So, for these I personally don't know how to keep this mod working (I gave up on them, because I head UMA was going out of styleI was looking and working with this:
Khelldon-BadCompanyUMAZeds
Can't get it to work though. Not sure why. I know they supposedly removed UMA in alpha 19, but have read some conflicting stuff on that.
I can spawn in an entity, and I can see it, but it then immediately crashes the game.
I think it may still work, with some work done to it. Mind if I try?
I'm excited and intrgued..... I was not aware of a "2-charactereffectspack". Downloading nowYou can randomize zombie walks very easily with just xml. I likely will add that xml to the 2-charactereffectspack modlet next release.
I'm excited and intrgued..... I was not aware of a "2-charactereffectspack". Downloading nowThanks!
No problem hereThat's a mod that is used with the Creaturepacks, and I just realized someone might try using it without those loaded. I will need to test that, and likely I will need to add switches to turn off features that have creaturepack dependancies.