Wrenches100% of primitive loot feels absolutely completely worthless
I think you're being deliberately obtuse, but hey, i'll bite. I think what he's referring to are the stone axes, stone hammers, stone arrows, the primitive bows, the bone knives that we get over and over, in every kind of box, safe, sealed crate, munitions box, etc.Wrenches
Oil
Duct Tape
Glue
Pipes
Ammo
Brass
Schematics
Books
Mods
Plastic
Paper
Gunpowder
PainKillers
Vitamins
Honey
Armor
Food
Water
Old World Money
Nails
Iron
Clothes
yep...all the 100% worthless stuff you find during the primitive stage.
My obtuseness was an ironic response to his overly dramatic statement. Trust me I didn’t miss his point deliberately or otherwise. But it is just laughable to say there is 100% worthless loot now in the early game. Almost every treasure room has ammo along with the primitive weaponry and often mods or armor as well. When I find my first pistol or hunting rifle or AK, I have lots of ammo banked for those weapons. Yes, I have all primitive gear but it is all upgraded to the max with all the mods I’m finding.I think you're being deliberately obtuse, but hey, i'll bite. I think what he's referring to are the stone axes, stone hammers, stone arrows, the primitive bows, the bone knives that we get over and over, in every kind of box, safe, sealed crate, munitions box, etc.
If people want it to be easier then I don't understand why they don't just start at a lower difficulty? I play on Nomad and the game seems very balanced to me. The zombies aren't bullet sponges on Nomad difficulty and a wooden club just works fine. You can always increase the difficulty later if you want. For some this is a game mode. They increase the difficulty in steps up to Insane with Nightmare speed.I think what the real issue is with the first tier is that the jump in difficulty between the lowest and next is too much. The next tier makes everything so much easier that people just want to get there right away.
What do you want even? You don't want stone arrows and wooden clubs, but then you say they are fine. I can't understand what you want. The only things that come out of those boxes are easy mode if it isn't stone tools at that stage.I play on Nomad and the game seems very balanced to me. The zombies aren't bullet sponges on Nomad difficulty and a wooden club just works fine.
You got me wrong. I like the primitive weapons and that you finally don't find several firearms with lots of ammunition in the first week.What do you want even? You don't want stone arrows and wooden clubs, but then you say they are fine. I can't understand what you want. The only things that come out of those boxes are easy mode if it isn't stone tools at that stage.
Sorry totally mistook you I just woke up totally apologize for that silly assumption.You got me wrong. I like the primitive weapons and that you finally don't find several firearms with lots of ammunition in the first week.
I enjoy fighting the first horde in close combat with the stone sledge hammer.
No problem at all.Sorry totally mistook you I just woke up totally apologize for that silly assumption.
I'm where you are I personally don't want anything to change. If anything I would like the guns to be nerfed slightly but bullets remain easier available if not more abundant to compensate for nerf. I feel like t1 and 2 are where the issues are. Early and late game are fantastic other than demolishers feeling like there aren't enough tools to kill and not enough t5 quests or the loot with them is not enough, and lack of inventory space in them slightly.I'm baffled over how much crying the whole primitive loot thing has caused in general because I'm easily well into T1 loot by day 7-10 (usually much sooner, 4-5 to be specific). No points in LL, playing on Insane difficulty, loot % at default. Maybe because I'm usually on with 1-2 other folks, tho.
In my only solo run of A19 (and period, since I prefer to play MP), I was in T1 loot consistently after day 7. I did put points into Int and bought a bunch of decent stuff, tho (g4 auto shotgun on day 12, lul). So it'll be interesting to see how trader loot balancing + the proposed biome + poi modifiers make looting in later builds (be it A19 patches or A20 and beyond)
A "primitive" pipe gun/pistol/rifle in a pre apocalypse could just use a different icon (while keeping the in-game model the same, or put a gray paint on it if it must be different) to try to appear as factory produced stuff but be stats wise exactly equal to a player crafted primitive weapon/tool.iamnuff said:100% of primitive loot feels absolutely completely worthless.
I should be crafting blunderbusses, not finding five of them in the same building, and stone tools are... they strain SoD (who put this stone hammer inside this Working Stiff crate?) and generally useless.
Any tools you care about, you can make decent quality versions by the end of the second day.
Give us more crafting parts for basic low-tier weapons instead, or just chunks of forged iron.
Edit: To answer the op directly, I want to see better look (or rather, different loot) on minute one.
Stone axes could be a drop in specific types of container (survivor backpacks or such) but they have absolutely no place being on the standard loot-table.
What an absolute waste of a Loot-crate or a supply-drop.
Edit: If pipe-guns existed (besides the blunderbuss) it wouldn't be too bad.
Blunderbuss is a fine weapon, a pipe-pistol or a pipe-rifle would be perfectly serviceable (if still weird to find inside a shotgun messiah)
But there aren't, so you'll get four primitive bows, a stone-sledge and six stone axes from one looting trip, and you'll scrap every single one of them because you made yourself one of each during the tutorial.
For tools, I'd suggest a whole other tier that sits between stone and iron.
"Scrap"
Jury-rigged metal tools, pre-forge but after you've had a chance to do some looting and collect some scrap-iron from a car or two.
Much less weird to find on some dead-guy. He'd properly look like a post-apocalyptic scavenger, rather than a stupid caveman.
It's not really hard to explain. Rifles and pistols are very simple in design. They are just pipes with a spike that hits the back of the bullet. You could improvise something like this with a pipe, a nail and a hammer from the hardware store."Primitive" weapons firing 9mm/7.62mm/.44 actual bullets might require a little more effort to explain, but hey, maybe it was also some kind of brand for low quality / simple stuff for survival nuts.
This sounds coolIt's not really hard to explain. Rifles and pistols are very simple in design. They are just pipes with a spike that hits the back of the bullet. You could improvise something like this with a pipe, a nail and a hammer from the hardware store.
In this Wikipedia article you will find many improvised firearms that work with standard ammunition: https://en.wikipedia.org/wiki/Improvised_firearm
The main difference between these guns and industrially manufactured guns is that they are mostly unreliable, inaccurate and do not last long. Most of the time they are single action guns.
I hope the pipe guns in A20 will look like they were welded together in a garage. The melee weapons already have this Mad Max look.