1.06 comes around.Is this still available? I don't like the changes in 1.05, but I do like your changes here. Thanks!
I think my main concern is that there is too much information and too much "weight" in the bottom left corner. There is nothing in the top left now and that adds to the off-balance feeling. I like the XP bar above or below the tool belt. Maybe above or below the compass.Hello fabulux. That layout was not done by me. But I just tried the link on there, perhaps it is available. Otherwise you can ask Scomar! I have found getting used to my 1.05 hud to be an interesting task. I'm would like to hear your thoughts about the parts you don't like? May help when 1.06 comes around.![]()
Done!environment temp on the hud
moving information to the sides of the compass IS THE REASON LAGGING WHEN LOOTINGI think my main concern is that there is too much information and too much "weight" in the bottom left corner. There is nothing in the top left now and that adds to the off-balance feeling. I like the XP bar above or below the tool belt. Maybe above or below the compass.
Next, I don't really like the changes in size of the stamina and food/water bars. I am checking my stamina, food and water bars much more often than my health bar. That's why I like them to be the same size as the health bar.
I also prefer the previous compass direction indicator. It was simple, effective and felt more natural.
I do like the idea of moving information to the sides of the compass, but would prefer temperature and elevation to be where deaths, kills and pvp are currently. I think those bars (deaths, kills, pvp) work better in the top left corner.
Or maybe kills, deaths and pvp down by the ammo. Have temp and elevation in the top left; day on the left of the compass and time on the right of the compass. Kills, deaths and especially pvp aren't very important to me.
Anyway, that's just my thoughts. Thanks for the mod! I still use 1.04 in my personal game and we use it on our dedicated server.
Please do elaborate. Why is this the reason?moving information to the sides of the compass IS THE REASON LAGGING WHEN LOOTING
Try to remove from the compass everything that shouldn't be there and you'll seePlease do elaborate. Why is this the reason?
Doesn't answer the question. I don't have any lag when looting so it would be hard for me to do that check.Try to remove from the compass everything that shouldn't be there and you'll see
I heard it in the last posts hereDoesn't answer the question. I don't have any lag when looting so it would be hard for me to do that check.
But I am quite interested in knowing what it is as I make a HUD myself and when you make such a claim I am interested in knowing the details behind the claim so that I can investigate and make corrections if needed based upon your findings that lead you to conclude that is a reason for lag when looting.
Well, looking at that I can understand the concern he has but I think that is isolated to the use of the playerpreview texture in the code and the claim that putting information on the compass sides is not necessarily true.I heard it in the last posts here