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Darkness Falls: They mostly come out at night...

DemonPortal should not be placed by nitrogen. It is a deco prefab for the wasteland.

And yes, it supports ZONES. It does not support BIOME RESTRICTIONS.

I'm standing by what I said. Nitrogen IS NOT SUPPORTED nor is it RECOMMENDED for Darkness Falls. Use the built in RWG.

And if my testing goes to plan, it'll be even LESS supported because I'll be adding custom biomes.

 
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Hi again

Im not sure if this is DF or vanilla A19 now, but I really miss that in older game version I had to have schematic before I could repair things. This made it ok to find good weapons early since they could only be used until broken, to repair schematic was needed. Do you have any idea how I can reintroduce this in my DF game, and it it possible to do for a noob like me?

 
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Honestly? No idea.

Because I -also- really want to do that!

Oh, and it's vanilla.

 
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Honestly? No idea.

Because I -also- really want to do that!

Oh, and it's vanilla.
Not the answer I hoped for 😛. After posting this I found a small thread about same topic, but only solution suggested was different repair lit for each item/weapon, and that is not very intuitive, and a lot of work. I know it worked like this in earlier versions of the game but I guess it got "streamlined". It was for me an essential feature for making looting fun and still get a feeling of progress.
 

A top of my head approach could be to make a tier based repair kit system, then only 3-5 different repair kits would be needed. But still not the same.

 
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I might have a look throught he A16 DLL later. I'm pretty sure you needed the recipe in that to repair.

If I can get that working, i'll likely undo the "gamestaged loot"

 
In Darkness Falls, A19, whenever my wife or I try to repair anything (the axe, for example), the breaking sound occurs and our item disappears. We're running Darkness Falls with no other mods added, so it doesn't appear to be an issue that something else is breaking it. It just isn't working. Is there some way we can fix this, or is this a known issue, or even something that's supposed to happen for some reason?

Please help - we don't want to start putting some serious time into the game just to find out higher-level items can never be repaired without losing them forever.
 
In Darkness Falls, A19, whenever my wife or I try to repair anything (the axe, for example), the breaking sound occurs and our item disappears. We're running Darkness Falls with no other mods added, so it doesn't appear to be an issue that something else is breaking it. It just isn't working. Is there some way we can fix this, or is this a known issue, or even something that's supposed to happen for some reason?

Please help - we don't want to start putting some serious time into the game just to find out higher-level items can never be repaired without losing them forever.
In A19 items degrade when repairing, so if you repair low level items they will break and disappear. So lvl 1 and 2 items will break for sure.

 
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In Darkness Falls, A19, whenever my wife or I try to repair anything (the axe, for example), the breaking sound occurs and our item disappears. We're running Darkness Falls with no other mods added, so it doesn't appear to be an issue that something else is breaking it. It just isn't working. Is there some way we can fix this, or is this a known issue, or even something that's supposed to happen for some reason?

Please help - we don't want to start putting some serious time into the game just to find out higher-level items can never be repaired without losing them forever.
I know the question has already been answered, but i'm gonna look at returning a quality 1 item rather than breaking.

ALSO, your crafting skill helps. So a perk of 5 in say... weapons... means any weapon of 51 or lower will not degrade on repair (52 would degrade to 47, but then wont degrade further)

Not the answer I hoped for 😛. After posting this I found a small thread about same topic, but only solution suggested was different repair lit for each item/weapon, and that is not very intuitive, and a lot of work. I know it worked like this in earlier versions of the game but I guess it got "streamlined". It was for me an essential feature for making looting fun and still get a feeling of progress.
 

A top of my head approach could be to make a tier based repair kit system, then only 3-5 different repair kits would be needed. But still not the same.
I think I found the issue.

It's not checking for locked recipes when seeing if the repair button should be enabled or not.

 
I think I found the issue.

It's not checking for locked recipes when seeing if the repair button should be enabled or not.
That's sounds great, I guess that's not in xml files so please add, or I have to make a "less ideal" repairing system with many different repair kits ;)

 
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Nope, it's not XML. It's gonna need a harmony patch.

I'll look into it more after sleep since it's 3:35am for me. :D

 
Love the mod, Khaine. Trying to get my friends to like it as well but they don't like to be punished as hard as me I suppose ;)
 

Wanted to join your discord and I may quite possibly be completely blind but I can't seem to find out how to gain access to the channels (yes, I've read the bit about changing my status to Survivor, but I have no idea how to do that).

 
Wanted to join your discord and I may quite possibly be completely blind but I can't seem to find out how to gain access to the channels (yes, I've read the bit about changing my status to Survivor, but I have no idea how to do that).
I just tried this also, think I clicked too fast and now there is no colors to click :D

Damn this discord server have child protection 😛

 
demons are lighting me up (fireballs) when i travel in the irradiated ares in my stock hazmat suit, so i made all the "radiation ready" mods and installed them in my, as of now, steel armor, and will go back and see how it does.

questions are;

1. seems drinking doesn't stop the fire (as in vanilla ) didn't expect it to as it didn't in DF18 either. is there any thing that does?.

 2. is there some way other than taking it off and putting it back on to repair the hazmat gear and radiation ready mods? i notice they degrade after combat. i get hit a lot.

3. i started DF w/ the default map which was navezgane, will i still see the bunkers, labs, and Eve? my other 2 DF play throughs have been on a different map.

only bug i've had so far is the chest i placed inside the POI area of the skyscraper quest ( after activating the quest ) and stashed stuff in as i was clearing the building, disappeared. i've experienced them disappearing if they are on the POI area before activating the quest as the quest resets, but never afterwards until this. i assume it's a TFP thing. being careful now to keep all my good stuff as possible on me or in my vehicle.

i apologize in advance if these topics have already been addressed somewhere.

 
Just some feedback :

Not a fan of the degrade system. It punish you only at the start, when there is enough things that's already challenging.

Trader guards don't do their jobs. Rather return to vanilla state where traders are protected, than this where their bases simply get destroyed . Cant protect the trader and a base. 

 
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